private void Awake()
 {
     gameObject.SetActive(false);
     partyPanel          = FindObjectOfType <UIPartyPanel>();
     playerInfoPanel     = FindObjectOfType <UIPlayerInfoPanel>();
     characterController = FindObjectOfType <BattleSystem.CharacterController>();
 }
Пример #2
0
 private void Awake()
 {
     if (FindObjectsOfType <InventoryController>().Length > 1)
     {
         Destroy(this.gameObject);
     }
     DontDestroyOnLoad(this.gameObject);
     inventories  = GetComponentsInChildren <Inventory>(true);
     itemDatabase = FindObjectOfType <ItemDatabase>();
     partyPanel   = FindObjectOfType <UIPartyPanel>();
 }
Пример #3
0
 private void Awake()
 {
     craftingSlots       = FindObjectOfType <CraftingSlots>();
     equipmentSlots      = FindObjectOfType <EquipmentSlots>();
     partyPanel          = FindObjectOfType <UIPartyPanel>();
     tooltip             = FindObjectOfType <Tooltip>();
     selectedItem        = GameObject.Find("SelectedItem").GetComponent <UIItem>();
     spriteImage         = GetComponent <Image>();
     consumableInventory = FindObjectOfType <ConsumableInventory>();
     craftingInventory   = FindObjectOfType <CraftingInventory>();
     inventoryController = FindObjectOfType <InventoryController>();
     UpdateItem(null);
 }