public void openInventory() { inventoryUI.revealUI(); eventSystem.SetSelectedGameObject(inventoryPanels[0]); itemDesc.SetActive(true); selectionMenu.SetActive(false); menuState = INVENTORY_PANELS; itemDesc.GetComponent <Text>().text = itemText[inventory.get(0)]; }
public void OnSelect(BaseEventData eventData) { UI.revealUI(); }