override public void OnEnter(MatchState lastState) { GameMatch match = m_match; if (match == null || match.mCurScene == null) { return; } foreach (Player player in GameSystem.Instance.mClient.mPlayerManager) { player.m_enableAction = false; player.m_enableMovement = false; if (player.m_catchHelper != null) { player.m_catchHelper.enabled = false; } player.m_bToCatch = false; if (player.m_pickupDetector != null) { player.m_enablePickupDetector = false; Debug.Log("MatchStatePlotBegin: pickup detector sets to false."); } //player.m_enbleMovement = false; //player.m_StateMachine.SetState(PlayerState.State.eStand, true); player.Hide(); } if (plotUI == null) { plotUI = GameSystem.Instance.mClient.mUIManager.CreateUI("UIPlayPlot").GetComponent <UIPlayPlot>(); plotUI.onNext = OnNextDialogClick; if (plotUI == null) { Debug.Log("Error -- can not find UI resource " + "UIPlayPlot"); return; } } uint sectionID = (uint)(double)(LuaScriptMgr.Instance.GetLuaTable("_G")["CurSectionID"]); m_sectionConfig = GameSystem.Instance.CareerConfigData.GetSectionData(sectionID); uint firstDialog = 0; if (m_eState == State.ePlotBegin) { firstDialog = m_sectionConfig.plot_begin_id; } else if (m_eState == State.ePlotEnd) { firstDialog = m_sectionConfig.plot_end_id; } if (CareerConfig.plotConfig.ContainsKey(firstDialog) == false) { if (m_eState == State.ePlotBegin) { m_stateMachine.SetState(MatchState.State.eShowRule); } else { OnEndResult(); } return; } m_plotConfig = CareerConfig.plotConfig[firstDialog]; m_nextDialogID = m_plotConfig[0].dialog_id; ShowDialog(m_nextDialogID); for (int i = 0; i < match.m_homeTeam.GetMemberCount(); ++i) { match.m_homeTeam.GetMember(i).m_InfoVisualizer.m_goPlayerInfo.SetActive(false); } for (int i = 0; i < match.m_awayTeam.GetMemberCount(); ++i) { match.m_awayTeam.GetMember(i).m_InfoVisualizer.m_goPlayerInfo.SetActive(false); } if (match.m_uiMatch != null) { match.m_gameMatchCountStop = true; match.m_count24TimeStop = true; } }
protected override void OnFirstStart() { base.OnFirstStart(); plot = UIManager.Instance.CreateUI("UIPlayPlot").GetComponent <UIPlayPlot>(); plot.Hide(); plot.onNext = OnPlotNext; match.HideSignal(); match.HideTitle(); match.HideBackButton(); guideTip = UIManager.Instance.CreateUI("GuideTip_3").AddMissingComponent <GuideTip>(); guideTip.transform.localPosition = new Vector3(18, -316, 0); guideTip.firstButtonVisible = false; guideTip.Hide(); foreach (UController.Button btn in match.m_uiController.m_btns) { if (btn.btn != null) { UIEventListener.Get(btn.btn.gameObject).onPress += OnBtnPress; } } match.onTipClick += OnTipClick; ball.onGrab += OnGrab; ball.onCatch += OnCatch; ball.onShoot += OnShoot; ball.onHitGround += OnHitGround; match.mCurScene.mBasket.onGoal += OnGoal; prefabObjFinish = ResourceLoadManager.Instance.LoadPrefab("Prefab/GUI/MatchGuideObjectiveFinish") as GameObject; paneObjective = UIManager.Instance.CreateUI("MatchGuideObjectivePane"); UIGrid gridObj = paneObjective.transform.FindChild("Grid").GetComponent <UIGrid>(); GameObject prefabItem = ResourceLoadManager.Instance.LoadPrefab("Prefab/GUI/MatchGuideObjectiveItem") as GameObject; PractiseStep step = GameSystem.Instance.PractiseStepConfig.GetFirstStep(); readyStepID = step.ID; while (true) { if (step.startObjective.Key != 0) { lastObjID = step.startObjective.Key; GameObject item = CommonFunction.InstantiateObject(prefabItem, gridObj.transform); item.GetComponentInChildren <UILabel>().text = step.startObjective.Value; objectives.Add(step.startObjective.Key, item); } if (step.next == 0) { break; } else { step = GameSystem.Instance.PractiseStepConfig.GetStep(step.next); } } gridObj.Reposition(); }