Пример #1
0
 private void updateItem(int index, GameObject item)
 {
     item.SetActive(index < m_Datas.Count);
     if (item.activeSelf)
     {
         UILoopItem lit = item.GetComponent <UILoopItem>();
         lit.UpdateItem(index, item);
         lit.Data(m_Datas[index]);
         if (selectedObject == m_Datas[index])
         {
             lit.SetSelected(true);
         }
         else
         {
             lit.SetSelected(false);
         }
         if (lit.GetComponent <Button>() != null && addClickEventList.IndexOf(lit.GetComponent <Button>()) < 0)
         {
             addClickEventList.Add(lit.GetComponent <Button>());
             lit.GetComponent <Button>().onClick.AddListener(
                 delegate(){
                 if (selectedItem != null && selectedItem != item.GetComponent <UILoopItem>())
                 {
                     selectedItem.SetSelected(false);
                 }
                 selectedItem   = item.GetComponent <UILoopItem>();
                 selectedObject = selectedItem.GetData();
                 selectedItem.SetSelected(true);
                 selectedItem.OnSelectedEventHandler();
             }
                 );
         }
     }
 }
Пример #2
0
 public void refreshWithoutPosChange()
 {
     for (int i = 0; i < m_InstantiateItems.Count; i++)
     {
         UILoopItem item = m_InstantiateItems[i].GetComponent <UILoopItem>();
         item.Data(item.GetData());
     }
 }
Пример #3
0
 private void OnSelectedEventHandler(UILoopItem item)
 {
     Debug.LogError("选择的单元数据为:" + item.GetData().ToString());
 }
Пример #4
0
 private void updateItem(int index, GameObject item)
 {
     item.SetActive(index < m_Datas.Count);
     if(item.activeSelf)
     {
         UILoopItem lit = item.GetComponent<UILoopItem>();
         lit.UpdateItem(index, item);
         lit.Data(m_Datas[index]);
         if (selectedObject == m_Datas[index])
         {
             lit.SetSelected(true);
         }
         else
         {
             lit.SetSelected(false);
         }
         if (lit.GetComponent<Button>() != null && onSelectedEvent != null && addClickEventList.IndexOf(lit.GetComponent<Button>()) < 0)
         {
             addClickEventList.Add(lit.GetComponent<Button>());
             lit.GetComponent<Button>().onClick.AddListener(delegate()
             {
                 if (onSelectedEvent != null)
                 {
                     if (selectedItem != null && selectedItem != item.GetComponent<UILoopItem>())
                     {
                         selectedItem.SetSelected(false);
                     }
                     selectedItem = item.GetComponent<UILoopItem>();
                     selectedObject = selectedItem.GetData();
                     selectedItem.SetSelected(true);
                     onSelectedEvent(selectedItem);
                 }
             });
         }
     }
 }