Пример #1
0
    public void Load(byte[] bytes)
    {
        m_stateUIDic = new Dictionary <string, List <UILoadInfo> >();
        m_UILoadDic  = new Dictionary <int, UILoadInfo>();
        BinaryHelper helper = new BinaryHelper(bytes);
        int          length = helper.ReadInt();

        for (int index = 0; index < length; ++index)
        {
            UILoadInfo info = new UILoadInfo();
            info.Load(helper);
            m_UILoadDic.Add(info.UIID, info);

            if (m_stateUIDic.ContainsKey(info.UIStateStr))
            {
                m_stateUIDic[info.UIStateStr].Add(info);
            }
            else
            {
                List <UILoadInfo> tmpUILoadInfoList = new List <UILoadInfo>();
                tmpUILoadInfoList.Add(info);
                m_stateUIDic.Add(info.UIStateStr, tmpUILoadInfoList);
            }
        }
    }
Пример #2
0
    //
    //     public void Notify(string name)
    //     {
    //         UIWindow ;
    //         MainUIManager.Singleton.ChangeUI(UIWindow)
    //             UIWindow.showwindow()
    //                 if (IsLoaded<UITeam>())
    //                 {
    //                     tmpCurUI = UITeam.GetInstance();
    //                     tmpCurUI.HideWindow();
    //                 }
    //                 else
    //                 {
    //                     tmpCurUI = UITeam.GetInstance();
    //                 }

    //     }

    //----------------------------------------UI界面的转换--------------------------------------
    public bool ChangeUI(UIWindow wnd)
    {
        //判断是否是连续按同一个界面
        if (mCurUIName == wnd.ToString())
        {
            return(false);
        }
        UILoadInfo tmpWndInfo = GameTable.UILoadInfoTableAsset.Lookup_UI(mCurStateStr, wnd.ToString());

        if ((ENUIWindowLevel)tmpWndInfo.UIWndType == ENUIWindowLevel.enTrough)
        {
            return(true);
        }

        if (((ENUIWindowLevel)tmpWndInfo.UIWndType == ENUIWindowLevel.enRoot && mCurRootUIName != wnd.ToString()) || wnd.m_castRootAble)
        {
            if (ChangeUIByRoot(wnd))
            {
                return(true);
            }
        }
        else
        {
            if (ChangeUIByLevel(wnd))
            {
                return(true);
            }
        }
        return(false);
    }
Пример #3
0
    public bool ChangeUIByLevel(UIWindow wnd)
    {
        if (mCurUIName == wnd.ToString())
        {
            return(false);
        }

        bool       tmpContain = mWndList.Contains(wnd.ToString());
        UILoadInfo WndInfo    = GameTable.UILoadInfoTableAsset.Lookup_UI(mCurStateStr, wnd.ToString());

        if (WndInfo.IsHideOther)
        {
            if (!HideCurWndList(false))
            {
                return(false);
            }
        }
        else
        {
            for (int i = 0; i < mWndList.Count; i++)
            {
                UIWindow tmpWnd = GetCurUIWindow(mWndList[i]);
                if (tmpWnd == null)
                {
                    continue;
                }
                UILoadInfo tmpWndInfo = GameTable.UILoadInfoTableAsset.Lookup_UI(mCurStateStr, tmpWnd.ToString());
                if (tmpWndInfo.UIWndLvl >= WndInfo.UIWndLvl)
                {
                    HideUIWnd(mWndList[i], false);
                }
            }
        }
        if (tmpContain)
        {
//             int tmpCurWndIndex = mWndList.FindIndex(s => s == wnd.ToString());
//             for (int i = tmpCurWndIndex; i < mWndList.Count; i++)
//             {
//                 HideUIWnd(mWndList[i]);
//             }
//            mWndList.Add(wnd.ToString());
            mCurUIName = wnd.ToString();
            return(true);
        }
        else
        {
            mWndList.Add(wnd.ToString());
            mCurUIName = wnd.ToString();
            return(true);
        }
//        return false;
    }
Пример #4
0
    public bool HideUIWnd(string uiStr, bool rootSwitch = false)
    {
        UIWindow tmpWnd = GetCurUIWindow(uiStr);

        if (tmpWnd == null)
        {
            Debug.Log("The UIWindow is NULL" + uiStr);
            return(false);
        }
        if (tmpWnd.IsVisiable())
        {
            bool       hideSuccess = true;
            UILoadInfo tmpWndInfo  = GameTable.UILoadInfoTableAsset.Lookup_UI(mCurStateStr, uiStr);
            switch ((ENOnLeaveType)tmpWndInfo.OnLeaveType)
            {
            case ENOnLeaveType.enNone:
                tmpWnd.OnLeave();
                break;

            case ENOnLeaveType.enAll:
                if (!tmpWnd.OnLeave())
                {
                    hideSuccess = false;
                }
                break;

            case ENOnLeaveType.enRoot:
                if (rootSwitch)
                {
                    if (!tmpWnd.OnLeave())
                    {
                        hideSuccess = false;
                    }
                }
                break;
            }
            if (hideSuccess)
            {
                tmpWnd.HideWindow();
            }
            else
            {
                tmpWnd.ShowWindow();
                mCurUIName = tmpWnd.ToString();
                return(false);
            }
        }
        return(true);
    }
Пример #5
0
    public UILoadInfo Lookup_UI(string uiStateStr, string uiStr)
    {
        List <UILoadInfo> uiInfoList = new List <UILoadInfo>();
        UILoadInfo        info       = null;

        if (m_stateUIDic.TryGetValue(uiStateStr, out uiInfoList))
        {
            foreach (var item in uiInfoList)
            {
                if (item.UINameStr == uiStr)
                {
                    info = item;
                }
            }
        }
        return(info);
    }