Пример #1
0
        private void OnSliceOut(CItemRender item)
        {
            UILoopManager.ClearTimeout(doneKey);
            Hashtable hash = iTween.Hash("x", width, "time", fadeTime, "islocal", true);

            iTween.MoveTo(item.go, hash);
            deplayKeyList.Add(UILoopManager.SetTimeout <CItemRender, TweenAlpha>(OnMoveUp, fadeTime, item, null));
        }
Пример #2
0
        private void OnFadeOut(CItemRender item)
        {
            UILoopManager.ClearTimeout(doneKey);
            var tween = TweenAlpha.Begin(item.go, fadeTime, 0f);

            listAlpha.Add(tween);
            deplayKeyList.Add(UILoopManager.SetTimeout <CItemRender, TweenAlpha>(OnMoveUp, fadeTime, item, tween));
        }
Пример #3
0
 private void StopMove()
 {
     delList.Clear();
     if (_allItem != null)
     {
         for (int n = 0, len = _allItem.Count; n < len; n++)
         {
             CItemRender tempItem = _allItem[n];
             //tempItem.SetParent(firstItem.tran);
             iTween.Stop(tempItem.go);
         }
     }
     if (_itemPool != null)
     {
         for (int n = 0, len = _itemPool.Count; n < len; n++)
         {
             CItemRender tempItem = _itemPool[n];
             //tempItem.SetParent(firstItem.tran);
             iTween.Stop(tempItem.go);
         }
     }
     for (int i = 0, len = listAlpha.Count; i < len; i++)
     {
         if (listAlpha[i])
         {
             UnityEngine.Object.DestroyImmediate(listAlpha[i]);
         }
     }
     for (int r = 0, len = listAlpha.Count; r < len; r++)
     {
         UILoopManager.ClearTimeout(deplayKeyList[r]);
     }
     listAlpha.Clear();
     deplayKeyList.Clear();
     UILoopManager.ClearTimeout(doneKey);
 }