public void openInventory()
 {
     inventoryUI.revealUI();
     eventSystem.SetSelectedGameObject(inventoryPanels[0]);
     itemDesc.SetActive(true);
     selectionMenu.SetActive(false);
     menuState = INVENTORY_PANELS;
     itemDesc.GetComponent <Text>().text = itemText[inventory.get(0)];
 }
Пример #2
0
 public void OnSelect(BaseEventData eventData)
 {
     UI.revealUI();
 }