void Start() { mainPanel = transform.Find("MainPanel"); if (mainPanel != null) { timeBar = mainPanel.Find("TimeBar").GetComponent <UITimeBar>(); currentRange = mainPanel.Find("Range").GetComponent <UIRange>(); currentFrameLabel = mainPanel.Find("CurrentFrameLabel").GetComponent <UILabel>(); titleBar = transform.parent.Find("TitleBar").GetComponent <UILabel>(); keyframePrefab = Resources.Load <GameObject>("Prefabs/UI/DOPESHEET/Keyframe"); constantInterpolationButton = mainPanel.Find("Constant").GetComponent <UIButton>(); linearInterpolationButton = mainPanel.Find("Linear").GetComponent <UIButton>(); bezierInterpolationButton = mainPanel.Find("Bezier").GetComponent <UIButton>(); ColorUtility.TryParseHtmlString("#5985FF", out constantInterpolationColor); ColorUtility.TryParseHtmlString("#FFB600", out linearInterpolationColor); ColorUtility.TryParseHtmlString("#FF2D5E", out bezierInterpolationColor); currentRange.CurrentRange = new Vector2(GlobalState.Animation.StartFrame, GlobalState.Animation.EndFrame); localFirstFrame = GlobalState.Animation.StartFrame; localLastFrame = GlobalState.Animation.EndFrame; UpdateInterpolation(); } GlobalState.Animation.onFrameEvent.AddListener(OnFrameChanged); }
public ColorDataRangeProperty(string label) { //Main.hslToRgb(amount, 1f, 0.5f) range = new UIRange <float>(label, () => Main.rgbToHsl(Data).X, (s) => { Data = Main.hslToRgb(s, 1f, 0.5f); }, ValidateInput); range.Width.Set(0, 1f); range.slider.SetHueMode(true); Data = data; }
public override void OnInitialize() { mainPanel = new UIPanel(); mainPanel.SetPadding(6); int width = 350; int height = 340; mainPanel.Left.Set(-40f - width, 1f); mainPanel.Top.Set(-110f - height, 1f); mainPanel.Width.Set(width, 0f); mainPanel.Height.Set(height, 0f); mainPanel.BackgroundColor = new Color(173, 94, 171); Append(mainPanel); UIText text = new UIText("Backgrounds:", 0.85f); text.Top.Set(12f, 0f); text.Left.Set(12f, 0f); mainPanel.Append(text); int nextSurfaceBgStyle = (int)typeof(SurfaceBgStyleLoader).GetField("nextSurfaceBgStyle", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null); int nextUndergroundBgStyle = (int)typeof(UgBgStyleLoader).GetField("nextUgBgStyle", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null); int nextBackground = (int)typeof(BackgroundTextureLoader).GetField("nextBackground", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null); int top = 12; top += 20; quickChangeCheckbox = new UICheckbox("Quick Change", "Bypass background fade"); quickChangeCheckbox.Top.Set(top, 0f); mainPanel.Append(quickChangeCheckbox); top += 30; surfaceBgStyleDataProperty = new UIIntRangedDataValue("SurfaceBgStyle:", -1, -1, nextSurfaceBgStyle - 1, true, true); UIElement uiRange = new UIRange <int>(surfaceBgStyleDataProperty); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); mainPanel.Append(uiRange); top += 30; undergroundBgStyleDataProperty = new UIIntRangedDataValue("UgBgStyle:", -1, -1, nextUndergroundBgStyle - 1, true, true); uiRange = new UIRange <int>(undergroundBgStyleDataProperty); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); mainPanel.Append(uiRange); undergroundTextureDataProperties = new UIIntRangedDataValue[7]; for (int i = 0; i < 7; i++) { top += 30; // TODO: Show names of Mod added Styles and slots undergroundTextureDataProperties[i] = new UIIntRangedDataValue($"Ug Texture {i}:", -1, -1, nextBackground - 1, true, true); uiRange = new UIRange <int>(undergroundTextureDataProperties[i]); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); mainPanel.Append(uiRange); } }
public FullFloatDataRangeProperty(string label, float defaultValue, float min, float max) { data = defaultValue; this.min = min; this.max = max; range = new UIRange <float>(label, () => (Data - min) / (max - min), (s) => { Data = (s * (max - min) + min); }, ValidateInput); //range.Top.Set(top, 0f); range.Width.Set(0, 1f); Data = data; }
private void AppendRange <T>(ref int top, int indent, UIRangedDataValue <T> range) { UIElement uiRange = new UIRange <T>(range); uiRange.Top.Set(top, 0f); uiRange.Width.Set(-indent, 1f); uiRange.Left.Set(indent, 0); mainPanel.Append(uiRange); top += 20; }
public IntDataRangeProperty(string label, int defaultValue, int max, bool fine = false) { data = defaultValue; this.max = max; range = new UIRange <int>(label, () => (float)Data / max, (s) => { Data = (int)(s * max); }, ValidateInput, fine); range.intDataRangeProperty = this; //range.Top.Set(top, 0f); range.Width.Set(0, 1f); Data = data; }
private UIPanel makeOtherPanel() { UIPanel panel = new UIPanel(); //panel.Width = StyleDimension.Fill; //panel.Height = StyleDimension.Fill; // panel.Top.Pixels = top; panel.BackgroundColor = Color.LightCoral * 0.7f; int top = 0; playerMeleeCheckbox = new UICheckbox("Override HoldoutOffset", "Affects non-staff useStyle 5 weapons. (Guns)"); playerMeleeCheckbox.Top.Set(top, 0f); //playerMeleeCheckbox.Left.Set(0, 0f); panel.Append(playerMeleeCheckbox); top += 20; holdoutXData = new UIIntRangedDataValue("Holdout X:", 0, -30, 30); UIElement uiRange = new UIRange <int>(holdoutXData); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); panel.Append(uiRange); top += 20; holdoutYData = new UIIntRangedDataValue("Holdout Y:", 0, -30, 30); uiRange = new UIRange <int>(holdoutYData); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); panel.Append(uiRange); top += 20; var data = new UIFloatRangedDataValue("Scale:", 1f, 0f, 5f); data.DataGetter = () => Main.LocalPlayer.HeldItem.scale; data.DataSetter = (value) => Main.LocalPlayer.HeldItem.scale = value; uiRange = new UIRange <float>(data); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); panel.Append(uiRange); top += 20; UIText printItemInfoText = new UIText("Print ItemInfo", 0.85f); printItemInfoText.Top.Set(top, 0f); printItemInfoText.OnClick += PrintItemInfo_OnClick; panel.Append(printItemInfoText); return(panel); }
public GameObject GenerateSlider(ConfigNumber f) { GameObject n = Instantiate(prefabSlider); n.transform.SetParent(this.varUIContainer, false); UIRange ui = n.GetComponent <UIRange>(); ui.setConfigVar(f); n.SetActive(true); return(n); }
