public void sentences5() { nama = "Jaka"; sentences = "Baiklah"; StartCoroutine(ShowText()); UINama.GetComponent <UnityEngine.UI.Text>().text = nama; }
void Update() { if (enter) { if (Input.GetKeyDown(KeyCode.E)) { pindah.nextdialog(); enter = false; } } if (plyr) { if ((Input.GetKeyDown(KeyCode.E)) && (isOpen == false)) { Dialog.SetActive(true); wJaka.SetActive(false); wSultan.SetActive(true); nama = "Raja"; sentences = "Ada apa gerangan anak muda"; StartCoroutine(ShowText()); UINama.GetComponent <UnityEngine.UI.Text>().text = nama; isOpen = true; } } }
public void sentences8() { wajahDukun(); nama = "Ki Demanggung"; sentences = "Pergilah ke sanggar Ki Widodari yang ada di selatan desa, dan mintalah bantuan darinya"; StartCoroutine(ShowText()); UINama.GetComponent <UnityEngine.UI.Text>().text = nama; }
public void sentences7() { wajahDukun(); nama = "Ki Demanggung"; sentences = "Kamu harus mencari 7 kembang tersebut sendiri"; StartCoroutine(ShowText()); UINama.GetComponent <UnityEngine.UI.Text>().text = nama; }
public void sentences6() { wajahDukun(); nama = "Ki Demanggung"; sentences = "Pertama untuk pergi ke sana kau harus mandi kembang 7 rupa"; StartCoroutine(ShowText()); UINama.GetComponent <UnityEngine.UI.Text>().text = nama; }
public void sentences5() { nama = "Jaka"; wajahJaka(); sentences = "Syarat apa itu mbah?"; StartCoroutine(ShowText()); UINama.GetComponent <UnityEngine.UI.Text>().text = nama; }
public void sentences4() { wajahDukun(); nama = "Ki Demanggung"; sentences = "Tidak mudah bagi manusia biasa menyebrang ke dunia jin, kamu harus melakukan syarat tertentu"; StartCoroutine(ShowText()); UINama.GetComponent <UnityEngine.UI.Text>().text = nama; }
public void sentences3() { nama = "Jaka"; wajahJaka(); sentences = "Aku harus segera menyelamatkannya"; StartCoroutine(ShowText()); UINama.GetComponent <UnityEngine.UI.Text>().text = nama; }
public void sentences2() { nama = "Jaka"; wajahJaka(); sentences = "Maaf mbah, adikku baru saja diculik genderuwo petang tadi"; StartCoroutine(ShowText()); UINama.GetComponent <UnityEngine.UI.Text>().text = nama; }
public void sentences1() { wajahDukun(); nama = "Ki Demanggung"; sentences = "Ada apa kamu datang kemari? Tidak sopan malam2 bertamu, menggangguku beristirahat"; StartCoroutine(ShowText()); UINama.GetComponent <UnityEngine.UI.Text>().text = nama; }
public void sentences8() { WajahJaka(); nama = "Jaka"; sentences = "Terimakasih mbah, saya akan segera selamatkan adik saya"; StartCoroutine(ShowText()); UINama.GetComponent <UnityEngine.UI.Text>().text = nama; }
public void sentences6() { WajahWidodari(); nama = "Ki Widodari"; sentences = "Dibutuhkan kesabaran dan waktu yang lama untuk menguasai silat"; StartCoroutine(ShowText()); UINama.GetComponent <UnityEngine.UI.Text>().text = nama; }
public void sentences7() { WajahWidodari(); nama = "Ki Widodari"; sentences = "Sebagai gantinya akan kuberikan Mawar Putih"; StartCoroutine(ShowText()); UINama.GetComponent <UnityEngine.UI.Text>().text = nama; }
public void sentences3() { WajahWidodari(); nama = "Ki Widodari"; sentences = "Tidak semudah itu mendapatkan kesaktian"; StartCoroutine(ShowText()); UINama.GetComponent <UnityEngine.UI.Text>().text = nama; }
public void sentences4() { WajahWidodari(); nama = "Ki Widodari"; sentences = "Kamu harus belajar dasar pencaksilat dariku terlebih dahulu"; StartCoroutine(ShowText()); UINama.GetComponent <UnityEngine.UI.Text>().text = nama; }
public void sentences1() { WajahJaka(); nama = "Jaka"; sentences = "Adikku diculik genderuwo. Ki Demanggung menyuruhku datang kemari"; StartCoroutine(ShowText()); UINama.GetComponent <UnityEngine.UI.Text>().text = nama; }
public void sentences2() { WajahJaka(); nama = "Jaka"; sentences = "bisakah kamu membantuku?"; StartCoroutine(ShowText()); UINama.GetComponent <UnityEngine.UI.Text>().text = nama; }
public void sentences6() { WajahGendruwa(); nama = "Gendruwo"; sentences = "Tidak, aku akan membawa dia ke istana untuk ritual bulan purnama"; StartCoroutine(ShowText()); UINama.GetComponent <UnityEngine.UI.Text>().text = nama; }
public void sentences5() { WajahRatri(); nama = "Jaka"; sentences = "Hei, Gendruwo apa yang kau lakukan, lepaskan dia!"; StartCoroutine(ShowText()); UINama.GetComponent <UnityEngine.UI.Text>().text = nama; }
public void sentences4() { WajahRatri(); nama = "Ratri"; sentences = "Aaaa lepaskan aku, kakak tolong aku"; StartCoroutine(ShowText()); UINama.GetComponent <UnityEngine.UI.Text>().text = nama; }
public void sentences3() { WajahGendruwa(); nama = "Gendruwo"; sentences = "Akhirnya aku bisa meningkatkan kesaktianku dengan mengorbankan darah anak ini"; StartCoroutine(ShowText()); UINama.GetComponent <UnityEngine.UI.Text>().text = nama; }
public void sentences1() { WajahRatri(); sentences = "Mas pulang duluan saja, nanti ratri nyusul"; nama = "Ratri"; StartCoroutine(ShowText()); UINama.GetComponent <UnityEngine.UI.Text>().text = nama; }
public void sentences2() { WajahGendruwa(); gends.act1(); sentences = "Haha kena juga kau"; nama = "Gendruwo"; StartCoroutine(ShowText()); UINama.GetComponent <UnityEngine.UI.Text>().text = nama; }
public void Start() { PlayerPrefs.SetInt("Position", 0); playerx = PlayerPrefs.GetInt("Position"); WajahWidodari(); nama = "Ki Widodari"; sentences = "Ada apa anak muda kamu tampak tergesa-gesa"; StartCoroutine(ShowText()); UINama.GetComponent <UnityEngine.UI.Text>().text = nama; index = 0; Invoke("TransFalsing", 2); }
public void Start() { PlayerPrefs.SetInt("Position", 0); playerx = PlayerPrefs.GetInt("Position"); nama = "JAKA"; sentences = "Tok...tok...Kula Nuwun"; StartCoroutine(ShowText()); UINama.GetComponent <UnityEngine.UI.Text>().text = nama; index = 0; wajahJaka(); Invoke("TransFalsing", 2); }
public void Start() { PlayerPrefs.SetInt("Position", 0); playerx = PlayerPrefs.GetInt("Position"); //sentences awal sentences = "Ratri, Ayo pulang! Sudah mulai malam"; nama = "Jaka"; WajahJaka(); StartCoroutine(ShowText()); UINama.GetComponent <UnityEngine.UI.Text>().text = nama; index = 0; }
IEnumerator ShowText() { UINama.GetComponent <UnityEngine.UI.Text>().text = nama; for (int i = 0; i < sentences.Length; i++) { btn.SetActive(false); currentText = sentences.Substring(0, i + 1); UISentences.GetComponent <UnityEngine.UI.Text>().text = currentText; yield return(new WaitForSeconds(delay)); if (Input.GetMouseButton(0)) { UISentences.GetComponent <UnityEngine.UI.Text>().text = sentences; break; } } showButton(); }