void OnUpdateEnemy(object p1, object p2) { Enemy e = (Enemy)p1; Slider s = _enemyNode.GetRef("HpSlider").GetComponent <Slider>(); s.value = e.CreatureData.HpPercent; }
void ShowNodeFight(object p1, object p2) { CreatureData cData = (CreatureData)p1; _nodeId = (int)p2; Image icon = _fightNode.GetRef("Icon").GetComponent <Image>(); icon.sprite = GameResSys.Instance.GetCG(cData.Cg); Text detail1 = _fightNode.GetRef("Info1").GetComponent <Text>(); detail1.text = GetPropertyDescription1(cData); Text detail2 = _fightNode.GetRef("Info2").GetComponent <Text>(); detail2.text = GetPropertyDescription2(cData); Text enemyName = _fightNode.GetRef("Name").GetComponent <Text>(); enemyName.text = cData.Name + " Lv" + cData.Lv.Value; Text des = _fightNode.GetRef("Des").GetComponent <Text>(); des.text = cData.Description; _fightNode.gameObject.SetActive(true); }
public override void InitUI(UINode rootNode) { base.InitUI(rootNode); _rootNode = rootNode; DontDestroyOnLoad(rootNode.gameObject); rootNode.gameObject.SetActive(false); rootNode.GetRef("Slider").GetComponent <Slider>().value = 0f; EventSys.Instance.AddHander(ViewEvent.LoadingShow, (param1, param2) => { rootNode.GetRef("Slider").GetComponent <Slider>().value = 0f; rootNode.gameObject.SetActive(true); }); EventSys.Instance.AddHander(ViewEvent.LoadingUpdate, (param1, param2) => { float val = (float)param1; rootNode.GetRef("Slider").GetComponent <Slider>().value = val; }); EventSys.Instance.AddHander(ViewEvent.LoadingHide, (param1, param2) => { rootNode.GetRef("Slider").GetComponent <Slider>().value = 1f; rootNode.gameObject.SetActive(false); }); }
void OnStageWin(object p1, object p2) { List <Item> items = (List <Item>)p1; Transform content = _winNode.GetRef("Content"); content.DestroyChildren(); foreach (Item item in items) { GameObject newNodeObj = Instantiate(_modelNode.GetNode("RewardItem").gameObject, content); UINode newNode = newNodeObj.GetComponent <UINode>(); Image bg = newNode.GetRef("Bg").GetComponent <Image>(); bg.sprite = GameResSys.Instance.GetFrame(item.Lv.Value); Image icon = newNode.GetRef("Icon").GetComponent <Image>(); icon.sprite = GameResSys.Instance.GetItem(item.Icon); Text itemName = newNode.GetRef("Name").GetComponent <Text>(); itemName.text = item.Name; if (item.Count.Value > 1) { itemName.text = item.Name + " * " + item.Count.Value; } Text itemDes = newNode.GetRef("Des").GetComponent <Text>(); itemDes.text = item.Description; newNodeObj.SetActive(true); } _winNode.gameObject.SetActive(true); }
/// <summary> /// 地图上的英雄node的实例化 /// </summary> /// <param name="heroData"></param> /// <param name="setDragIcon"></param> /// <returns></returns> GameObject InsHeroNode(HeroData heroData, bool setDragIcon) { GameObject go = Instantiate(_heroNodeModel); UINode uiNode = go.GetComponent <UINode>(); Image nodeImage = uiNode.GetRef("Image").GetComponent <Image>(); nodeImage.sprite = GameResSys.Instance.GetCard(heroData.Icon); Button btn = uiNode.GetRef("Image").GetComponent <Button>(); if (btn == null) { btn = uiNode.GetRef("Image").gameObject.AddComponent <Button>(); } btn.onClick.AddListener(() => { OnHerNodeClicked(heroData.Id); }); Dragable drag = uiNode.GetRef("Image").gameObject.AddComponent <Dragable>(); drag.ActionId = heroData.Id; drag.OnDragStart = OnDrag; drag.Canv = _stageCanvas; if (setDragIcon) { drag.DragIcon = GameResSys.Instance.GetItem(heroData.FightIcon); } drag.HasTail = true; drag.TailSprite = GameResSys.Instance.GetMask(GameConstants.CommonDragTail); drag.TailColor = heroData.TheColor; drag.TailWidth = 20; drag.IsDisableGray = true; return(go); }