/// <summary> /// Creates a slider with the type float /// </summary> /// <param name="inDataValue"></param> /// <param name="outDataValue"></param> /// <param name="top">Y Position relative to the UIElement it's appended to (0 is Top most pixel)</param> /// <param name="topPixels">Percentage Y Position relative to the UIElement it's appended to (0 is Top most pixel, 1 is bottom most pixel)</param> /// <param name="width">How wide the slider is</param> /// <param name="widthPixels">How wide (in percent) the slider is</param> /// <param name="appendTo">which UIElement it should append to</param> public static UIElement MakeSlider(UIFloatRangedDataValue inDataValue, out UIFloatRangedDataValue outDataValue, UIElement appendTo, float top = 0, float left = -20, float width = 0, float widthPixels = 1) { outDataValue = inDataValue; UIElement Slider = new UIRange <float>(inDataValue); Slider.MarginTop = top; Slider.MarginLeft = left; Slider.Width.Set(width, widthPixels); appendTo.Append(Slider); return(Slider); }
public static void OnCreateFromHierarchy() { Transform parent = null; Transform T = UnityEditor.Selection.activeTransform; if (T != null) { parent = T; } UIRange.Create(new UIRange.CreateArgs { parent = parent }); }
public override void OnInitialize() { base.OnInitialize(); mainPanel = new UIPanel(); mainPanel.SetPadding(6); mainPanel.BackgroundColor = new Color(173, 94, 171); UIText text = new UIText("Backgrounds:", 0.85f); AppendToAndAdjustWidthHeight(mainPanel, text, ref height, ref width); int nextSurfaceBgStyle = (int)typeof(SurfaceBgStyleLoader).GetField("nextSurfaceBgStyle", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null); int nextUndergroundBgStyle = (int)typeof(UgBgStyleLoader).GetField("nextUgBgStyle", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null); int nextBackground = (int)typeof(BackgroundTextureLoader).GetField("nextBackground", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null); width = 350; quickChangeCheckbox = new UICheckbox("Quick Change", "Bypass background fade"); AppendToAndAdjustWidthHeight(mainPanel, quickChangeCheckbox, ref height, ref width); surfaceBgStyleDataProperty = new UIIntRangedDataValue("SurfaceBgStyle:", -1, -1, nextSurfaceBgStyle - 1, true, true); UIElement uiRange = new UIRange <int>(surfaceBgStyleDataProperty); uiRange.Width.Set(0, 1f); AppendToAndAdjustWidthHeight(mainPanel, uiRange, ref height, ref width); undergroundBgStyleDataProperty = new UIIntRangedDataValue("UgBgStyle:", -1, -1, nextUndergroundBgStyle - 1, true, true); uiRange = new UIRange <int>(undergroundBgStyleDataProperty); uiRange.Width.Set(0, 1f); AppendToAndAdjustWidthHeight(mainPanel, uiRange, ref height, ref width); undergroundTextureDataProperties = new UIIntRangedDataValue[7]; for (int i = 0; i < 7; i++) { // TODO: Show names of Mod added Styles and slots undergroundTextureDataProperties[i] = new UIIntRangedDataValue($"Ug Texture {i}:", -1, -1, nextBackground - 1, true, true); uiRange = new UIRange <int>(undergroundTextureDataProperties[i]); uiRange.Width.Set(0, 1f); AppendToAndAdjustWidthHeight(mainPanel, uiRange, ref height, ref width); } AdjustMainPanelDimensions(mainPanel); Append(mainPanel); }
public override void OnInitialize() { base.OnInitialize(); mainPanel = new UIPanel(); width = 310; height = 610; mainPanel.SetPadding(6); mainPanel.BackgroundColor = Color.Orange * 0.7f; int top = 0; UIText text = new UIText("Projectiles:", 0.85f); text.Top.Set(top, 0f); mainPanel.Append(text); UITextPanel <string> clearProjectilesButton = new UITextPanel <string>("Clear Projectiles"); clearProjectilesButton.OnClick += (a, b) => { for (int i = 0; i < Main.maxProjectiles; i++) { if (Main.projectile[i].active) { Main.projectile[i].Kill(); if (Main.netMode == 1) { NetMessage.SendData(27, -1, -1, null, i, 0f, 0f, 0f, 0); } } } }; clearProjectilesButton.Top.Set(top, 0f); clearProjectilesButton.Width.Set(-10, 0.5f); clearProjectilesButton.HAlign = 1; clearProjectilesButton.SetPadding(4); mainPanel.Append(clearProjectilesButton); top += 20; UIText text2 = new UIText("Filter:", 0.85f); text2.Top.Set(top, 0f); mainPanel.Append(text2); searchFilter = new NewUITextBox("Search", 0.85f); searchFilter.SetPadding(0); searchFilter.OnTextChanged += () => { ValidateInput(); updateNeeded = true; }; searchFilter.Top.Set(top, 0f); searchFilter.Left.Set(text2.GetInnerDimensions().Width, 0f); searchFilter.Width.Set(-text2.GetInnerDimensions().Width, 1f); searchFilter.Height.Set(20, 0f); //searchFilter.VAlign = 0.5f; mainPanel.Append(searchFilter); top += 20; speedXDataProperty = new UIFloatRangedDataValue("SpeedX:", 0, -10, 10); speedYDataProperty = new UIFloatRangedDataValue("SpeedY:", 0, -10, 10); var ui2DRange = new UI2DRange <float>(speedXDataProperty, speedYDataProperty); ui2DRange.Top.Set(top, 0f); mainPanel.Append(ui2DRange); top += 30; ai0DataProperty = new UIFloatRangedDataValue("ai0:", 0, -10, 10); var uiRange = new UIRange <float>(ai0DataProperty); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); mainPanel.Append(uiRange); top += 30; ai1DataProperty = new UIFloatRangedDataValue("ai1:", 0, -10, 10); uiRange = new UIRange <float>(ai1DataProperty); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); mainPanel.Append(uiRange); top += 30; knockbackDataProperty = new UIFloatRangedDataValue("Knockback:", 0, 0, 20); uiRange = new UIRange <float>(knockbackDataProperty); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); mainPanel.Append(uiRange); top += 30; damageDataProperty = new UIIntRangedDataValue("Damage:", 20, 0, 200); var uiRangeI = new UIRange <int>(damageDataProperty); uiRangeI.Top.Set(top, 0f); uiRangeI.Width.Set(0, 1f); mainPanel.Append(uiRangeI); top += 30; aiStyleDataProperty = new UIIntRangedDataValue("AIStyle:", -1, -1, 145); uiRangeI = new UIRange <int>(aiStyleDataProperty); uiRangeI.Top.Set(top, 0f); uiRangeI.Width.Set(0, 1f); mainPanel.Append(uiRangeI); top += 30; drawOffsetXDataProperty = new UIIntRangedDataValue("drawOffsetX:", 0, -30, 30); uiRangeI = new UIRange <int>(drawOffsetXDataProperty); uiRangeI.Top.Set(top, 0f); uiRangeI.Width.Set(0, 1f); mainPanel.Append(uiRangeI); top += 30; drawOriginOffsetXDataProperty = new UIIntRangedDataValue("drawOriginOffsetX:", 0, -30, 30); uiRangeI = new UIRange <int>(drawOriginOffsetXDataProperty); uiRangeI.Top.Set(top, 0f); uiRangeI.Width.Set(0, 1f); mainPanel.Append(uiRangeI); top += 30; drawOriginOffsetYDataProperty = new UIIntRangedDataValue("drawOriginOffsetY:", 0, -30, 30); uiRangeI = new UIRange <int>(drawOriginOffsetYDataProperty); uiRangeI.Top.Set(top, 0f); uiRangeI.Width.Set(0, 1f); mainPanel.Append(uiRangeI); top += 30; hostile = new UIBoolNDataValue("Hostile"); var hostileCheckbox = new UITriStateCheckbox(hostile); hostileCheckbox.Top.Set(top, 0f); mainPanel.Append(hostileCheckbox); top += 30; friendly = new UIBoolNDataValue("Friendly"); var friendlyCheckbox = new UITriStateCheckbox(friendly); friendlyCheckbox.Top.Set(top, 0f); mainPanel.Append(friendlyCheckbox); top += 25; pause = new UICheckbox("Pause", "Pauses All Projectiles (Prevent AI from running)"); pause.Top.Set(top, 0f); mainPanel.Append(pause); UIHoverImageButton stepButton = new UIHoverImageButton(ModdersToolkit.Instance.GetTexture("UIElements/next"), "Step"); stepButton.OnClick += (s, e) => step = true; stepButton.Top.Set(top - 6, 0f); stepButton.Left.Set(80, 0f); mainPanel.Append(stepButton); top += 25; freeze = new UICheckbox("Freeze", "Zero out velocity during PreAI for All Projectiles"); freeze.Top.Set(top, 0f); mainPanel.Append(freeze); top += 25; projectileGrid = new UIGrid(7); projectileGrid.Top.Pixels = top; //autoTrashGrid.Left.Pixels = spacing; projectileGrid.Width.Set(-25f, 1f); // leave space for scroll? projectileGrid.Height.Set(-top, 1f); projectileGrid.ListPadding = 6f; mainPanel.Append(projectileGrid); // this will initialize grid updateNeeded = true; var projectileGridScrollbar = new UIElements.FixedUIScrollbar(_userInterface); projectileGridScrollbar.SetView(100f, 1000f); projectileGridScrollbar.Top.Pixels = top; // + spacing; projectileGridScrollbar.Height.Set(-top /*- spacing*/, 1f); projectileGridScrollbar.HAlign = 1f; mainPanel.Append(projectileGridScrollbar); projectileGrid.SetScrollbar(projectileGridScrollbar); AdjustMainPanelDimensions(mainPanel); Append(mainPanel); }
public override void OnInitialize() { TabPanel Menu = new TabPanel(400, 400, new Tab("Better Zoom", this), new Tab(" Camera Control", new CCUI()) ); Menu.Left.Set(DragableUIPanel.lastPos.X, 0f); Menu.Top.Set(DragableUIPanel.lastPos.Y, 0f); Menu.OnCloseBtnClicked += () => ModContent.GetInstance <BetterZoom>().userInterface.SetState(null); Append(Menu); zoom = new UIFloatRangedDataValue("Zoom", 1, -1f, 10); zoomSldr = new UIRange <float>(zoom); zoom.OnValueChanged += () => BetterZoom.zoom = zoom.Data; zoomSldr.Width.Set(0, 1); zoomSldr.MarginTop = 50; zoomSldr.MarginLeft = -20; Menu.Append(zoomSldr); uiScale = new UIFloatRangedDataValue("", 1, 0.2f, 2); uiScaleSldr = new UIRange <float>(uiScale); uiScaleSldr.Width.Set(0, 1); uiScaleSldr.MarginTop = 100; uiScaleSldr.MarginLeft = -20; Menu.Append(uiScaleSldr); var uiScaleBtn = new UITextPanel <string>("UI Scale"); uiScaleBtn.SetPadding(4); uiScaleBtn.MarginLeft = 40; uiScaleBtn.OnClick += (evt, elm) => BetterZoom.uiScale = uiScale.Data; uiScaleSldr.Append(uiScaleBtn); UIToggleImage flipBgBtn = new UIToggleImage(TextureManager.Load("Images/UI/Settings_Toggle"), 13, 13, new Point(17, 1), new Point(1, 1)); flipBgBtn.MarginTop = 150; flipBgBtn.MarginLeft = 250; flipBgBtn.OnClick += (evt, elm) => BetterZoom.flipBackground = !BetterZoom.flipBackground; flipBgBtn.SetState(BetterZoom.flipBackground); flipBgBtn.Append(new UIText("Flip Background", 0.9f) { MarginLeft = -230 }); Menu.Append(flipBgBtn); UIToggleImage zoomBgBtn = new UIToggleImage(TextureManager.Load("Images/UI/Settings_Toggle"), 13, 13, new Point(17, 1), new Point(1, 1)); zoomBgBtn.MarginTop = 200; zoomBgBtn.MarginLeft = 250; zoomBgBtn.OnClick += (evt, elm) => BetterZoom.zoomBackground = !BetterZoom.zoomBackground; zoomBgBtn.SetState(BetterZoom.zoomBackground); zoomBgBtn.Append(new UIText("Zoom Background", 0.9f) { MarginLeft = -230 }); Menu.Append(zoomBgBtn); UIFloatRangedDataValue hotbarScale = new UIFloatRangedDataValue("Hotbar Scale", 1, 0.2f, 5); var hotbarScaleSldr = new UIRange <float>(hotbarScale); hotbarScaleSldr.Width.Set(0, 1); hotbarScaleSldr.MarginTop = 250; hotbarScaleSldr.MarginLeft = -20; hotbarScale.OnValueChanged += () => BetterZoom.hotbarScale = hotbarScale.Data; Menu.Append(hotbarScaleSldr); UIFloatRangedDataValue miniMapScale = new UIFloatRangedDataValue("Minimap Scale", 1, 0.2f, 5); var miniMapScaleSldr = new UIRange <float>(miniMapScale); miniMapScaleSldr.Width.Set(0, 1); miniMapScaleSldr.MarginTop = 300; miniMapScaleSldr.MarginLeft = -20; miniMapScale.OnValueChanged += () => BetterZoom.minimapScale = miniMapScale.Data; Menu.Append(miniMapScaleSldr); /*UIFloatRangedDataValue offScreenRange = new UIFloatRangedDataValue("offscreen Range", 192, -1000f, 1000); * var offScreenRangeSldr = new UIRange<float>(offScreenRange); * offScreenRangeSldr.Width.Set(0, 1); * offScreenRangeSldr.MarginTop = 350; * offScreenRangeSldr.MarginLeft = -20; * offScreenRange.OnValueChanged += () => BetterZoom.offscrnRange = offScreenRange.Data; * Menu.Append(offScreenRangeSldr);*/ var resetBtn = new UITextPanel <string>("Set to Default"); resetBtn.SetPadding(4); resetBtn.MarginLeft = 20; resetBtn.Top.Set(-40, 1); resetBtn.OnClick += (evt, elm) => { zoom.ResetToDefaultValue(); uiScale.ResetToDefaultValue(); uiScale.SetValue(1); flipBgBtn.SetState(true); zoomBgBtn.SetState(false); hotbarScale.ResetToDefaultValue(); miniMapScale.ResetToDefaultValue(); }; Menu.Append(resetBtn); }
public override void OnInitialize() { mainPanel = new UIPanel(); mainPanel.Left.Set(-350f, 1f); mainPanel.Top.Set(-620f, 1f); mainPanel.Width.Set(310f, 0f); mainPanel.Height.Set(520f, 0f); mainPanel.SetPadding(12); mainPanel.BackgroundColor = Color.Orange * 0.7f; int top = 0; UIText text = new UIText("Projectiles:", 0.85f); text.Top.Set(top, 0f); mainPanel.Append(text); top += 20; UIText text2 = new UIText("Filter:", 0.85f); text2.Top.Set(top, 0f); mainPanel.Append(text2); searchFilter = new NewUITextBox("Search", 0.85f); searchFilter.SetPadding(0); searchFilter.OnTextChanged += () => { ValidateInput(); updateneeded = true; }; searchFilter.Top.Set(top, 0f); searchFilter.Left.Set(text2.GetInnerDimensions().Width, 0f); searchFilter.Width.Set(0, 1f); searchFilter.Height.Set(20, 0f); //searchFilter.VAlign = 0.5f; mainPanel.Append(searchFilter); top += 20; speedXDataProperty = new UIFloatRangedDataValue("SpeedX:", 0, -10, 10); speedYDataProperty = new UIFloatRangedDataValue("SpeedY:", 0, -10, 10); var ui2DRange = new UI2DRange <float>(speedXDataProperty, speedYDataProperty); ui2DRange.Top.Set(top, 0f); mainPanel.Append(ui2DRange); top += 30; ai0DataProperty = new UIFloatRangedDataValue("ai0:", 0, -10, 10); var uiRange = new UIRange <float>(ai0DataProperty); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); mainPanel.Append(uiRange); top += 30; ai1DataProperty = new UIFloatRangedDataValue("ai1:", 0, -10, 10); uiRange = new UIRange <float>(ai1DataProperty); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); mainPanel.Append(uiRange); top += 30; knockbackDataProperty = new UIFloatRangedDataValue("Knockback:", 0, 0, 20); uiRange = new UIRange <float>(knockbackDataProperty); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); mainPanel.Append(uiRange); top += 30; damageDataProperty = new UIIntRangedDataValue("Damage:", 20, 0, 200); var uiRangeI = new UIRange <int>(damageDataProperty); uiRangeI.Top.Set(top, 0f); uiRangeI.Width.Set(0, 1f); mainPanel.Append(uiRangeI); top += 30; aiStyleDataProperty = new UIIntRangedDataValue("AIStyle:", -1, -1, 145); uiRangeI = new UIRange <int>(aiStyleDataProperty); uiRangeI.Top.Set(top, 0f); uiRangeI.Width.Set(0, 1f); mainPanel.Append(uiRangeI); top += 30; hostile = new UIBoolNDataValue("Hostile"); var hostileCheckbox = new UITriStateCheckbox(hostile); hostileCheckbox.Top.Set(top, 0f); mainPanel.Append(hostileCheckbox); top += 30; friendly = new UIBoolNDataValue("Friendly"); var friendlyCheckbox = new UITriStateCheckbox(friendly); friendlyCheckbox.Top.Set(top, 0f); mainPanel.Append(friendlyCheckbox); top += 30; projectileGrid = new UIGrid(7); projectileGrid.Top.Pixels = top; //autoTrashGrid.Left.Pixels = spacing; projectileGrid.Width.Set(-25f, 1f); // leave space for scroll? projectileGrid.Height.Set(-top, 1f); projectileGrid.ListPadding = 6f; mainPanel.Append(projectileGrid); // this will initialize grid updateneeded = true; var projectileGridScrollbar = new UIElements.FixedUIScrollbar(userInterface); projectileGridScrollbar.SetView(100f, 1000f); projectileGridScrollbar.Top.Pixels = top; // + spacing; projectileGridScrollbar.Height.Set(-top /*- spacing*/, 1f); projectileGridScrollbar.HAlign = 1f; mainPanel.Append(projectileGridScrollbar); projectileGrid.SetScrollbar(projectileGridScrollbar); Append(mainPanel); }
public override void OnInitialize() { TabPanel Menu = new TabPanel(450, 500, new Tab("Custom NPC", this), new Tab(" Custom Item", new CustomItemUI())); Menu.VAlign = 0.6f; Menu.HAlign = 0.2f; Menu.OnCloseBtnClicked += () => GetInstance <Creativetools>().UserInterface.SetState(new MainUI()); Append(Menu); UITextPanel <string> CreateButton = new UITextPanel <string>(Language.GetTextValue("Create NPC")); CreateButton.SetPadding(4); CreateButton.HAlign = 0.05f; CreateButton.MarginTop = 460; CreateButton.OnClick += CreateButtonButtonClicked; Menu.Append(CreateButton); UITextPanel <string> CodeButton = new UITextPanel <string>(Language.GetTextValue("Copy Code")); CodeButton.SetPadding(4); CodeButton.HAlign = 0.5f; CodeButton.MarginTop = 460; CodeButton.OnClick += CodeButtonClicked; Menu.Append(CodeButton); UITextPanel <string> FileButton = new UITextPanel <string>(Language.GetTextValue("Select Texture")); FileButton.SetPadding(4); FileButton.HAlign = 0.9f; FileButton.MarginTop = 460; FileButton.OnClick += FileButtonClicked; Menu.Append(FileButton); nametext = new NewUITextBox("Enter name here"); nametext.HAlign = 0.5f; nametext.MarginTop = 50; nametext.Width.Set(-40f, 1f); Menu.Append(nametext); MakeSlider(new UIIntRangedDataValue("Life: ", 0, 0, 999), out LifeDataProperty, Menu, top: 100); MakeSlider(new UIIntRangedDataValue("Damage: ", 0, 0, 999), out DamageDataProperty, Menu, top: 150); MakeSlider(new UIIntRangedDataValue("Defense: ", 0, 0, 999), out DefenseDataProperty, Menu, top: 200); MakeSlider(new UIIntRangedDataValue("AiStyle: ", 1, 0, 111), out AiSyleDataProperty, Menu, top: 250); MakeSlider(new UIFloatRangedDataValue("Knockback resist: ", 0, 0, 1), out KnockbackDataProperty, Menu, 300); MakeSlider(new UIFloatRangedDataValue("Scale: ", 1, 0, 10), out ScaleDataProperty, Menu, top: 350); FrameDataProperty = new UIIntRangedDataValue("", 1, 1, 20); UIElement FrameSlider = new UIRange <int>(FrameDataProperty) { MarginTop = 410, HAlign = 0.35f }; FrameSlider.Width.Set(0, 0.4f); FrameSlider.Append(new UIText("Frame count:") { HAlign = 0.9f, MarginTop = -15 }); Menu.Append(FrameSlider); UITextPanel <string> NoCollideButton = new UITextPanel <string>("Collision: true") { HAlign = 0.05f, MarginTop = 400 }; NoCollideButton.OnClick += (evt, elm) => { CustomNPC.cNoCollide = !CustomNPC.cNoCollide; NoCollideButton.SetText("Collision: " + !CustomNPC.cNoCollide); }; Menu.Append(NoCollideButton); UITextPanel <string> ImmortalButton = new UITextPanel <string>("Immortal: false") { HAlign = 0.95f, MarginTop = 400 }; ImmortalButton.OnClick += (evt, elm) => { CustomNPC.cImmortal = !CustomNPC.cImmortal; ImmortalButton.SetText("Immortal: " + CustomNPC.cImmortal); }; Menu.Append(ImmortalButton); }
public override void OnInitialize() { Camera.fixedscreen = Main.LocalPlayer.position - new Vector2(Main.screenWidth / 2, Main.screenHeight / 2); TabPanel Menu = new TabPanel(400, 350, new Tab("Better Zoom", new BZUI()), new Tab(" Camera Control", this) ); Menu.Left.Set(DragableUIPanel.lastPos.X, 0f); Menu.Top.Set(DragableUIPanel.lastPos.Y, 0f); Menu.OnCloseBtnClicked += () => ModContent.GetInstance <BetterZoom>().userInterface.SetState(null); Append(Menu); speed = new UIFloatRangedDataValue("Tracking Speed", 1, 0.1f, 100); var speedSldr = new UIRange <float>(speed); speedSldr.Width.Set(0, 1); speedSldr.MarginTop = 50; speedSldr.MarginLeft = -20; Menu.Append(speedSldr); Menu.Append(new UIText("Control Trackers: ") { MarginTop = 130, MarginLeft = 210 }); UIHoverImageButton PathTrackerBtn = new UIHoverImageButton("BetterZoom/Assets/PathTrackerButton", "Place Path tracker"); PathTrackerBtn.OnClick += (evt, elm) => placing = TrackerID.PathTracker; PathTrackerBtn.MarginLeft = 245; PathTrackerBtn.MarginTop = 155; Menu.Append(PathTrackerBtn); UIHoverImageButton EraseTrackerBtn = new UIHoverImageButton("BetterZoom/Assets/EraserButton", "Erase Trackers"); EraseTrackerBtn.OnClick += (evt, elm) => erasing = !erasing; EraseTrackerBtn.MarginLeft = 245; EraseTrackerBtn.MarginTop = 190; Menu.Append(EraseTrackerBtn); UIHoverImageButton DelBtn = new UIHoverImageButton("BetterZoom/Assets/DelButton", "Delete all Trackers"); DelBtn.OnClick += DeleteAll; DelBtn.MarginLeft = 285; DelBtn.MarginTop = 190; Menu.Append(DelBtn); UIHoverImageButton EntityBtn = new UIHoverImageButton("BetterZoom/Assets/EntityTrackerButton", "Place Entity Tracker"); EntityBtn.OnClick += ToggleEnityTracker; EntityBtn.MarginLeft = 285; EntityBtn.MarginTop = 155; Menu.Append(EntityBtn); UIHoverImageButton MoveBtn = new UIHoverImageButton("BetterZoom/Assets/MoveButton", "Move Path Tracker"); MoveBtn.OnClick += (evt, elm) => moving = !moving; MoveBtn.MarginLeft = 325; MoveBtn.MarginTop = 190; Menu.Append(MoveBtn); lockScreenBtn = new UIToggleImage(TextureManager.Load("Images/UI/Settings_Toggle"), 13, 13, new Point(17, 1), new Point(1, 1)); lockScreenBtn.MarginTop = 100; lockScreenBtn.MarginLeft = 250; lockScreenBtn.OnClick += (evt, elm) => Camera.ToggleLock(); lockScreenBtn.Append(new UIText("Lock Screen", 0.9f) { MarginLeft = -230 }); Menu.Append(lockScreenBtn); Menu.Append(new UIText("Control Screen: ") { MarginTop = 130, MarginLeft = 20 }); // Dpad var Dpad = UIHelper.Dpad(60, 155); for (int i = 0; i < Dpad.Length; i++) { Menu.Append(Dpad[i]); } Dpad[0].OnMouseDown += (evt, elm) => Camera.MoveRelativeTo(new Vector2(0, -5f)); Dpad[1].OnMouseDown += (evt, elm) => Camera.MoveRelativeTo(new Vector2(0, 5f)); Dpad[2].OnMouseDown += (evt, elm) => Camera.MoveRelativeTo(new Vector2(-5f, 0)); Dpad[3].OnMouseDown += (evt, elm) => Camera.MoveRelativeTo(new Vector2(5f, 0)); var hideTrackersBtn = new UIToggleImage(TextureManager.Load("Images/UI/Settings_Toggle"), 13, 13, new Point(17, 1), new Point(1, 1)); hideTrackersBtn.MarginTop = 250; hideTrackersBtn.MarginLeft = 250; hideTrackersBtn.OnClick += (evt, elm) => TrackerUI.hide = !TrackerUI.hide; hideTrackersBtn.Append(new UIText("Hide Trackers", 0.9f) { MarginLeft = -230 }); Menu.Append(hideTrackersBtn); // Control Buttons playButton = new UITextPanel <string>("Play"); playButton.VAlign = 0.9f; playButton.HAlign = 0.1f; playButton.OnClick += (evt, elm) => Camera.PlayStopTracking(); Menu.Append(playButton); UITextPanel <string> pauseButton = new UITextPanel <string>("Pause"); pauseButton.VAlign = 0.9f; pauseButton.HAlign = 0.5f; pauseButton.OnClick += (evt, elm) => { Camera.PauseTracking(); pauseButton.SetText(text: Camera.Playing ? "Pause" : "Resume"); }; Menu.Append(pauseButton); var repeatBtn = new UITextPanel <string>("Repeat"); repeatBtn.VAlign = 0.9f; repeatBtn.HAlign = 0.9f; repeatBtn.OnClick += (evt, elm) => { Camera.repeat = !Camera.repeat; repeatBtn.SetText(text: Camera.repeat ? "End" : "Repeat"); }; Menu.Append(repeatBtn); }
public FullFloatDataRangeProperty(UIFloatRangedDataValue inData) { range = new UIRange <float>(inData.label, inData.GetProportion, inData.SetProportion, ValidateInput); range.Width.Set(0, 1f); }
public override void OnInitialize() { mainPanel = new UIPanel(); mainPanel.SetPadding(6); int width = 350; int height = 840; mainPanel.Left.Set(-40f - width, 1f); mainPanel.Top.Set(-110f - height, 1f); mainPanel.Width.Set(width, 0f); mainPanel.Height.Set(height, 0f); mainPanel.BackgroundColor = new Color(173, 94, 171); int playgroundPanelWidth = 400; int playgroundPanelHeight = 150; playgroundPanel = new DebugDrawUIPanel(); playgroundPanel.SetPadding(0); playgroundPanel.Left.Set(0, .15f); playgroundPanel.Top.Set(0, .5f); playgroundPanel.Width.Set(playgroundPanelWidth, 0f); playgroundPanel.Height.Set(playgroundPanelHeight, 0f); playgroundPanel.BackgroundColor = new Color(108, 226, 108); Append(playgroundPanel); playgroundText = new UIText("Example UIText"); playgroundTextPanel = new UITextPanel <string>("Example UITextPanel"); playgroundImageButton = new UIImageButton(TextureAssets.InventoryBack10); // checkboxes int top = 0; int indent = 0; UIElement uiRange; UIText text = new UIText("UIPlayground UI:", 0.85f); //text.Top.Set(12f, 0f); //text.Left.Set(12f, 0f); mainPanel.Append(text); top += 20; panelPaddingData = new UIIntRangedDataValue("Panel Padding:", 0, 0, 12); uiRange = new UIRange <int>(panelPaddingData); panelPaddingData.OnValueChanged += () => UpdatePlaygroundChildren(); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); uiRange.Left.Set(indent, 0); mainPanel.Append(uiRange); top += 20; drawInnerDimensionsCheckbox = new UICheckbox("Draw Inner Dimensions", "Inner Dimensions takes into account Padding of the current UIElement"); drawInnerDimensionsCheckbox.TextColor = Color.Blue; drawInnerDimensionsCheckbox.Top.Set(top, 0f); drawInnerDimensionsCheckbox.Left.Set(indent, 0f); mainPanel.Append(drawInnerDimensionsCheckbox); top += 20; drawDimensionsCheckbox = new UICheckbox("Draw Dimensions", ""); drawDimensionsCheckbox.TextColor = Color.Pink; drawDimensionsCheckbox.Top.Set(top, 0f); drawDimensionsCheckbox.Left.Set(indent, 0f); mainPanel.Append(drawDimensionsCheckbox); top += 20; drawOuterDimensionsCheckbox = new UICheckbox("Draw Outer Dimensions", "Outer Dimensions takes into account Margin of the current UIElement"); drawOuterDimensionsCheckbox.TextColor = Color.Yellow; drawOuterDimensionsCheckbox.Top.Set(top, 0f); drawOuterDimensionsCheckbox.Left.Set(indent, 0f); mainPanel.Append(drawOuterDimensionsCheckbox); top += 20; top += 8; // additional spacing playgroundTextCheckbox = new UICheckbox("UIText", "Show UIText"); playgroundTextCheckbox.Top.Set(top, 0f); playgroundTextCheckbox.Left.Set(indent, 0f); playgroundTextCheckbox.OnSelectedChanged += () => UpdatePlaygroundChildren(); mainPanel.Append(playgroundTextCheckbox); top += 20; indent = 18; textHAlign = new UIFloatRangedDataValue("HAlign:", 0, 0, 1); textVAlign = new UIFloatRangedDataValue("VAlign:", 0, 0, 1); textLeftPixels = new UIFloatRangedDataValue("LeftPixels:", 0, 0, playgroundPanelWidth); textLeftPercent = new UIFloatRangedDataValue("LeftPercent:", 0, 0, 1); textTopPixels = new UIFloatRangedDataValue("TopPixels:", 0, 0, playgroundPanelHeight); textTopPercent = new UIFloatRangedDataValue("TopPercent:", 0, 0, 1); AppendRange(ref top, indent, textHAlign); AppendRange(ref top, indent, textVAlign); AppendRange(ref top, indent, textLeftPixels); AppendRange(ref top, indent, textLeftPercent); AppendRange(ref top, indent, textTopPixels); AppendRange(ref top, indent, textTopPercent); textHAlign.OnValueChanged += () => UpdatePlaygroundChildren(); textVAlign.OnValueChanged += () => UpdatePlaygroundChildren(); textLeftPixels.OnValueChanged += () => UpdatePlaygroundChildren(); textLeftPercent.OnValueChanged += () => UpdatePlaygroundChildren(); textTopPixels.OnValueChanged += () => UpdatePlaygroundChildren(); textTopPercent.OnValueChanged += () => UpdatePlaygroundChildren(); indent = 0; top += 8; // additional spacing playgroundTextPanelCheckbox = new UICheckbox("UITextPanel", "Show UITextPanel"); playgroundTextPanelCheckbox.Top.Set(top, 0f); playgroundTextPanelCheckbox.Left.Set(indent, 0f); playgroundTextPanelCheckbox.OnSelectedChanged += () => UpdatePlaygroundChildren(); mainPanel.Append(playgroundTextPanelCheckbox); top += 20; textPanelTextInput = new NewUITextBox("UITextPanel Text Here", 0.85f); textPanelTextInput.SetText(playgroundTextPanel.Text); //textPanelTextInput.SetPadding(0); textPanelTextInput.Top.Set(top, 