Пример #1
0
 static int AddCollider(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
         UnityEngine.GameObject o    = UILuaTools.AddCollider(arg0);
         ToLua.PushSealed(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #2
0
    static int GetComponentsInChildren(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 1)
            {
                UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
                UIPanel[] o = UILuaTools.GetComponentsInChildren(arg0);
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 2)
            {
                UILuaTools              obj  = (UILuaTools)ToLua.CheckObject <UILuaTools>(L, 1);
                System.Type             arg0 = ToLua.CheckMonoType(L, 2);
                UnityEngine.Component[] o    = obj.GetComponentsInChildren(arg0);
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 3)
            {
                UILuaTools              obj  = (UILuaTools)ToLua.CheckObject <UILuaTools>(L, 1);
                System.Type             arg0 = ToLua.CheckMonoType(L, 2);
                bool                    arg1 = LuaDLL.luaL_checkboolean(L, 3);
                UnityEngine.Component[] o    = obj.GetComponentsInChildren(arg0, arg1);
                ToLua.Push(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UILuaTools.GetComponentsInChildren"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Пример #3
0
 public string GetFuncName(string FuncName)
 {
     return(UILuaTools.GetFunName(FuncName) + "Click");
 }