void RefreshItem(FightHero fh) { _itemNodeRoot.DestroyChildren(); foreach (var pair in fh.Items) { Item item = pair.Value; GameObject go = Instantiate(_modelNode.GetNode("Item").gameObject); go.transform.SetParent(_itemNodeRoot); UINode itemNode = go.GetComponent <UINode>(); Image image = itemNode.GetRef("Image").GetComponent <Image>(); image.sprite = GameResSys.Instance.GetItem(item.Icon); Button btn = image.gameObject.AddComponent <Button>(); btn.onClick.AddListener(() => { EventSys.Instance.AddEvent(InputEvent.FightItemClicked, item.Id); }); Text num = itemNode.GetRef("Text").GetComponent <Text>(); num.text = item.Count.Value.ToString(); num.raycastTarget = false;//避免遮挡 if (item.UsableInFight) { if (item.JobLimited > 0 && item.JobLimited != ((HeroData)fh.CreatureData).Job) { continue; } Dragable dragable = image.gameObject.AddComponent <Dragable>(); dragable.HasTail = true; dragable.TailSprite = GameResSys.Instance.GetMask(GameConstants.CommonDragTail); dragable.TailColor = item.TheColor; dragable.TailWidth = 20; dragable.Canv = _rootNode.GetComponent <Canvas>(); dragable.ActionId = item.Id; dragable.OnDragStart = OnDragFromItem; } } }
void OnCreateFightView(object p1, object p2) { //create enemy List <Enemy> enemies = (List <Enemy>)p2; foreach (Enemy e in enemies) { Image cg = _enemyNode.GetRef("Cg").GetComponent <Image>(); cg.sprite = GameResSys.Instance.GetCG(e.CreatureData.Cg); Slider s = _enemyNode.GetRef("HpSlider").GetComponent <Slider>(); s.value = e.CreatureData.HpPercent; Dropable dropable = cg.gameObject.GetComponent <Dropable>(); if (dropable == null) { dropable = cg.gameObject.AddComponent <Dropable>(); } dropable.ActionId = e.InstanceId; dropable.OnDroped = OnDropOnEnemy; } //create heros Dictionary <int, FightHero> heros = (Dictionary <int, FightHero>)p1; _heroNodes = new Dictionary <int, Transform>(); foreach (KeyValuePair <int, FightHero> pair in heros) { FightHero fh = pair.Value; GameObject go = Instantiate(_modelNode.GetNode("Hero").gameObject); go.transform.SetParent(_heroNodeRoot); UINode node = go.GetComponent <UINode>(); SetHeroData(fh, node); node.GetRef("Hurt").gameObject.SetActive(false); node.GetRef("Supply").gameObject.SetActive(false); node.GetRef("MpSupply").gameObject.SetActive(false); node.GetRef("Selected").gameObject.SetActive(false); ShowHurt(node, -1); Dropable dropable = go.AddComponent <Dropable>(); dropable.ActionId = fh.Id; dropable.OnDroped = OnDropOnHero; Button btn = node.GetRef("Icon").GetComponent <Image>().gameObject.AddComponent <Button>(); btn.onClick.AddListener(() => { EventSys.Instance.AddEvent(InputEvent.FightSelectHero, fh.Id); }); _heroNodes.Add(fh.Id, go.transform); } _rootNode.gameObject.SetActive(true); _winNode.gameObject.SetActive(false); _loseNode.gameObject.SetActive(false); }
public override void InitUI(UINode rootNode) { base.InitUI(rootNode); Button btnLogin = rootNode.GetRef("ButtonFight").GetComponent <Button>(); btnLogin.onClick.AddListener(OnBtnFightClicked); Button btnExit = rootNode.GetRef("ButtonExit").GetComponent <Button>(); btnExit.onClick.AddListener(OnBtnExitClicked); }
public override void InitUI(UINode rootNode) { base.InitUI(rootNode); _attBtn = rootNode.GetRef("AttackBtn"); _attBtn.GetComponent <Button>().onClick.AddListener(OnAttackBtnClicked); _skillBtn = rootNode.GetRef("SkillBtn"); _skillBtn.GetComponent <Button>().onClick.AddListener(OnSkillBtnClicked); _skillBtn.gameObject.AddComponent <ImageGray>().Gray = true; _petBtn = rootNode.GetRef("PetBtn"); _petBtn.GetComponent <Button>().onClick.AddListener(OnPetBtnClicked); _petBtn.gameObject.AddComponent <ImageGray>().Gray = true; _rootNode = rootNode; _rootNode.gameObject.SetActive(false); _enemyNode = rootNode.GetNode("Enemy"); GameObject enemyHurt = _enemyNode.GetRef("Hurt").gameObject; enemyHurt.SetActive(false); GameObject enemySupply = _enemyNode.GetRef("Supply").gameObject; enemySupply.SetActive(false); _modelNode = rootNode.GetNode("Models"); _heroNodeRoot = rootNode.GetRef("HeroRoot"); _itemNodeRoot = rootNode.GetRef("ItemsContent"); _winNode = rootNode.GetNode("Win"); _winNode.GetRef("Button").GetComponent <Button>().onClick.AddListener(OnWinConfirmed); _loseNode = rootNode.GetNode("Lose"); _loseNode.GetRef("Button").GetComponent <Button>().onClick.AddListener(OnLoseConfirmed); ShowItemDes(string.Empty, null); EventSys.Instance.AddHander(ViewEvent.CreateFightView, OnCreateFightView); EventSys.Instance.AddHander(ViewEvent.SetSelectedHero, OnChangeHero); EventSys.Instance.AddHander(ViewEvent.FightUpdateRound, OnUpdateRound); EventSys.Instance.AddHander(ViewEvent.FightUpdateEnemyState, OnUpdateEnemy); EventSys.Instance.AddHander(ViewEvent.FightShowWin, OnShowWin); EventSys.Instance.AddHander(ViewEvent.FightHeroAttack, OnHeroAttack); EventSys.Instance.AddHander(ViewEvent.FightHeroHpSupply, OnHeroHpSupply); EventSys.Instance.AddHander(ViewEvent.FightHeroMpSupply, OnHeroMpSupply); EventSys.Instance.AddHander(ViewEvent.FightShowLose, OnShowLose); EventSys.Instance.AddHander(ViewEvent.FightWinReturnToStage, OnFinish); EventSys.Instance.AddHander(ViewEvent.FightChangeTurn, OnChangeTurn); EventSys.Instance.AddHander(ViewEvent.FightEnemyAttack, OnEnemyAttack); EventSys.Instance.AddHander(ViewEvent.FightUpdateHeroState, OnUpdateHero); EventSys.Instance.AddHander(ViewEvent.FightUpdateAllHeroState, OnUpdateAllHero); EventSys.Instance.AddHander(ViewEvent.FightLoseReturnToStage, OnFinish); EventSys.Instance.AddHander(ViewEvent.FightShowTipNotSupportYet, ShowTipNotSupportYet); EventSys.Instance.AddHander(ViewEvent.FightShowItemDes, ShowItemDes); }
void SetHeroData(FightHero fightHero, UINode node) { Image ico = node.GetRef("Icon").GetComponent <Image>(); ico.sprite = GameResSys.Instance.GetCard(fightHero.CreatureData.Icon); Slider hs = node.GetRef("HpSlider").GetComponent <Slider>(); hs.value = fightHero.CreatureData.HpPercent; Slider ms = node.GetRef("MpSlider").GetComponent <Slider>(); ms.value = fightHero.CreatureData.MpPercent; }