0f); textPanelTextInput.Left.Set(indent, 0f); textPanelTextInput.Width.Set(-indent, 1f); mainPanel.Append(textPanelTextInput); textPanelTextInput.OnTextChanged += () => // order matters { //if (mainPanel.Parent != null) // UpdatePlaygroundChildren(); // playgroundTextPanel.SetText(textPanelTextInput.Text, textPanelTextScale.Data, false); }; top += 20; textPanelTextScale = new UIFloatRangedDataValue("TextScale:", playgroundTextPanel.TextScale, .2f, 3f); textPanelPadding = new UIFloatRangedDataValue("Padding:", playgroundTextPanel.PaddingBottom, 0, 12); textPanelHAlign = new UIFloatRangedDataValue("HAlign:", 0, 0, 1); textPanelVAlign = new UIFloatRangedDataValue("VAlign:", 0, 0, 1); textPanelLeftPixels = new UIFloatRangedDataValue("LeftPixels:", 0, 0, playgroundPanelWidth); textPanelLeftPercent = new UIFloatRangedDataValue("LeftPercent:", 0, 0, 1); textPanelTopPixels = new UIFloatRangedDataValue("TopPixels:", 0, 0, playgroundPanelHeight); textPanelTopPercent = new UIFloatRangedDataValue("TopPercent:", 0, 0, 1); textPanelWidthPixels = new UIFloatRangedDataValue("WidthPixels:", playgroundTextPanel.Width.Pixels, 0, playgroundPanelWidth); textPanelWidthPercent = new UIFloatRangedDataValue("WidthPercent:", playgroundTextPanel.Width.Precent, 0, 1); textPanelHeightPixels = new UIFloatRangedDataValue("HeightPixels:", playgroundTextPanel.Height.Pixels, 0, playgroundPanelHeight); textPanelHeightPercent = new UIFloatRangedDataValue("HeightPercent:", playgroundTextPanel.Height.Precent, 0, 1); //textPanelMinWidthPixels = new UIFloatRangedDataValue("MinWidthPixels:", playgroundTextPanel.MinWidth.Pixels, 0, playgroundPanelWidth); //textPanelMinWidthPercent = new UIFloatRangedDataValue("MinWidthPercent:", playgroundTextPanel.MinWidth.Precent, 0, 1); //textPanelMinHeightPixels = new UIFloatRangedDataValue("MinHeightPixels:", playgroundTextPanel.MinHeight.Pixels, 0, playgroundPanelHeight); //textPanelMinHeightPercent = new UIFloatRangedDataValue("MinHeightPercent:", playgroundTextPanel.MinHeight.Precent, 0, 1); AppendRange(ref top, indent, textPanelTextScale); AppendRange(ref top, indent, textPanelPadding); AppendRange(ref top, indent, textPanelHAlign); AppendRange(ref top, indent, textPanelVAlign); AppendRange(ref top, indent, textPanelLeftPixels); AppendRange(ref top, indent, textPanelLeftPercent); AppendRange(ref top, indent, textPanelTopPixels); AppendRange(ref top, indent, textPanelTopPercent); AppendRange(ref top, indent, textPanelWidthPixels); AppendRange(ref top, indent, textPanelWidthPercent); AppendRange(ref top, indent, textPanelHeightPixels); AppendRange(ref top, indent, textPanelHeightPercent); //AppendRange(ref top, indent, textPanelMinWidthPixels); //AppendRange(ref top, indent, textPanelMinWidthPercent); //AppendRange(ref top, indent, textPanelMinHeightPixels); //AppendRange(ref top, indent, textPanelMinHeightPercent); textPanelTextScale.OnValueChanged += () => UpdatePlaygroundChildren(); textPanelPadding.OnValueChanged += () => UpdatePlaygroundChildren(); textPanelHAlign.OnValueChanged += () => UpdatePlaygroundChildren(); textPanelVAlign.OnValueChanged += () => UpdatePlaygroundChildren(); textPanelLeftPixels.OnValueChanged += () => UpdatePlaygroundChildren(); textPanelLeftPercent.OnValueChanged += () => UpdatePlaygroundChildren(); textPanelTopPixels.OnValueChanged += () => UpdatePlaygroundChildren(); textPanelTopPercent.OnValueChanged += () => UpdatePlaygroundChildren(); textPanelWidthPixels.OnValueChanged += () => UpdatePlaygroundChildren(); textPanelWidthPercent.OnValueChanged += () => UpdatePlaygroundChildren(); textPanelHeightPixels.OnValueChanged += () => UpdatePlaygroundChildren(); textPanelHeightPercent.OnValueChanged += () => UpdatePlaygroundChildren(); //textPanelMinWidthPixels.OnValueChanged += () => UpdatePlaygroundChildren(); //textPanelMinWidthPercent.OnValueChanged += () => UpdatePlaygroundChildren(); //textPanelMinHeightPixels.OnValueChanged += () => UpdatePlaygroundChildren(); //textPanelMinHeightPercent.OnValueChanged += () => UpdatePlaygroundChildren(); textPanelMinWidthHeightDisplay = new UIText("", 0.85f); textPanelMinWidthHeightDisplay.Top.Set(top, 0f); textPanelMinWidthHeightDisplay.Width.Set(-indent, 1f); textPanelMinWidthHeightDisplay.Left.Set(indent, 0); mainPanel.Append(textPanelMinWidthHeightDisplay); top += 20; indent = 0; top += 8; // additional spacing playgroundImageButtonCheckbox = new UICheckbox("UIImageButton", "Show UIImageButton"); playgroundImageButtonCheckbox.Top.Set(top, 0f); playgroundImageButtonCheckbox.Left.Set(indent, 0f); playgroundImageButtonCheckbox.OnSelectedChanged += () => UpdatePlaygroundChildren(); mainPanel.Append(playgroundImageButtonCheckbox); top += 20; indent = 18; imageButtonHAlign = new UIFloatRangedDataValue("HAlign:", 0, 0, 1); imageButtonVAlign = new UIFloatRangedDataValue("VAlign:", 0, 0, 1); imageButtonLeftPixels = new UIFloatRangedDataValue("LeftPixels:", 0, 0, playgroundPanelWidth); imageButtonLeftPercent = new UIFloatRangedDataValue("LeftPercent:", 0, 0, 1); imageButtonTopPixels = new UIFloatRangedDataValue("TopPixels:", 0, 0, playgroundPanelHeight); imageButtonTopPercent = new UIFloatRangedDataValue("TopPercent:", 0, 0, 1); AppendRange(ref top, indent, imageButtonHAlign); AppendRange(ref top, indent, imageButtonVAlign); AppendRange(ref top, indent, imageButtonLeftPixels); AppendRange(ref top, indent, imageButtonLeftPercent); AppendRange(ref top, indent, imageButtonTopPixels); AppendRange(ref top, indent, imageButtonTopPercent); imageButtonHAlign.OnValueChanged += () => UpdatePlaygroundChildren(); imageButtonVAlign.OnValueChanged += () => UpdatePlaygroundChildren(); imageButtonLeftPixels.OnValueChanged += () => UpdatePlaygroundChildren(); imageButtonLeftPercent.OnValueChanged += () => UpdatePlaygroundChildren(); imageButtonTopPixels.OnValueChanged += () => UpdatePlaygroundChildren(); imageButtonTopPercent.OnValueChanged += () => UpdatePlaygroundChildren(); text = new UIText("UIPlayground UI Extra:", 0.85f); mainPanel.Append(text); top += 20; drawAllDimensionsCheckbox = new UICheckbox("Draw All UIElement Dimensions", "This will draw outer dimensions for Elements in your mod."); drawAllDimensionsCheckbox.Top.Set(top, 0f); //drawAllDimensionsCheckbox.Left.Set(indent, 0f); mainPanel.Append(drawAllDimensionsCheckbox); top += 20; colorDataProperty = new ColorDataRangeProperty("Color:"); colorDataProperty.range.Top.Set(top, 0f); mainPanel.Append(colorDataProperty.range); top += 20; drawAllDimensionsDepthData = new UIIntRangedDataValue("Draw All Depth:", -1, -1, 10); uiRange = new UIRange <int>(drawAllDimensionsDepthData); //drawAllDimensionsDepthData.OnValueChanged += () => UpdatePlaygroundChildren(); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); //uiRange.Left.Set(indent, 0); mainPanel.Append(uiRange); top += 30; drawAllParallaxCheckbox = new UICheckbox("Draw with Parallax", "This will offset UIElements to help visualize their hierarchy"); drawAllParallaxCheckbox.Top.Set(top, 0f); //drawAllParallaxCheckbox.Left.Set(indent, 0f); mainPanel.Append(drawAllParallaxCheckbox); parallaxXProperty = new UIFloatRangedDataValue("ParallaxX:", 0, -10, 10); parallaxYProperty = new UIFloatRangedDataValue("ParallaxY:", 0, -10, 10); var ui2DRange = new UI2DRange <float>(parallaxXProperty, parallaxYProperty); ui2DRange.Top.Set(top, 0f); ui2DRange.Left.Set(200, 0f); mainPanel.Append(ui2DRange); top += 30; Append(mainPanel); }
