static public int get_index(IntPtr l) { try { UIParentJoint self = (UIParentJoint)checkSelf(l); pushValue(l, true); pushValue(l, self.index); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int set_index(IntPtr l) { try { UIParentJoint self = (UIParentJoint)checkSelf(l); System.Int32 v; checkType(l, 2, out v); self.index = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int AddChild(IntPtr l) { try { UIParentJoint self = (UIParentJoint)checkSelf(l); UnityEngine.Transform a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); self.AddChild(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }