private void OnDrag(GameObject obj, Vector2 delta)
 {
     //IL_002c: Unknown result type (might be due to invalid IL or missing references)
     //IL_0042: Unknown result type (might be due to invalid IL or missing references)
     //IL_0047: Expected O, but got Unknown
     //IL_0049: Unknown result type (might be due to invalid IL or missing references)
     //IL_004a: Unknown result type (might be due to invalid IL or missing references)
     if (!(enemyModelRenderTexture == null) && !MonoBehaviourSingleton <UIManager> .I.IsDisable())
     {
         foreach (Transform item in enemyModelRenderTexture.GetModelTransform().get_parent())
         {
             Transform val = item;
             val.Rotate(GameDefine.GetCharaRotateVector(delta));
         }
     }
 }