public void UpdateWithCreatedLink(MagicCircleLinks mcl) { GameObject obj = (GameObject)Instantiate(uiLinkPrefab, UiBoard); UILineRender uiLine = obj.GetComponent <UILineRender>(); uiLine.linkedLink = mcl; uiLine.mcmm = this; uiLine.points.Clear(); Vector3 offset = (mcl.GetLinkType() == LinkTypes.Transition ? Vector3.up * 5f : Vector3.zero); for (int i = 0; i < uiSpellNodeList.Count; i++) { if (uiSpellNodeList[i].linkedSpellNode == mcl.source) { uiLine.AddReference(uiSpellNodeList[i], offset); break; } } for (int i = 0; i < uiSpellNodeList.Count; i++) { if (uiSpellNodeList[i].linkedSpellNode == mcl.destination) { uiLine.AddReference(uiSpellNodeList[i], offset); break; } } // uiLine.AddReference( selectedUISN ); uiLinkList.Add(uiLine); uiLine.deleteOnNoSource = true; }
public void UpdateRightClickMenuWithLink(UILineRender uiln) { if (uiln != null) { rcm.ActivateIndex((int)ModifyableUITypes.Link); } selectedLink = uiln; }
public void DeselectAll() { if (selectionMode == SelectionMode.TransitionLink || selectionMode == SelectionMode.DataLink) { selectedLink.deleteOnNoSource = true; } selectedSpellNode = null; selectedLink = null; selectionMode = SelectionMode.None; }
public void UpdateSelectedLink(UILineRender uilr) { if (selectionMode == SelectionMode.None) { mostRecentlySelected = ModifyableUITypes.Link; print("Updating the selected link"); selectedLink = uilr; UpdateDetailsPanel(((int)MagicCircleType.END) + ((int)selectedLink.linkedLink.GetLinkType())); UpdateLinkText(); } }
public void SetLinkMode(int link) { Debug.Log("Setting link mode to " + link); switch ((LinkTypes)link) { case LinkTypes.Transition: { selectionMode = SelectionMode.TransitionLink; GameObject obj = (GameObject)Instantiate(uiLinkPrefab, UiBoard); UILineRender uiLine = obj.GetComponent <UILineRender>(); uiLine.points.Clear(); uiLine.AddReference(selectedUISN); uiLine.AddPoint(Input.mousePosition); uiLinkList.Add(uiLine); selectedLink = uiLine; break; } case LinkTypes.Data: { selectionMode = SelectionMode.DataLink; GameObject obj = (GameObject)Instantiate(uiLinkPrefab, UiBoard); UILineRender uiLine = obj.GetComponent <UILineRender>(); uiLine.points.Clear(); uiLine.AddReference(selectedUISN); uiLine.AddPoint(Input.mousePosition); uiLinkList.Add(uiLine); selectedLink = uiLine; break; } default: { Debug.LogWarning(" SetLinkMode link type not implemented "); return; } } }