public override void PressesEnded(NSSet <UIPress> presses, UIPressesEvent evt) { if (ControllerUserInteractionEnabled) { base.PressesEnded(presses, evt); } }
private void handlePresses(NSSet <UIPress> presses, UIPressesEvent evt) { if (!IsActive) { return; } foreach (var press in presses.Cast <UIPress>()) { if (press.Key == null) { continue; } var key = keyFromCode(press.Key.KeyCode); if (key == Key.Unknown || host.TextFieldHandler.Handled(key)) { continue; } switch (press.Phase) { case UIPressPhase.Began: PendingInputs.Enqueue(new KeyboardKeyInput(key, true)); break; case UIPressPhase.Ended: case UIPressPhase.Cancelled: PendingInputs.Enqueue(new KeyboardKeyInput(key, false)); break; } } }
public override void PressesBegan(NSSet <UIPress> presses, UIPressesEvent evt) { base.PressesBegan(presses, evt); var pressesList = presses.ToArray().ToList(); var firstPress = pressesList.FirstOrDefault(); if (firstPress != null) { var keyCode = KeyCode.Unknown; switch (firstPress.Key.KeyCode) { case UIKeyboardHidUsage.KeyboardUpArrow: keyCode = KeyCode.UpArrow; break; case UIKeyboardHidUsage.KeyboardDownArrow: keyCode = KeyCode.DownArrow; break; } if (keyCode != KeyCode.Unknown) { KeyPressed?.Invoke(this, new KeyPressEventArgs(keyCode, firstPress.Key.Characters)); } } }
/// <summary> /// A button has been pressed, ignore it if we are currently loading. /// </summary> /// <param name="presses">Presses.</param> /// <param name="evt">Evt.</param> public override void PressesBegan(NSSet <UIPress> presses, UIPressesEvent evt) { if (LoadingCancellationTokenSource != null && ViewControllers.Length > 0) { return; } base.PressesBegan(presses, evt); }
public override void PressesEnded (NSSet<UIPress> presses, UIPressesEvent evt) { base.PressesEnded (presses, evt); foreach (UIPress press in presses) { // Was the Touch Surface clicked? if (press.Type == UIPressType.Select) { BackgroundColor = UIColor.Clear; } } }
public override void PressesEnded(NSSet <UIPress> presses, UIPressesEvent evt) { base.PressesEnded(presses, evt); foreach (UIPress press in presses) { // Was the Touch Surface clicked? if (press.Type == UIPressType.Select) { BackgroundColor = UIColor.Clear; } } }
public override void PressesCancelled(NSSet <UIPress> presses, UIPressesEvent evt) { base.PressesCancelled(presses, evt); foreach (UIPress press in presses) { // Was the Touch Surface clicked? if (press.Type == UIPressType.Select) { SongClicked.Invoke(this, Song); } } }
public override void PressesEnded(NSSet <UIPress> presses, UIPressesEvent evt) { base.PressesEnded(presses, evt); foreach (UIPress press in presses) { // Was the Touch Surface clicked? if (press.Type == UIPressType.Select) { Animate(.1f, () => { Transform = CGAffineTransform.MakeScale(1.1f, 1.1f); }); } } }
public override async void PressesBegan(NSSet <UIPress> presses, UIPressesEvent evt) { base.PressesBegan(presses, evt); foreach (UIPress press in presses) { // Was the Touch Surface clicked? if (press.Type == UIPressType.Select) { Animate(.1f, () => { Transform = CGAffineTransform.MakeScale(1F, 1F); }); SongClicked?.Invoke(this, Song); //var x = await MusicService.GetLyricsBySongId(Song.SongId); //System.Console.WriteLine($"Lyrics:{x}"); } } }