void OnFightStateMapping(object p1, object p2) { CatDebug.LogFunc(); Transform hsl = _stageNode.GetRef("HeroSelectList"); hsl.gameObject.SetActive(false); Transform readyBtn = _stageNode.GetRef("ButtonReady"); readyBtn.gameObject.SetActive(false); foreach (KeyValuePair <int, Transform> pair in _nodeUIs) { Dropable dropable = pair.Value.GetComponentInChildren <Dropable>(); dropable.enabled = true; } Dictionary <int, FightHero> heroes = (Dictionary <int, FightHero>)p1; foreach (KeyValuePair <int, Transform> pair in _fightHeroNodes) { Dragable dragable = pair.Value.GetComponentInChildren <Dragable>(); HeroData hd = (HeroData)heroes[pair.Key].CreatureData; dragable.DragIcon = GameResSys.Instance.GetItem(hd.FightIcon); } //create hero show list CreateHeroShowList(heroes); }
void OnCreateHeroStartNode(object p1, object p2) { CatDebug.LogFunc(); HeroData heroData = (HeroData)p1; int targetNodeId = (int)p2; if (_heroSelectNodes.ContainsKey(heroData.Id)) { Dragable d = _heroSelectNodes[heroData.Id].GetComponentInChildren <Dragable>(); d.SetEnable(false); } GameObject go = InsHeroNode(heroData, false);//这里的英雄还可能与其他英雄交换,故不添加特殊dragicon go.transform.SetParent(_stageNodeRootTrans); //go.GetComponent<Button>().onClick.AddListener(() => { }); Dropable drop = go.AddComponent <Dropable>(); drop.ActionId = heroData.Id; drop.OnDroped = DropOnHero; Transform target = _nodeUIs[targetNodeId]; UINode targetNode = target.GetComponent <UINode>(); go.transform.SetParent(targetNode.GetRef("HeroRoot")); _fightHeroNodes.Add(heroData.Id, go.transform); }
void SetPathPassed(int fromNodeId, int targetNodeId, Color c) { DIKey id = new DIKey(fromNodeId, targetNodeId); UINode node = _nodeLines[id].GetComponent <UINode>(); node.GetComponent <Slider>().value = 1; node.GetRef("Fill").GetComponent <Image>().color = c; }
public override void InitUI(UINode rootNode) { base.InitUI(rootNode); _rootNode = rootNode; EventSys.Instance.AddHander(ViewEvent.ShowNodeSafeDetails, ShowNodeSafe); _rootNode.GetRef("Confirm").GetComponent <Button>().onClick.AddListener(OnConfirmClicked); _rootNode.gameObject.SetActive(false); }
void ShowWarning(string msg) { Text t = _warning.GetRef("Text").GetComponent <Text>(); t.text = msg; DelayAction da = _warning.GetComponent <DelayAction>(); da.StartDelay(); }
void InitStageUi(UINode rootNode) { _stageNode = rootNode.GetNode("Stage"); _stageCanvas = _stageNode.GetComponent <Canvas>(); Button btnExit = _stageNode.GetRef("ButtonExit").GetComponent <Button>(); btnExit.onClick.AddListener(OnBtnExitClicked); _modelNode = _stageNode.GetNode("Models"); _stageNodeModel = _modelNode.GetNode("Node_model").gameObject; _heroNodeModel = _modelNode.GetNode("HeroNode_model").gameObject; _lineModel = _modelNode.GetNode("Slider_model").gameObject; _layerNameModel = _modelNode.GetRef("LayerName_model").gameObject; _heroShowModel = _modelNode.GetNode("HeroShow_model").gameObject; _stageScrollContent = _stageNode.GetNode("Content"); _stageNodeRootTrans = _stageScrollContent.GetRef("Stage").transform; _stageLineRootTrans = _stageScrollContent.GetRef("Line").transform; _stageLayerRootTrans = _stageScrollContent.GetRef("LayerNames").transform; Button btnReady = _stageNode.GetRef("ButtonReady").GetComponent <Button>(); btnReady.onClick.AddListener(OnBtnReadyClicked); _stageNode.GetRef("HeroShowtList").gameObject.SetActive(true); _stageNode.GetRef("HeroShowtList").gameObject.SetActive(false); _warning = _stageNode.GetNode("Warning"); DelayAction da = _warning.gameObject.AddComponent <DelayAction>(); da.DelaySecond = 1; da.DAction = () => { _warning.gameObject.SetActive(false); }; _warning.gameObject.SetActive(false); _dialog = _stageNode.GetNode("Dialog"); _dialog.GetRef("Button").GetComponent <Button>().onClick.AddListener(() => { EventSys.Instance.AddEvent(InputEvent.FightExit); }); _dialog.gameObject.SetActive(false); _winNode = _stageNode.GetNode("Win"); _winNode.GetRef("Button").GetComponent <Button>().onClick.AddListener(() => { EventSys.Instance.AddEvent(InputEvent.FightExit); }); _winNode.gameObject.SetActive(false); }
public override void InitUI(UINode rootNode) { base.InitUI(rootNode); _rewardNode = rootNode.GetComponent <UINode>(); _getBtn = _rewardNode.GetRef("Get").GetComponent <Button>(); _getBtn.onClick.AddListener(GetReward); _getBtn.gameObject.SetActive(false); _exitBtn = _rewardNode.GetRef("Confirm").GetComponent <Button>(); _exitBtn.onClick.AddListener(HideRewardView); _exitBtn.gameObject.SetActive(false); _models = rootNode.GetNode("Models"); _rewardNode.gameObject.SetActive(false); EventSys.Instance.AddHander(ViewEvent.ShowNodeRewardDetails, ShowNodeReward); EventSys.Instance.AddHander(ViewEvent.ShowNodeRewardGet, GetNodeReward); }
void OnUpdateHero(object p1, object p2) { FightHero fh = (FightHero)p1; UINode node = _heroNodes[fh.Id].GetComponent <UINode>(); SetHeroData(fh, node); if (node.GetRef("Selected").gameObject.activeSelf) { RefreshItem(fh); } }
void OnGetSafeReturnToStage(object p1, object p2) { FightHero hero = (FightHero)p1; // Transform nodeTrans = _nodeUIs[hero.LastNodeId]; ImageGray ig = nodeTrans.gameObject.AddComponent <ImageGray>(); ig.Gray = true; // nodeTrans = _nodeUIs[hero.NowNodeId]; UINode node = nodeTrans.GetComponent <UINode>(); Transform t = node.GetRef("HeroRoot"); _fightHeroNodes[hero.Id].transform.SetParent(t); SetPathPassed(hero.LastNodeId, hero.NowNodeId, ((HeroData)hero.CreatureData).TheColor); if (node.GetRef("HeroRoot").childCount > 1) { node.GetRef("All").gameObject.SetActive(true); Dragable dragable = node.GetRef("All").gameObject.GetComponent <Dragable>(); if (dragable == null) { dragable = node.GetRef("All").gameObject.AddComponent <Dragable>(); } dragable.HasTail = true; dragable.TailColor = Color.white; dragable.TailSprite = GameResSys.Instance.GetMask(GameConstants.CommonDragTail); dragable.TailWidth = 30; dragable.ActionId = hero.NowNodeId; dragable.Canv = _stageCanvas; dragable.OnDragStart = i => { _dragFrom = DragFrom.All; _dragId = hero.NowNodeId; }; } }
void OnEnemyAttack(object p1, object p2) { FightHero hero = (FightHero)p1; int damage = (int)p2; UINode node = _heroNodes[hero.Id].GetComponent <UINode>(); SetHeroData(hero, node); node.GetRef("Selected").gameObject.SetActive(false); ShowHurt(node, damage); if (hero.CreatureData.Hp.Value <= 0) { ImageGray imageGray = node.GetRef("Icon").gameObject.GetComponent <ImageGray>(); if (imageGray == null) { imageGray = node.GetRef("Icon").gameObject.AddComponent <ImageGray>(); } imageGray.Gray = true; } ShowItemDes(string.Empty, null); }
