// Use this for initialization void Start() { _rectTransform = GetComponent <RectTransform>(); animator = GetComponent <UIPosAnimator>(); detailsTrans = detailsPane.GetComponent <RectTransform>(); gameData = GlobalData.instance.gameData; }
// Use this for initialization void Start() { _transform = GetComponent <Transform>(); _rectTransform = GetComponent <RectTransform>(); animator = GetComponent <UIPosAnimator>(); gamedata = GlobalData.instance.gameData; SaveData saveData = GlobalData.instance.saveData; UIHalfSize = UISize * 0.5f; shipNb = gamedata.shipsUIItems.Count; for (int i = 0; i < gamedata.shipsUIItems.Count; i++) { ShipsUIItemData dataToSend = saveData.shipsInfo[gamedata.shipsUIItems[i].associatedShipIndex].isUnlocked ? gamedata.shipsUIItems[i] : null; GameObject obj = Instantiate(shipUIPrefab, _transform) as GameObject; obj.GetComponentInChildren <ShipUI>().Init(dataToSend, i, UIHalfSize); } _rectTransform.anchoredPosition = new Vector2(0.5f * Camera.main.pixelWidth, 0); shipSelectedIndex = 0; }
void Start() { _rectTransform = GetComponent <RectTransform>(); animator = GetComponent <UIPosAnimator>(); }