public override void PressesBegan(NSSet <UIPress> presses, UIPressesEvent evt) { var handled = false; var focusInputHandler = Uno.UI.Xaml.Core.CoreServices.Instance.MainRootVisual?.AssociatedVisualTree?.UnoFocusInputHandler; if (Uno.WinRTFeatureConfiguration.Focus.EnableExperimentalKeyboardFocus && focusInputHandler != null) { foreach (UIPress press in presses) { if (press.Key.KeyCode == UIKeyboardHidUsage.KeyboardTab) { var shift = press.Key.ModifierFlags.HasFlag(UIKeyModifierFlags.AlphaShift) || press.Key.ModifierFlags.HasFlag(UIKeyModifierFlags.Shift); handled |= focusInputHandler.TryHandleTabFocus(shift); } else if (press.Key.KeyCode == UIKeyboardHidUsage.KeyboardLeftArrow) { handled |= focusInputHandler.TryHandleDirectionalFocus(Windows.System.VirtualKey.Left); } else if (press.Key.KeyCode == UIKeyboardHidUsage.KeyboardRightArrow) { handled |= focusInputHandler.TryHandleDirectionalFocus(Windows.System.VirtualKey.Right); } else if (press.Key.KeyCode == UIKeyboardHidUsage.KeyboardUpArrow) { handled |= focusInputHandler.TryHandleDirectionalFocus(Windows.System.VirtualKey.Up); } else if (press.Key.KeyCode == UIKeyboardHidUsage.KeyboardDownArrow) { handled |= focusInputHandler.TryHandleDirectionalFocus(Windows.System.VirtualKey.Down); } } } if (!handled) { base.PressesBegan(presses, evt); } }
/// <summary> /// A button press has ended. Check if we need to handle it. /// </summary> /// <param name="presses">Presses.</param> /// <param name="evt">Evt.</param> public override void PressesEnded(NSSet <UIPress> presses, UIPressesEvent evt) { // // Check for menu button while loading. // if (LoadingCancellationTokenSource != null && ViewControllers.Length > 0) { foreach (UIPress press in presses) { if (press.Type == UIPressType.Menu) { LoadingCancellationTokenSource.Cancel(); LoadingCancellationTokenSource = null; HideLoading(); } } return; } base.PressesEnded(presses, evt); }
public override void PressesBegan(NSSet <UIPress> presses, UIPressesEvent evt) { if (presses.Count == 0) { return; } foreach (UIPress press in presses) { if (press.Type == UIPressType.Menu) { if (platformBackButton == null) { platformBackButton = _platform.Game.Services.GetService <IPlatformBackButton>(); } if (platformBackButton != null) { if (!platformBackButton.Handled()) { ControllerUserInteractionEnabled = true; } else { Microsoft.Xna.Framework.Input.GamePad.MenuPressed = true; } } else { ControllerUserInteractionEnabled = true; } } } if (ControllerUserInteractionEnabled) { base.PressesBegan(presses, evt); } }
public override void PressesCancelled(NSSet <UIPress> presses, UIPressesEvent evt) { base.PressesCancelled(presses, evt); _touchAndPressEffectConsumer.ConsumeEvent(EventType.Cancelled); }
public override void PressesBegan(NSSet <UIPress> presses, UIPressesEvent evt) { base.PressesBegan(presses, evt); _touchAndPressEffectConsumer.ConsumeEvent(EventType.Pressing); }
public override void PressesEnded(NSSet<UIPress> presses, UIPressesEvent evt) { if (ControllerUserInteractionEnabled) base.PressesEnded(presses, evt); }
public override void PressesChanged (NSSet<UIPress> presses, UIPressesEvent evt) { base.PressesChanged (presses, evt); }
public override void PressesChanged(NSSet <UIPress> presses, UIPressesEvent evt) { base.PressesChanged(presses, evt); }
public override void PressesBegan(NSSet<UIPress> presses, UIPressesEvent evt) { if (presses.Count == 0) return; foreach (UIPress press in presses) { if (press.Type == UIPressType.Menu) { if (platformBackButton == null) platformBackButton = _platform.Game.Services.GetService<IPlatformBackButton>(); if (platformBackButton != null) { if (!platformBackButton.Handled()) { ControllerUserInteractionEnabled = true; } else { Microsoft.Xna.Framework.Input.GamePad.MenuPressed = true; } } else { ControllerUserInteractionEnabled = true; } } } if (ControllerUserInteractionEnabled) base.PressesBegan(presses, evt); }