/// <summary> /// 战斗中,最下方一排的英雄显示赋值 /// </summary> /// <param name="fightHero"></param> /// <param name="node"></param> void SetShowNodeData(FightHero fightHero, UINode node) { node.GetRef("Icon").GetComponent <Image>().sprite = GameResSys.Instance.GetCard(fightHero.CreatureData.Icon); node.GetRef("Name").GetComponent <Text>().text = fightHero.CreatureData.Name; node.GetRef("Hp").GetComponent <Text>().text = "血"; node.GetRef("HpSlider").GetComponent <Slider>().value = fightHero.CreatureData.HpPercent; node.GetRef("Mp").GetComponent <Text>().text = "气"; node.GetRef("MpSlider").GetComponent <Slider>().value = fightHero.CreatureData.MpPercent; ImageGray ig = node.GetRef("Icon").GetComponent <ImageGray>(); ig.Gray = fightHero.CreatureData.HpPercent <= 0; }
void OnChangeHero(object p1, object p2) { //reset hero selected label FightHero fh = (FightHero)p1; foreach (KeyValuePair <int, Transform> pair in _heroNodes) { Transform t = pair.Value; UINode node = t.GetComponent <UINode>(); node.GetRef("Selected").gameObject.SetActive(fh.Id == pair.Key); } //reset items RefreshItem(fh); }
void CreateNode(BaseStageNode stageNode, float posX, float posY) { GameObject go = Instantiate(_stageNodeModel); UINode uiNode = go.GetComponent <UINode>(); go.transform.SetParent(_stageNodeRootTrans); go.transform.localPosition = new Vector3(posX, posY, 0); Button btn = uiNode.GetRef("Button").GetComponent <Button>(); btn.onClick.AddListener(() => { OnNodeClicked(stageNode.Id); }); Image nodeImage = uiNode.GetRef("Button").GetComponent <Image>(); if (stageNode.NodeType.Equals(typeof(StageNodeFight).Name)) { nodeImage.sprite = GameResSys.Instance.GetCard(stageNode.Icon); } else { nodeImage.sprite = GameResSys.Instance.GetNodeSprite(stageNode.Icon); } Dropable drop = uiNode.GetRef("Button").gameObject.AddComponent <Dropable>(); drop.ActionId = stageNode.Id; drop.OnDroped = DropOnNode; if (!stageNode.NodeType.Equals(typeof(StageNodeStart).Name)) { drop.enabled = false; } uiNode.GetRef("All").gameObject.SetActive(false); _nodeUIs.Add(stageNode.Id, go.transform); }
void OnChangeTurn(object p1, object p2) { bool isHero = (bool)p1; _attBtn.gameObject.SetActive(isHero); _skillBtn.gameObject.SetActive(isHero); _petBtn.gameObject.SetActive(isHero); _itemNodeRoot.gameObject.SetActive(isHero); if (!isHero) { foreach (KeyValuePair <int, Transform> pair in _heroNodes) { UINode node = pair.Value.GetComponent <UINode>(); node.GetRef("Selected").gameObject.SetActive(false); } } }
public override void InitUI(UINode rootNode) { base.InitUI(rootNode); _fightNode = rootNode.GetComponent <UINode>(); Button exitBtn = _fightNode.GetRef("Confirm").GetComponent <Button>(); exitBtn.onClick.AddListener(() => { _fightNode.gameObject.SetActive(false); EventSys.Instance.AddEvent(InputEvent.HeroNodeDetailComfirmed, _nodeId); }); _fightNode.gameObject.SetActive(false); EventSys.Instance.AddHander(ViewEvent.ShowHeroNodeDetails, ShowNodeFight); }
