public GameObject Get(Vector3 myDir, float x = 1f, float y = 1f) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Expected O, but got Unknown //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Expected O, but got Unknown Transform val = this.get_transform(); myDir = val.TransformDirection(myDir); Vector3 center = GetCenter(this.get_gameObject()); float num = 3.40282347E+38f; GameObject result = null; for (int i = 0; i < list.size; i++) { UIKeyNavigation uIKeyNavigation = list[i]; if (!(uIKeyNavigation == this) && uIKeyNavigation.constraint != Constraint.Explicit && uIKeyNavigation.isColliderEnabled) { UIWidget component = uIKeyNavigation.GetComponent <UIWidget>(); if (!(component != null) || component.alpha != 0f) { Vector3 val2 = GetCenter(uIKeyNavigation.get_gameObject()) - center; float num2 = Vector3.Dot(myDir, val2.get_normalized()); if (!(num2 < 0.707f)) { val2 = val.InverseTransformDirection(val2); val2.x *= x; val2.y *= y; float sqrMagnitude = val2.get_sqrMagnitude(); if (!(sqrMagnitude > num)) { result = uIKeyNavigation.get_gameObject(); num = sqrMagnitude; } } } } } return(result); }
protected GameObject Get(Vector3 myDir, bool horizontal) { Transform transform = base.get_transform(); myDir = transform.TransformDirection(myDir); Vector3 center = UIKeyNavigation.GetCenter(base.get_gameObject()); float num = 3.40282347E+38f; GameObject result = null; for (int i = 0; i < UIKeyNavigation.list.size; i++) { UIKeyNavigation uIKeyNavigation = UIKeyNavigation.list[i]; if (!(uIKeyNavigation == this)) { UIButton component = uIKeyNavigation.GetComponent <UIButton>(); if (!(component != null) || component.isEnabled) { Vector3 vector = UIKeyNavigation.GetCenter(uIKeyNavigation.get_gameObject()) - center; float num2 = Vector3.Dot(myDir, vector.get_normalized()); if (num2 >= 0.707f) { vector = transform.InverseTransformDirection(vector); if (horizontal) { vector.y *= 2f; } else { vector.x *= 2f; } float sqrMagnitude = vector.get_sqrMagnitude(); if (sqrMagnitude <= num) { result = uIKeyNavigation.get_gameObject(); num = sqrMagnitude; } } } } } return(result); }