Пример #1
0
 private void LoadLifeBar()
 {
     GameObject _go = ResourceManager.Instance.LoadNewPrefab("UILifeBar2",UIMgr.Instance.GetLayer(UIMgr.Layer.layer2));
     _go.name = "UILifeBar_" + Enity.GetProperty("name");
     barTransfrom = _go.transform as RectTransform;
     _uilifeBar = barTransfrom.GetComponent<UILifeBar2>();
     if(_uilifeBar == null)
     {
         _uilifeBar = barTransfrom.gameObject.AddComponent<UILifeBar2>();
     }
     _uilifeBar._camera = Enity.GetProperty("camera") as Camera;
     _uilifeBar._actor = Enity.Transform;
 }
Пример #2
0
        private void LoadLifeBar()
        {
            GameObject _go = ResourceManager.Instance.LoadNewPrefab("UILifeBar2", UIMgr.Instance.GetLayer(UIMgr.Layer.layer2));

            _go.name     = "UILifeBar_" + Enity.GetProperty("name");
            barTransfrom = _go.transform as RectTransform;
            _uilifeBar   = barTransfrom.GetComponent <UILifeBar2>();
            if (_uilifeBar == null)
            {
                _uilifeBar = barTransfrom.gameObject.AddComponent <UILifeBar2>();
            }
            _uilifeBar._camera = Enity.GetProperty("camera") as Camera;
            _uilifeBar._actor  = Enity.Transform;
        }