Dismiss() публичный Метод

Dismisses the currently showing panel, if any, in the direction specified.
public Dismiss ( ) : void
Результат void
Пример #1
0
    protected void DoPanelStuff()
    {
        if (toggle)
        {
            if (panelManager != null)
            {
                if (panelManager.CurrentPanel == panel)
                {
                    panelManager.Dismiss(UIPanelManager.MENU_DIRECTION.Forwards);
                    panelIsShowing = false;
                }
                else
                {
                    panelManager.BringIn(panel);
                    panelIsShowing = true;
                }
            }
            else
            {
                if (panelIsShowing)
                {
                    panel.Dismiss();
                }
                else
                {
                    panel.BringIn();
                }

                panelIsShowing = !panelIsShowing;
            }

            base.Value = panelIsShowing;
        }
        else
        {
            if (panelManager != null)
            {
                panelManager.BringIn(panel, UIPanelManager.MENU_DIRECTION.Forwards);
            }
            else
            {
                panel.BringIn();
            }
        }
    }
Пример #2
0
    public override void OnInput(ref POINTER_INFO ptr)
    {
        if (deleted)
        {
            return;
        }

        if (!m_controlIsEnabled || IsHidden())
        {
            base.OnInput(ref ptr);
            return;
        }

        if (ptr.evt == whenToInvoke)
        {
            if (panelManager == null)
            {
                if (UIPanelManager.instance == null)
                {
                    base.OnInput(ref ptr);
                    return;
                }
                else
                {
                    panelManager = UIPanelManager.instance;
                }

                // If we still have nothing, return:
                if (panelManager == null)
                {
                    base.OnInput(ref ptr);
                    return;
                }
            }


            if (detargetAllOthers)
            {
                UIManager.instance.DetargetAllExcept(ptr.id);
            }


            switch (changeType)
            {
            case ChangeType.BringIn:
                panelManager.BringIn(panel);
                break;

            case ChangeType.BringInImmediate:
                panelManager.BringInImmediate(panel);
                break;

            case ChangeType.BringInForward:
                panelManager.BringIn(panel, UIPanelManager.MENU_DIRECTION.Forwards);
                break;

            case ChangeType.BringInBack:
                panelManager.BringIn(panel, UIPanelManager.MENU_DIRECTION.Backwards);
                break;

            case ChangeType.Dismiss:
                if (panelManager.CurrentPanel != null)
                {
                    if (string.Equals(panelManager.CurrentPanel.name, panel, System.StringComparison.CurrentCultureIgnoreCase))
                    {
                        panelManager.Dismiss(UIPanelManager.MENU_DIRECTION.Forwards);
                    }
                }
                break;

            case ChangeType.DismissCurrent:
                panelManager.Dismiss(UIPanelManager.MENU_DIRECTION.Forwards);
                break;

            case ChangeType.DismissImmediate:
                panelManager.DismissImmediate(UIPanelManager.MENU_DIRECTION.Forwards);
                break;

            case ChangeType.Toggle:
                if (panelManager != null &&
                    panelManager.CurrentPanel != null &&
                    string.Equals(panelManager.CurrentPanel.name, panel, System.StringComparison.CurrentCultureIgnoreCase))
                {
                    panelManager.Dismiss(UIPanelManager.MENU_DIRECTION.Forwards);
                }
                else
                {
                    panelManager.BringIn(panel);
                }
                break;

            case ChangeType.Forward:
                panelManager.MoveForward();
                break;

            case ChangeType.Back:
                panelManager.MoveBack();
                break;
            }
        }

        base.OnInput(ref ptr);
    }
Пример #3
0
    public override void OnInput(ref POINTER_INFO ptr)
    {
        if (deleted)
        {
            return;
        }

        base.OnInput(ref ptr);

        if (!m_controlIsEnabled || IsHidden())
        {
            return;
        }

        if (panel == null)
        {
            return;
        }

        if (ptr.evt == whenToInvoke)
        {
            if (toggle)
            {
                if (panelManager != null)
                {
                    if (panelManager.CurrentPanel == panel)
                    {
                        panelManager.Dismiss(UIPanelManager.MENU_DIRECTION.Forwards);
                        panelIsShowing = false;
                    }
                    else
                    {
                        panelManager.BringIn(panel);
                        panelIsShowing = true;
                    }
                }
                else
                {
                    if (panelIsShowing)
                    {
                        panel.StartTransition(UIPanelManager.SHOW_MODE.DismissForward);
                    }
                    else
                    {
                        panel.StartTransition(UIPanelManager.SHOW_MODE.BringInForward);
                    }

                    panelIsShowing = !panelIsShowing;
                }

                Value = panelIsShowing;
            }
            else
            {
                if (panelManager != null)
                {
                    panelManager.BringIn(panel, UIPanelManager.MENU_DIRECTION.Forwards);
                }
                else
                {
                    panel.StartTransition(UIPanelManager.SHOW_MODE.BringInForward);
                }
            }
        }
    }
 public void DismissPanel()
 {
     panelManager.Dismiss();
 }
Пример #5
0
 public void PurchaseCancled()
 {
     // Back to the buy coins panel
     panelManager.Dismiss();
 }
Пример #6
0
    public IEnumerator DoSkill(int playerNum, bool canDoSkill, bool receiver)
    {
        if (IsNetWorking && !receiver)
        {
            networkView.RPC("DoSkill", RPCMode.Others, playerNum, canDoSkill, true);
        }
        SoundController.Instance.play_fireball_burning();
        if (players[playerNum] == myPlayer)
        {
            skillCamera.backgroundColor = mySkillColor;
        }
        else
        {
            skillCamera.backgroundColor = oppoSkillColor;
        }
        energyNum[playerNum] = 0;
        if (players[playerNum] == myPlayer)
        {
            energyBar.Value = 0f;
        }
        myEnergyChange();
        Vector3 footballVel = footBall.rigidbody.velocity;

        footBall.rigidbody.isKinematic = true;
        if (!canDoSkill)
        {
            energyNum[playerNum] = 50;
            if (players[playerNum] == myPlayer)
            {
                energyBar.Value = energyNum[playerNum] / 100f;
            }
        }
        yield return(new WaitForSeconds(0.1f));        // To make the football stop.

        moveFootballFromBody(playerNum);
        pannelManager.Dismiss();
        mainCamera.enabled = false;
        guiCamera.enabled  = false;
        gameState          = GameState.Pause;
        if (canDoSkill)
        {
            skillCamera.SendMessage("PlayAnimateAround", players[playerNum].transform.position);
        }
        else
        {
            skillCamera.SendMessage("PlayAnimateQuick", players[playerNum].transform.position);
        }
        Time.timeScale = 0f;
        yield return(new WaitForSeconds(0.1f));

        mainCamera.enabled = true;
        guiCamera.enabled  = true;
        pannelManager.BringIn("BtnControllPanel");
        gameState = GameState.Playing;
        if (canDoSkill)
        {
            SoundController.Instance.play_fireball_shoot();
            Vector3 footballTarget = new Vector3(10f * (playerNum == 0 ? 1 : -1), 1f, 0f);
            footballDir = footballTarget - footBall.transform.position;
            footballDir.Normalize();
            if (!IsNetWorking || Network.isServer)
            {
                StartCoroutine(FootballMoveTo(footballTarget, 40f));
            }
        }
        else
        {
            footBall.rigidbody.isKinematic = false;
            footBall.rigidbody.velocity    = footballVel;
            curCantDoSkill = false;
        }
    }