Наследование: MonoBehaviour
Пример #1
0
 static public int get_index(IntPtr l)
 {
     try {
         UIParentJoint self = (UIParentJoint)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.index);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Пример #2
0
 static public int set_index(IntPtr l)
 {
     try {
         UIParentJoint self = (UIParentJoint)checkSelf(l);
         System.Int32  v;
         checkType(l, 2, out v);
         self.index = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Пример #3
0
 static public int AddChild(IntPtr l)
 {
     try {
         UIParentJoint         self = (UIParentJoint)checkSelf(l);
         UnityEngine.Transform a1;
         checkType(l, 2, out a1);
         System.Int32 a2;
         checkType(l, 3, out a2);
         self.AddChild(a1, a2);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }