public override void Initialize() { assignedController = true; UIPlayerController controller = PlayersManager.playersManager.playersConfig [canvasNumber].uiController; controllerText.text = controller.controller.Name; }
public static UIPlayerController GetUIPlayerCtrl() { if (s_UIPlayerCtrl == null) { s_UIPlayerCtrl = GameObject.FindObjectOfType <UIPlayerController>(); } return(s_UIPlayerCtrl); }
protected virtual void UnbindUIInput() { UIPlayerController UIController = EHHUD.Instance.UIController; if (UIController) { UIController.UnbindActionToAxis(UIPlayerController.HORIZONTAL_AXIS, SetHorizontalInput); UIController.UnbindActionToAxis(UIPlayerController.VERTICAL_AXIS, SetVerticalInput); } }
// Use this for initialization void Start() { if (instance == null) { instance = this; } uiPlayerController = canvas.GetComponentInChildren <UIPlayerController>(true); uiPlayerController.Init(this); }
public override void NodeWasSelected() { base.NodeWasSelected(); ButtonIsHeld = false; ButtonBGImage.color = SelectedColor; UIPlayerController UIController = EHHUD.Instance.UIController; if (UIController != null) { UIController.BindActionToInput(UIPlayerController.SUBMIT, EHBasePlayerController.ButtonInputType.Button_Pressed, OnSubmitPressed); UIController.BindActionToInput(UIPlayerController.SUBMIT, EHBasePlayerController.ButtonInputType.Button_Released, OnSubmitReleased); } }
private void Awake() { Debug.LogError("Rotational controller:" + rotationalContainer.rect.width); instance = this.GetComponent <UIPlayerController>(); }
protected virtual void Awake() { instance = this; UIController = GetComponent <UIPlayerController>(); }