private void OnSceneGUI() { bool hasUIElementParent = HasUIElemParent(); UIRange uiRange = target as UIRange; Transform T = uiRange.transform; float h2 = -uiRange.height / 2.0f; Vector3 posRight = T.TransformPoint(new Vector3(+uiRange.width, h2, 0)); Vector3 posBottom = T.TransformPoint(new Vector3(uiRange.width / 2.0f, -uiRange.height, 0)); Vector3 posAnchor = T.TransformPoint(uiRange.Anchor); float widthWithoutMargins = (uiRange.width - 2 * uiRange.margin); float localLabelPositionEndX = uiRange.margin + widthWithoutMargins * uiRange.labelPositionEnd; float localRangePositionBeginX = uiRange.margin + widthWithoutMargins * uiRange.sliderPositionBegin; float localRangePositionEndX = uiRange.margin + widthWithoutMargins * uiRange.sliderPositionEnd; Vector3 posLabelEnd = T.TransformPoint(new Vector3(localLabelPositionEndX, h2, 0)); Vector3 posRangeBegin = T.TransformPoint(new Vector3(localRangePositionBeginX, h2, 0)); Vector3 posRangeEnd = T.TransformPoint(new Vector3(localRangePositionEndX, h2, 0)); float localRangeWidth = localRangePositionEndX - localRangePositionBeginX; Vector2 globalRange = new Vector2(GlobalState.Animation.StartFrame, GlobalState.Animation.EndFrame); float pctRangeMin = (uiRange.currentRange.x - globalRange.x) / (globalRange.y - globalRange.x); float pctRangeMax = (uiRange.currentRange.y - globalRange.x) / (globalRange.y - globalRange.x); float pctRangeMid = (pctRangeMin + pctRangeMax) / 2.0f; float localPosRangeMinX = localRangePositionBeginX + localRangeWidth * pctRangeMin; float localPosRangeMaxX = localRangePositionBeginX + localRangeWidth * pctRangeMax; float localPosRangeMidX = localRangePositionBeginX + localRangeWidth * pctRangeMid; Vector3 posRangeMin = T.TransformPoint(new Vector3(localPosRangeMinX, h2, 0)); Vector3 posRangeMax = T.TransformPoint(new Vector3(localPosRangeMaxX, h2, 0)); Vector3 posRangeMid = T.TransformPoint(new Vector3(localPosRangeMidX, h2, 0)); float handleSize = .3f * HandleUtility.GetHandleSize(posAnchor); Vector3 snap = Vector3.one * 0.01f; EditorGUI.BeginChangeCheck(); Handles.color = Handles.xAxisColor; Vector3 newTargetPosition_right = Handles.FreeMoveHandle(posRight, Quaternion.identity, handleSize, snap, Handles.SphereHandleCap); Handles.color = Handles.yAxisColor; Vector3 newTargetPosition_bottom = Handles.FreeMoveHandle(posBottom, Quaternion.identity, handleSize, snap, Handles.SphereHandleCap); Handles.color = Handles.zAxisColor; Vector3 newTargetPosition_anchor = Handles.FreeMoveHandle(posAnchor, Quaternion.identity, handleSize, snap, Handles.SphereHandleCap); Handles.color = new Color(0.8f, 0.4f, 0.1f); Vector3 newTargetPosition_labelEnd = Handles.FreeMoveHandle(posLabelEnd, Quaternion.identity, handleSize, snap, Handles.CubeHandleCap); Handles.color = new Color(0.8f, 0.4f, 0.1f); Vector3 newTargetPosition_sliderBegin = Handles.FreeMoveHandle(posRangeBegin, Quaternion.identity, handleSize, snap, Handles.CubeHandleCap); Handles.color = new Color(0.8f, 0.4f, 0.1f); Vector3 newTargetPosition_sliderEnd = Handles.FreeMoveHandle(posRangeEnd, Quaternion.identity, handleSize, snap, Handles.CubeHandleCap); Handles.color = Handles.xAxisColor; Vector3 newTargetPosition_rangeMin = Handles.FreeMoveHandle(posRangeMin, Quaternion.identity, handleSize, snap, Handles.SphereHandleCap); Handles.color = Handles.yAxisColor; Vector3 newTargetPosition_rangeMax = Handles.FreeMoveHandle(posRangeMax, Quaternion.identity, handleSize, snap, Handles.SphereHandleCap); Handles.color = Color.white; Vector3 newTargetPosition_rangeMid = Handles.FreeMoveHandle(posRangeMid, Quaternion.identity, handleSize, snap, Handles.SphereHandleCap); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(target, "Change Dimensions"); Vector3 deltaRight = newTargetPosition_right - posRight; Vector3 deltaBottom = newTargetPosition_bottom - posBottom; Vector3 deltaAnchor = newTargetPosition_anchor - posAnchor; Vector3 deltaLabelEnd = newTargetPosition_labelEnd - posLabelEnd; Vector3 deltaRangeBegin = newTargetPosition_sliderBegin - posRangeBegin; Vector3 deltaRangeEnd = newTargetPosition_sliderEnd - posRangeEnd; Vector3 deltaRangeMin = newTargetPosition_rangeMin - posRangeMin; Vector3 deltaRangeMax = newTargetPosition_rangeMax - posRangeMax; Vector3 deltaRangeMid = newTargetPosition_rangeMid - posRangeMid; if (Vector3.SqrMagnitude(deltaRight) > Mathf.Epsilon) { uiRange.Width += deltaRight.x; } else if (Vector3.SqrMagnitude(deltaBottom) > Mathf.Epsilon) { uiRange.Height += -deltaBottom.y; } else if (Vector3.SqrMagnitude(deltaLabelEnd) > Mathf.Epsilon) { uiRange.LabelPositionEnd += deltaLabelEnd.x; } else if (Vector3.SqrMagnitude(deltaRangeBegin) > Mathf.Epsilon) { uiRange.RangePositionBegin += deltaRangeBegin.x; } else if (Vector3.SqrMagnitude(deltaRangeEnd) > Mathf.Epsilon) { uiRange.RangePositionEnd += deltaRangeEnd.x; } else if (Vector3.SqrMagnitude(deltaRangeMin) > Mathf.Epsilon) { Vector3 localDeltaRangeMin = T.InverseTransformVector(deltaRangeMin); float newLocalPosRangeMinX = localPosRangeMinX + localDeltaRangeMin.x; float newPctRangeMin = (newLocalPosRangeMinX - localRangePositionBeginX) / localRangeWidth; float newValueRangeMin = globalRange.x + newPctRangeMin * (globalRange.y - globalRange.x); uiRange.CurrentRange = new Vector2(newValueRangeMin, uiRange.CurrentRange.y); } else if (Vector3.SqrMagnitude(deltaRangeMax) > Mathf.Epsilon) { Vector3 localDeltaRangeMax = T.InverseTransformVector(deltaRangeMax); float newLocalPosRangeMaxX = localPosRangeMaxX + localDeltaRangeMax.x; float newPctRangeMax = (newLocalPosRangeMaxX - localRangePositionBeginX) / localRangeWidth; float newValueRangeMax = globalRange.x + newPctRangeMax * (globalRange.y - globalRange.x); uiRange.CurrentRange = new Vector2(uiRange.CurrentRange.x, newValueRangeMax); } else if (Vector3.SqrMagnitude(deltaRangeMid) > Mathf.Epsilon) { Vector3 localDeltaRangeMid = T.InverseTransformVector(deltaRangeMid); float newLocalPosRangeMinX = localPosRangeMinX + localDeltaRangeMid.x; float newPctRangeMin = (newLocalPosRangeMinX - localRangePositionBeginX) / localRangeWidth; float newValueRangeMin = globalRange.x + newPctRangeMin * (globalRange.y - globalRange.x); float newLocalPosRangeMaxX = localPosRangeMaxX + localDeltaRangeMid.x; float newPctRangeMax = (newLocalPosRangeMaxX - localRangePositionBeginX) / localRangeWidth; float newValueRangeMax = globalRange.x + newPctRangeMax * (globalRange.y - globalRange.x); uiRange.CurrentRange = new Vector2(newValueRangeMin, newValueRangeMax); } else if (Vector3.SqrMagnitude(deltaAnchor) > Mathf.Epsilon) { Vector3 localDeltaAnchor = T.InverseTransformVector(deltaAnchor); uiRange.RelativeLocation += new Vector3(localDeltaAnchor.x, localDeltaAnchor.y, 0.0f); } } }
// Color slider // customdata? // random jitter on all floats? // TODO, browser and Eyedropper, and Intents-Open other tool to select from it. public override void OnInitialize() { mainPanel = new UIPanel(); //mainPanel.SetPadding(0); mainPanel.Left.Set(-290f, 1f); mainPanel.Top.Set(-620f, 1f); mainPanel.Width.Set(240f, 0f); mainPanel.Height.Set(520f, 0f); mainPanel.SetPadding(12); mainPanel.BackgroundColor = new Color(173, 194, 171); int top = 0; UIText text = new UIText("Dust:", 0.85f); text.Top.Set(top, 0f); //text.Left.Set(12f, 0f); mainPanel.Append(text); UITextPanel <string> resetButton = new UITextPanel <string>("Reset Tool"); resetButton.SetPadding(4); resetButton.Width.Set(-10, 0.5f); resetButton.Left.Set(0, 0.5f); resetButton.Top.Set(top, 0f); resetButton.OnClick += ResetButton_OnClick; mainPanel.Append(resetButton); top += 20; noGravityCheckbox = new UICheckbox("No Gravity", ""); noGravityCheckbox.Top.Set(top, 0f); //gravityCheckbox.Left.Set(12f, 0f); mainPanel.Append(noGravityCheckbox); top += 20; noLightCheckbox = new UICheckbox("No Light", ""); noLightCheckbox.Top.Set(top, 0f); mainPanel.Append(noLightCheckbox); top += 20; showSpawnRectangleCheckbox = new UICheckbox("Show Spawn Rectangle", ""); showSpawnRectangleCheckbox.Top.Set(top, 0f); mainPanel.Append(showSpawnRectangleCheckbox); top += 30; scaleDataProperty = new UIFloatRangedDataValue("Scale:", 1f, 0, 5f); UIElement uiRange = new UIRange <float>(scaleDataProperty); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); mainPanel.Append(uiRange); top += 30; widthDataProperty = new UIIntRangedDataValue("Width:", 30, 0, 400); uiRange = new UIRange <int>(widthDataProperty); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); mainPanel.Append(uiRange); top += 30; heightDataProperty = new UIIntRangedDataValue("Height:", 30, 0, 400); uiRange = new UIRange <int>(heightDataProperty); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); mainPanel.Append(uiRange); top += 30; UIImageButton b = new UIImageButton(ModdersToolkit.instance.GetTexture("UIElements/searchIcon")); b.OnClick += (s, e) => { ShowDustChooser = !ShowDustChooser; Recalculate(); }; b.Top.Set(top, 0f); mainPanel.Append(b); typeDataProperty = new IntDataRangeProperty("Type:", 1, DustTool.dustCount, true); //TODO fix. typeDataProperty.range.Top.Set(top, 0f); typeDataProperty.range.Left.Set(20, 0f); typeDataProperty.range.Width.Set(-20, 1f); mainPanel.Append(typeDataProperty.range); //top += 30; //UIImageButton b = new UIImageButton(ModdersToolkit.instance.GetTexture("UIElements/eyedropper")); dustChooserUI = new DustChooserUI(userInterface); top += 30; useCustomColorCheckbox = new UICheckbox("Use Custom Color", ""); useCustomColorCheckbox.Top.Set(top, 0f); mainPanel.Append(useCustomColorCheckbox); top += 20; colorDataProperty = new ColorDataRangeProperty("Color:"); colorDataProperty.range.Top.Set(top, 0f); mainPanel.Append(colorDataProperty.range); top += 30; alphaDataProperty = new UIIntRangedDataValue("Alpha:", 0, 0, 255); uiRange = new UIRange <int>(alphaDataProperty); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); mainPanel.Append(uiRange); top += 30; shaderDataProperty = new UIIntRangedDataValue("Shader:", 0, 0, DustTool.shaderCount); uiRange = new UIRange <int>(shaderDataProperty); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); mainPanel.Append(uiRange); top += 30; speedXDataProperty = new UIFloatRangedDataValue("SpeedX:", 0, -10, 10); uiRange = new UIRange <float>(speedXDataProperty); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); mainPanel.Append(uiRange); top += 30; speedYDataProperty = new UIFloatRangedDataValue("SpeedY:", 0, -10, 10); uiRange = new UIRange <float>(speedYDataProperty); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); mainPanel.Append(uiRange); //todo, position this better? displays as well? // top += 30; // var ui2DRange = new UI2DRange<float>(speedXDataProperty, speedYDataProperty); // ui2DRange.Top.Set(top, 0f); // //ui2DRange.Width.Set(0, 1f); // mainPanel.Append(ui2DRange); top += 30; fadeInDataProperty = new UIFloatRangedDataValue("FadeIn:", 0, 0, 3); uiRange = new UIRange <float>(fadeInDataProperty); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); mainPanel.Append(uiRange); top += 30; spawnChanceDataProperty = new UIFloatRangedDataValue("Spawn%:", 1f, 0, 1, true, true); uiRange = new UIRange <float>(spawnChanceDataProperty); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); mainPanel.Append(uiRange); top += 24; UIRadioButtonGroup g = new UIRadioButtonGroup(); NewDustRadioButton = new UIRadioButton("NewDust", "Dust.NewDust method"); NewDustPerfectRadioButton = new UIRadioButton("NewDustPerfect", "Dust.NewDust method"); NewDustDirectRadioButton = new UIRadioButton("NewDustDirect", "Dust.NewDust method"); g.Add(NewDustRadioButton); g.Add(NewDustPerfectRadioButton); g.Add(NewDustDirectRadioButton); g.Top.Pixels = top; g.Width.Set(0, .75f); mainPanel.Append(g); NewDustRadioButton.Selected = true; UIHoverImageButton copyCodeButton = new UIHoverImageButton(ModdersToolkit.instance.GetTexture("UIElements/CopyCodeButton"), "Copy code to clipboard"); copyCodeButton.OnClick += CopyCodeButton_OnClick; copyCodeButton.Top.Set(-20, 1f); copyCodeButton.Left.Set(-20, 1f); mainPanel.Append(copyCodeButton); Append(mainPanel); }