void CreateHeroShowList(Dictionary <int, FightHero> heros) { _showHeroNodes = new Dictionary <int, Transform>(); foreach (KeyValuePair <int, FightHero> pair in heros) { FightHero fightHero = pair.Value; GameObject go = Instantiate(_heroShowModel); UINode node = go.GetComponent <UINode>(); node.GetRef("Icon").gameObject.AddComponent <ImageGray>(); SetShowNodeData(fightHero, node); go.transform.SetParent(_stageNode.GetRef("HeroShowListContent")); _showHeroNodes.Add(fightHero.Id, go.transform); } _stageNode.GetRef("HeroShowtList").gameObject.SetActive(true); }
void ShowHurt(UINode node, int damage) { GameObject hurt = node.GetRef("Hurt").gameObject; if (damage < 0) { hurt.SetActive(false); return; } hurt.GetComponent <Text>().text = "-" + damage; DelayAction da = hurt.GetComponent <DelayAction>(); if (da == null) { da = hurt.AddComponent <DelayAction>(); } da.DelaySecond = 1; da.DAction = () => { hurt.gameObject.SetActive(false); }; da.StartDelay(); }
void ShowMpSupply(UINode node, int sVal) { GameObject supply = node.GetRef("MpSupply").gameObject; if (sVal < 0) { supply.SetActive(false); return; } supply.GetComponent <Text>().text = "+" + sVal; DelayAction da = supply.GetComponent <DelayAction>(); if (da == null) { da = supply.AddComponent <DelayAction>(); } da.DelaySecond = 1; da.DAction = () => { supply.gameObject.SetActive(false); }; da.StartDelay(); }
void CreateReward(Reward reward) { UINode itemNode = _models.GetNode("Item_model"); Transform scTrans = _rewardNode.GetRef("Content"); reward.ConditionData.Sort(); foreach (Reward.Condition cItem in reward.ConditionData) { if (!string.IsNullOrEmpty(cItem.Express)) { //show condition UINode conditionNode = _models.GetNode("Condition_model"); GameObject conditionObj = Instantiate(conditionNode.gameObject, scTrans); UINode cNode = conditionObj.GetComponent <UINode>(); Dictionary <int, BaseDataInfo> res = ConfigDataMgr.Instance.GetData <PropertyDesTableData>(); string showExpress = ""; string showVal = ""; foreach (KeyValuePair <int, BaseDataInfo> pair in res) { PDesDataInfo info = (PDesDataInfo)pair.Value; if (info.PropertyName.Equals(cItem.Express)) { showExpress = info.Description; for (int i = 0; i < info.Values.Count; i++) { if (cItem.Val.Equals(info.Values[i])) { showVal = info.ValueDes[i]; break; } } } } cNode.GetRef("Condition").GetComponent <Text>().text = "如果<color=#4040DC>" + showExpress + "=" + showVal + "</color>"; } foreach (Item item in cItem.Rewards) { GameObject newNodeObj = Instantiate(itemNode.gameObject, scTrans); //newNodeObj.transform.SetParent(scTrans); UINode newNode = newNodeObj.GetComponent <UINode>(); Image bg = newNode.GetRef("Bg").GetComponent <Image>(); bg.sprite = GameResSys.Instance.GetFrame(item.Lv.Value); Image icon = newNode.GetRef("Icon").GetComponent <Image>(); icon.sprite = GameResSys.Instance.GetItem(item.Icon); Text itemName = newNode.GetRef("Name").GetComponent <Text>(); itemName.text = item.Name; if (item.Count.Value > 1) { itemName.text = item.Name + " * " + item.Count.Value; } Text itemDes = newNode.GetRef("Des").GetComponent <Text>(); itemDes.text = item.Description; newNodeObj.SetActive(true); } } itemNode.gameObject.SetActive(false); _rewardNode.GetRef("Scroll View").GetComponent <ScrollRect>().ScrollToTop(); _rewardNode.gameObject.SetActive(true); }
void OnStageFail(object p1, object p2) { _dialog.GetRef("Text").GetComponent <Text>().text = "胜败乃兵家常事"; _dialog.gameObject.SetActive(true); }