void Start() { if (m_OverlappedGrid == null) { m_OverlappedGrid = NGUITools.FindInParents <UIOverlappedGrid>(gameObject); } }
public abstract void OnCellCreate(UIOverlappedGrid parent, int nCellIndex);
void Start() { if (m_OverlappedGrid == null) { m_OverlappedGrid = NGUITools.FindInParents <UIOverlappedGrid>(gameObject); } }
public abstract void OnCellCreate(UIOverlappedGrid parent, int nCellIndex);