private void FixedUpdate()
    {
        if (heartsToGrant > 0)
        {
            companion.hearts++;
            --heartsToGrant;
        }

        int progress = companion.hearts - HeartUtility.HeartsRequired(companion.heartLevel);
        int goal     = HeartUtility.HeartsRequired(companion.heartLevel + 1) - HeartUtility.HeartsRequired(companion.heartLevel);

        relationshipProgressBar.Set(progress, goal);
        relationshipLevelLabel.text = companion.heartLevel.ToString();
        if (companion.heartLevel == HeartUtility.maxHeartLevel)
        {
            relationshipLevelLabel.color = relationshipMaxLabel.color;
            relationshipMaxLabel.gameObject.SetActive(true);
        }
        else
        {
            relationshipLevelLabel.color = Color.white;
            relationshipMaxLabel.gameObject.SetActive(false);
        }

        giftSection.SetActive(gifts != null && heartsToGrant == 0);
        verdictSection.SetActive(gifts != null && heartsToGrant == 0);

        if ((!string.IsNullOrEmpty(partingSpeech)) && (heartsToGrant == 0))
        {
            speechText.text = partingSpeech;
        }
    }
Пример #2
0
    static int Set(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                UIProgressBar obj  = (UIProgressBar)ToLua.CheckObject <UIProgressBar>(L, 1);
                float         arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
                obj.Set(arg0);
                return(0);
            }
            else if (count == 3)
            {
                UIProgressBar obj  = (UIProgressBar)ToLua.CheckObject <UIProgressBar>(L, 1);
                float         arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
                bool          arg1 = LuaDLL.luaL_checkboolean(L, 3);
                obj.Set(arg0, arg1);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UIProgressBar.Set"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Пример #3
0
    static int Set(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 3);
        UIProgressBar obj  = (UIProgressBar)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UIProgressBar");
        float         arg0 = (float)LuaScriptMgr.GetNumber(L, 2);
        bool          arg1 = LuaScriptMgr.GetBoolean(L, 3);

        obj.Set(arg0, arg1);
        return(0);
    }
Пример #4
0
 public void FixedUpdate()
 {
     if (enemy != null)
     {
         attackLabel.text  = enemy.attack.ToString();
         defenseLabel.text = enemy.defense.ToString();
         speedLabel.text   = enemy.speed.ToString();
         healthBar.Set(enemy.health, enemy.character.maxHealth);
     }
 }
    private void Update()
    {
        verdictSection.SetActive(currentCompanionCard != null);
        searchForMoreCompanionsButton.SetActive(currentCompanionCard == null && companionCards.Count == 0);
        energyBar.Set(Player.instance.energy, Player.instance.maxEnergy);

        if (currentCompanionCard != null)
        {
            acceptButton.SetActive(currentCompanionCard.companion.heartLevel < HeartUtility.maxHeartLevel);
            marryButton.SetActive(currentCompanionCard.companion.heartLevel == HeartUtility.maxHeartLevel);
        }
    }
Пример #6
0
 static int Set(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         UIProgressBar obj  = (UIProgressBar)ToLua.CheckObject(L, 1, typeof(UIProgressBar));
         float         arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
         bool          arg1 = LuaDLL.luaL_checkboolean(L, 3);
         obj.Set(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #7
0
 static public int Set(IntPtr l)
 {
     try {
         UIProgressBar self = (UIProgressBar)checkSelf(l);
         System.Single a1;
         checkType(l, 2, out a1);
         System.Boolean a2;
         checkType(l, 3, out a2);
         self.Set(a1, a2);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Пример #8
0
 private void Update()
 {
     progressBar.Set(AdventureManager.instance.playerFighter.health, Player.instance.character.maxHealth);
 }