void OnQuestItemClick(UINpcQuestItem item) { if (onQuestItemClick != null) { onQuestItemClick(item); } }
void OnQuestItemClick(UINpcQuestItem item) { if (item.index < 0 || item.index >= _dialogs.Count) { Debug.LogWarning("The index is out of range"); return; } int world_index = CustomGameData.Mgr.Instance.curGameData.WorldIndex; int quest_id = PeCustomScene.Self.scenario.dialogMgr.GetQuestId(world_index, npoId, item.index); if (quest_id != -1) { if (onQuestClick != null) { onQuestClick(world_index, npoId, quest_id); } Debug.Log("Click the Quest id [" + quest_id.ToString() + "]"); } else { Debug.LogWarning("cant find the quest id"); } }
void OnQuestItemClick(UINpcQuestItem item) { if (item.index < 0 || item.index >= _choices.Count) { Debug.LogWarning("The index is out of range"); return; } int choice_id = PeCustomScene.Self.scenario.dialogMgr.GetChoiceId(item.index); if (choice_id != -1) { if (onChoiceClickForward != null) { onChoiceClickForward(choice_id); } if (onChoiceClick != null) { onChoiceClick(choice_id); } Debug.Log("Click the choice id [" + choice_id.ToString() + "]"); } else { Debug.LogWarning("cant find the quest id"); } }
public void UpdateTable(int count) { count = count < 0 ? 0 : count; if (count > m_QuestItems.Count) { for (int i = 0; i < m_QuestItems.Count; i++) { m_QuestItems[i].index = i; if (onSetItemContent != null) { onSetItemContent(m_QuestItems[i]); } } int cnt = count; for (int i = m_QuestItems.Count; i < cnt; i++) { UINpcQuestItem item = CreateQuestItem(); item.index = i; m_QuestItems.Add(item); item.onClick += OnQuestItemClick; if (onSetItemContent != null) { onSetItemContent(m_QuestItems[i]); } } } else { for (int i = 0; i < count; i++) { m_QuestItems[i].index = i; if (onSetItemContent != null) { onSetItemContent(m_QuestItems[i]); } } for (int i = m_QuestItems.Count - 1; i >= count; i--) { m_QuestItems[i].onClick -= OnQuestItemClick; Destroy(m_QuestItems[i].gameObject); m_QuestItems[i].transform.parent = null; m_QuestItems.RemoveAt(i); } } defaultQuest.transform.SetAsLastSibling(); questTable.repositionNow = true; }
UINpcQuestItem CreateQuestItem() { UINpcQuestItem item = Instantiate <UINpcQuestItem>(questItemPrefab); Transform trans = item.transform; item.transform.parent = chooseTable.transform; trans.localPosition = Vector3.zero; trans.localRotation = Quaternion.identity; trans.localScale = Vector3.one; trans.gameObject.SetActive(true); return(item); }
void OnSetQuestItemContent(UINpcQuestItem item) { if (_dialogs == null) { Debug.LogWarning("The giving dialog is null"); return; } if (item.index < 0 || item.index >= _dialogs.Count) { Debug.LogWarning("The index is out of range"); return; } item.test = _dialogs[item.index]; }
public void SetContent(int choose_num) { int count = choose_num < 0 ? 0 : choose_num; if (!chooseTable.gameObject.activeSelf) { chooseTable.gameObject.SetActive(true); } if (contentLabel.gameObject.activeSelf) { contentLabel.gameObject.SetActive(false); } if (count > m_QuestItems.Count) { for (int i = 0; i < m_QuestItems.Count; i++) { m_QuestItems[i].index = i; if (onSetItemContent != null) { onSetItemContent(m_QuestItems[i]); } } int cnt = count; for (int i = m_QuestItems.Count; i < cnt; i++) { UINpcQuestItem item = CreateQuestItem(); item.index = i; m_QuestItems.Add(item); item.onClick += OnQuestItemClick; if (onSetItemContent != null) { onSetItemContent(m_QuestItems[i]); } } } else { for (int i = 0; i < count; i++) { m_QuestItems[i].index = i; if (onSetItemContent != null) { onSetItemContent(m_QuestItems[i]); } } for (int i = m_QuestItems.Count - 1; i >= count; i--) { m_QuestItems[i].onClick -= OnQuestItemClick; Destroy(m_QuestItems[i].gameObject); m_QuestItems[i].transform.parent = null; m_QuestItems.RemoveAt(i); } } chooseTable.repositionNow = true; }