void Start() { _instance = this; temp = new UIItemsMatrix(); // Debug.Log ("Start"); // (temp.itemMatrix [0] as RowItems<UIButton>).items [1].state = UIButtonColor.State.Hover; temp.LightItem(UIItemsState.Hover); TargetCamera = GameObject.Find("FPSController/Main Camera").transform; // Debug.Log (HighestAngle + " " + LowestAngle); }
public UIItemsMatrix() { instance = this; itemMatrix = new ArrayList(); x = 0; GameObject[] GirdBtns = DownPanelControl._instance.ShowGridBtnObjs.ToArray(); ButtomDownUI = new RowItems <UIButton> (true, GirdBtns.Length); UpdateButtomDownUI(); AddUI(ButtomDownUI); ButtomUpUI = new RowItems <UIButton> (true, 4); AddUI(ButtomUpUI); ButtomUpUI.items [0] = GameObject.Find("UpperPanel/1Btn").GetComponent <UIButton>(); ButtomUpUI.items [1] = GameObject.Find("UpperPanel/1Btn (1)").GetComponent <UIButton>(); ButtomUpUI.items [2] = GameObject.Find("UpperPanel/1Btn (2)").GetComponent <UIButton>(); ButtomUpUI.items [3] = GameObject.Find("UpperPanel/1Btn (3)").GetComponent <UIButton>(); }