Пример #1
0
 // Start is called before the first frame update
 void Start()
 {
     if (ui is null)
     {
         ui = GameObject.Find("UIMaster").GetComponent <UIMiddleman>();
     }
 }
Пример #2
0
    private bool killZed     = false; // has already been killed due to Z val

    // Start is called before the first frame update
    void Start()
    {
        health = maxHealth;
        speed  = maxSpeed;

        if (ui is null)
        {
            ui = GameObject.Find("UIMaster").GetComponent <UIMiddleman>();
        }
        if (lvl == null || lvl.Equals(default(ILevelScript)))
        {
            Component[] temp = GameObject.Find("LevelMaster").GetComponents(typeof(Component));
            foreach (Component c in temp)
            {
                if (c is ILevelScript)
                {
                    lvl = c as ILevelScript;
                    break;
                }
            }
        }

        // Instantiate health bar UI Slider
        healthBar = Instantiate(healthBarPrefab).GetComponent <EnemyHPUI>();
        healthBar.transform.SetParent(GameObject.Find("UIPanel").transform, false);
        hbTransform = healthBar.GetComponent <RectTransform>();
        UpdateHealthBarLocation();

        // Set up RB and player
        rb = GetComponent <Rigidbody>();
        if (!player)
        {
            player = GameObject.Find("PlayerMaster").transform;
        }
    }
Пример #3
0
    // Start is called before the first frame update
    void Start()
    {
        if (uiMiddleMan is null)
        {
            uiMiddleMan = GameObject.Find("UIMaster").GetComponent <UIMiddleman>();
        }

        parent        = GameObject.Find("PlayerMaster");
        pCollider     = GameObject.Find("PCollider");
        grappleFinder = GetComponentInChildren <GrappleFinder>();
    }
Пример #4
0
    // Start is called before the first frame update
    void Start()
    {
        if (ui is null)
        {
            ui = GameObject.Find("UIMaster").GetComponent <UIMiddleman>();
        }

        pc     = GetComponent <PlayerController>();
        health = maxHealth;
        StartCoroutine("CoolDownHeatRepeating", 0.1f);
    }
    // Start is called before the first frame update
    void Start()
    {
        if (ui is null)
        {
            ui = GameObject.Find("UIMaster").GetComponent <UIMiddleman>();
        }

        player      = playerMaster.GetComponent <Player>();
        m_Rigidbody = GetComponent <Rigidbody>();

        //attackTrigger.SetActive(false);
    }
    // Start is called before the first frame update
    void Start()
    {
        if (ui is null)
        {
            ui = GameObject.Find("UIMaster").GetComponent <UIMiddleman>();
        }

        player          = playerMaster.GetComponent <Player>();
        m_Rigidbody     = GetComponent <Rigidbody>();
        bladeDefaultPos = blade.transform.localPosition;
        //attackTrigger.SetActive(false);
    }
    // Start is called before the first frame update
    void Start()
    {
        if (ui is null)
        {
            ui = GameObject.Find("UIMaster").GetComponent <UIMiddleman>();
        }

        if (mainAudio is null || mainAudio == null)
        {
            mainAudio = GameObject.Find("MainAudio").GetComponent <AudioSource>();
        }

        if (spawners.Length == 0)
        {
            spawners = FindObjectsOfType <Spawner>();
        }
    }