Пример #1
0
 public void SendUIMessage(UIMessageObject _messageObject)
 {
     foreach (UIMessageBase ui in listMessageUI)
     {
         if (ui != null)
             ui.ProcessUIMessage(_messageObject);
     }
 }
Пример #2
0
    public void SendUIMessage(UIMessageType _messageType)
    {
        UIMessageObject messageObj = new UIMessageObject(_messageType);

        foreach (UIMessageBase ui in listMessageUI)
        {
            if (ui != null)
                ui.ProcessUIMessage(messageObj);
        }
    }
Пример #3
0
    public override void ProcessUIMessage(UIMessageObject message)
    {
        if (gameObject.activeSelf == false)
            return;

        switch (message.messageType)
        {
            case UIMessageType.UI_MESSAGE_QUESTLIST_UPDATE:
                UpdateQuestList();
                break;

            case UIMessageType.UI_MESSAGE_QUESTLIST_NONESELECT:
                NoneSelect();
                break;

            case UIMessageType.UI_MESSAGE_QUESTLIST_CLOSE:
                Close();
                break;
        }
    }
Пример #4
0
    public override void ProcessUIMessage(UIMessageObject message)
    {

    }
Пример #5
0
 public virtual void ProcessUIMessage(UIMessageObject message)
 {
     Debug.Log("Process = " + message.messageType.ToString());
 }
Пример #6
0
	public override void ProcessUIMessage( UIMessageObject message)
	{
		switch ( message.messageType)
		{
		case UIMessageType.UI_MESSAGE_QUESTACCEPT_UPDATE_CASHDONE:
			{
				if( nowQuestData != null)
				{
					ShowQuestClearCashBtn( nowQuestData.NowQuestProgressState, nowQuestData.Info.QuestClearType, nowQuestData.Info.ClearPrice);
					UpdateAchievementText( nowQuestData.Achievement.GetDatas());
				}
			}
			break;
		}
	}
Пример #7
0
	public override void ProcessUIMessage(UIMessageObject message)
	{
		if (gameObject.activeSelf == false)
			return;
	}
Пример #8
0
	public override void ProcessUIMessage( UIMessageObject message)
	{
		if( gameObject.active == false)
			return;
		
		if( message.messageType == UIMessageType.UI_MESSAGE_QUESTLIST_SHOW)
			ShowQuestList();
		
		if( message.messageType == UIMessageType.UI_MESSAGE_TALK_RESET)
			ResetTalk();
		
		if( message.messageType == UIMessageType.UI_MESSAGE_TALK_MENUBUTTON_UPDATE)
			UpdateMenuButton();
		
		if( message.messageType == UIMessageType.UI_MESSAGE_TALK_CLOSE)
			Close();
	}