void Start() { _sfxSource = GetComponents <AudioSource>()[0]; _musicSource = GetComponents <AudioSource>()[1]; _uiManager = GetComponent <UIManager_script>(); CheckMutes(); }
void Awake() { _uiManager = GetComponent <UIManager_script>(); _gameController = GetComponent <GameController_script>(); _levelScores = new List <int>(); //_uiManager.UpdateScoreUI(0); }
void Awake() { _csvImporter = GetComponent <CSVImporter_script>(); _uiManager = _csvImporter.UiManager; PathDebugText.text = ""; //StartCoroutine("ImportAI"); ImportCharacterGraphics(); }
void Awake() { _uiManager = GetComponent <UIManager_script>(); _objectPlacerMananger = GetComponent <ObjectPlacerMananger_script>(); _scoreManager = GetComponent <ScoreManager_script>(); _effectMananger = GetComponent <EffectMananger_script>(); Player.Config(this); Player.gameObject.SetActive(false); }
void Start() { _uiManager = GetComponent <UIManager_script>(); _scoreManager = GetComponent <ScoreManager_script>(); _gameController = GetComponent <GameController_script>(); _effectMananger = GetComponent <EffectMananger_script>(); _uiManager.SetUpButtons(Objects); _placedObjects = new List <GameObject>(); }
void Awake() { //LeftBoard = MainCanvas.transform.GetChild(1).GetChild(2).GetChild(4).GetComponent<TotalValueTracker_script>(); //RightBoard = MainCanvas.transform.GetChild(1).GetChild(2).GetChild(5).GetComponent<TotalValueTracker_script>(); _leftDeck = LeftBoard.GetComponent <PlayerDeckMananger_script>(); _rightDeck = RightBoard.GetComponent <PlayerDeckMananger_script>(); _uiManager = GetComponent <UIManager_script>(); _globalDeckManager = GetComponent <GlobalDeckManager_script>(); _playerInfoManager = _uiManager.PlayerInfoManager; }
void Start() { _cardAbilityInfo = GameController.GetComponent <CardAbilityInfoManager_script>(); _uiManager = GameController.GetComponent <UIManager_script>(); _refreshPriceText = transform.GetChild(3).GetComponent <TextMeshProUGUI>(); _refreshButton = transform.GetChild(2).GetChild(0).GetComponent <Button>(); _cardHolder = transform.GetChild(1); //DefaultCard = _cardHolder.GetChild(0).gameObject; NewShop = true; //new shop after each game? _activePrice = StartingPrice; _refreshPriceText.text = _activePrice.ToString("F0") + " Credits"; }
void Awake() { _valueText = this.transform.GetChild(2).GetChild(0).GetComponent <TextMeshProUGUI>(); _skipButton = this.transform.GetChild(3).GetChild(0).GetComponent <Button>(); _stayButton = this.transform.GetChild(3).GetChild(1).GetComponent <Button>(); _mainCardBoard = this.transform.GetChild(0); _handCardBoard = this.transform.GetChild(1); _playerDeckMananger = GetComponent <PlayerDeckMananger_script>(); _playerDoneScreen = this.transform.GetChild(2).GetChild(3).gameObject; _uiManager = GameController.GetComponent <UIManager_script>(); _playerIndicator = _uiManager.PlayerIndicator[PlayerID]; }
void Awake() { _aiMananger = AiSelecter.GetComponent <AIMananger_script>(); _gameController = _aiMananger.AIBoard.GameController; _uiManager = _gameController.GetComponent <UIManager_script>(); _aiHolder = transform.GetChild(1); _aiImage = new List <Image>(); _aiImage.Add(_aiHolder.GetChild(0).GetChild(0).GetComponent <Image>()); _aiImage.Add(_aiHolder.GetChild(1).GetChild(0).GetComponent <Image>()); _aiImage.Add(_aiHolder.GetChild(2).GetChild(0).GetComponent <Image>()); _aiText = new List <TextMeshProUGUI>(); _aiText.Add(_aiHolder.GetChild(0).GetChild(1).GetComponent <TextMeshProUGUI>()); _aiText.Add(_aiHolder.GetChild(1).GetChild(1).GetComponent <TextMeshProUGUI>()); _aiText.Add(_aiHolder.GetChild(2).GetChild(1).GetComponent <TextMeshProUGUI>()); _uiManager.OpponentSelction.SetActive(false); _generateSelectionCards = _uiManager.CardSelectionScreen.GetComponent <GenerateSelectionCards_script>(); }