Пример #1
0
        public void ui_update_enemyRemainingText()
        {
            global.currentGameType = "Shooter";
            canvas.toggleUI(true);
            canvas.toggleFireballPanel(true);
            global.Stage            = 9;
            global.EnemiesRemaining = 5;
            global.updateRemainingEnemiesText();
            Text enemiesRemainingText = GameObject.Find("EnemyRemainingText").GetComponent <Text>();

            Assert.AreEqual((global.Stage - global.EnemiesRemaining) + " / " + global.Stage, enemiesRemainingText.text);

            global.currentGameType = "Fighter";
            global.updateRemainingEnemiesText();
            Assert.AreEqual("1", enemiesRemainingText.text); //In Fighter Game, there is only one enemy at every stage
        }