void Update() { Player player = Utils.ClientLocalPlayer(); if (!player) { return; } // hotkey (not while typing in chat, etc.) if (Input.GetKeyDown(hotKey) && !UIUtils.AnyInputActive()) { panel.SetActive(!panel.activeSelf); } // only update the panel if it's active if (panel.activeSelf) { // instantiate/destroy enough category slots UIUtils.BalancePrefabs(categorySlotPrefab.gameObject, player.itemMallCategories.Length, categoryContent); // refresh all category buttons for (int i = 0; i < player.itemMallCategories.Length; ++i) { Button button = categoryContent.GetChild(i).GetComponent <Button>(); button.interactable = i != currentCategory; button.GetComponentInChildren <Text>().text = player.itemMallCategories[i].category; int icopy = i; // needed for lambdas, otherwise i is Count button.onClick.SetListener(() => { // set new category and then scroll to the top again currentCategory = icopy; ScrollToBeginning(); }); } if (player.itemMallCategories.Length > 0) { // instantiate/destroy enough item slots for that category ScriptableItem[] items = player.itemMallCategories[currentCategory].items; UIUtils.BalancePrefabs(itemSlotPrefab.gameObject, items.Length, itemContent); // refresh all items in that category for (int i = 0; i < items.Length; ++i) { UIItemMallSlot slot = itemContent.GetChild(i).GetComponent <UIItemMallSlot>(); ScriptableItem item = items[i]; // refresh item slot.tooltip.text = new Item(item).ToolTip(); slot.image.color = Color.white; slot.image.sprite = item.image; slot.nameText.text = item.name; slot.priceText.text = item.itemMallPrice.ToString(); slot.unlockButton.interactable = player.health > 0 && player.coins >= item.itemMallPrice; int icopy = i; // needed for lambdas, otherwise i is Count slot.unlockButton.onClick.SetListener(() => { player.CmdUnlockItem(currentCategory, icopy); inventoryPanel.SetActive(true); // better feedback }); } } // overview nameText.text = player.name; levelText.text = "Lv. " + player.level; currencyAmountText.text = player.coins.ToString(); buyButton.onClick.SetListener(() => { Application.OpenURL(buyUrl); }); couponInput.interactable = NetworkTime.time >= player.nextRiskyActionTime; couponButton.interactable = NetworkTime.time >= player.nextRiskyActionTime; couponButton.onClick.SetListener(() => { if (!Utils.IsNullOrWhiteSpace(couponInput.text)) { player.CmdEnterCoupon(couponInput.text); } couponInput.text = ""; }); } }
// Assign our componenet based on the slot type. private void LateUpdate() { player = Player.localPlayer; if (player != null) { switch (slotType) { case SlotType.Equipment: // refresh all int lastECount = 0; if (lastECount != player.equipment.Count) { for (int i = 0; i < player.equipment.Count; ++i) { lastECount = player.equipment.Count; if (player.equipment[i].amount > 0) { UIEquipment equipmentContents = gameObject.GetComponent <UIEquipment>(); UIUtils.BalancePrefabs(equipmentContents.slotPrefab.gameObject, player.equipment.Count, equipmentContents.content); if (equipmentContents.panel.activeSelf) { UIEquipmentSlot slot = equipmentContents.content.transform.GetChild(i).GetComponent <UIEquipmentSlot>(); raritySlot = slot.GetComponent <UCE_RaritySlot>(); tooltip = slot.tooltip; slot.dragAndDropable.name = i.ToString(); // drag and drop slot itemSlot = player.equipment[i]; SetRarityColor(itemSlot.item.data); } } else { UIEquipment equipmentContents = gameObject.GetComponent <UIEquipment>(); if (equipmentContents.panel.activeSelf) { UIEquipmentSlot slot = equipmentContents.content.transform.GetChild(i).GetComponent <UIEquipmentSlot>(); raritySlot = slot.GetComponent <UCE_RaritySlot>(); raritySlot.rarityOutline.color = Color.clear; } } } } break; case SlotType.Inventory: // refresh all int lastICount = 0; if (lastICount != player.inventory.Count) { for (int i = 0; i < player.inventory.Count; ++i) { lastICount = player.inventory.Count; if (player.inventory[i].amount > 0) { UIInventory inventoryContents = GetComponent <UIInventory>(); UIUtils.BalancePrefabs(inventoryContents.slotPrefab.gameObject, player.inventory.Count, inventoryContents.content); if (inventoryContents.panel.activeSelf) { UIInventorySlot slot = inventoryContents.content.transform.GetChild(i).GetComponent <UIInventorySlot>(); raritySlot = slot.GetComponent <UCE_RaritySlot>(); tooltip = slot.tooltip; slot.dragAndDropable.name = i.ToString(); // drag and drop slot itemSlot = player.inventory[i]; SetRarityColor(itemSlot.item.data); } } else { UIInventory inventoryContents = gameObject.GetComponent <UIInventory>(); if (inventoryContents.panel.activeSelf) { UIInventorySlot slot = inventoryContents.content.transform.GetChild(i).GetComponent <UIInventorySlot>(); raritySlot = slot.GetComponent <UCE_RaritySlot>(); raritySlot.rarityOutline.color = Color.clear; } } } } break; case SlotType.Loot: if (player.target != null && player.target.health <= 0) { UILoot lootContent = GetComponent <UILoot>(); List <ItemSlot> items = player.target.inventory.Where(slot => slot.amount > 0).ToList(); UIUtils.BalancePrefabs(lootContent.itemSlotPrefab.gameObject, items.Count, lootContent.content); // refresh all valid items for (int i = 0; i < items.Count; ++i) { UILootSlot slot = lootContent.content.GetChild(i).GetComponent <UILootSlot>(); slot.dragAndDropable.name = i.ToString(); // drag and drop index int itemIndex = player.target.inventory.FindIndex( // note: .Equals because name AND dynamic variables matter (petLevel etc.) itemSlot => itemSlot.amount > 0 && itemSlot.item.Equals(items[i].item) ); // refresh raritySlot = slot.GetComponent <UCE_RaritySlot>(); tooltip = slot.tooltip; slot.dragAndDropable.name = i.ToString(); // drag and drop slot itemSlot = items[i]; SetRarityColor(itemSlot.item.data); } } break; case SlotType.PlayerTrade: if (player.state == "TRADING") { Player other = (Player)player.target; int lastPTYCount = 0; if (lastPTYCount != player.tradeOfferItems.Count) { for (int i = 0; i < player.tradeOfferItems.Count; ++i) { lastPTYCount = player.tradeOfferItems.Count; UIPlayerTrading tradeContents = GetComponent <UIPlayerTrading>(); UIUtils.BalancePrefabs(tradeContents.slotPrefab.gameObject, player.tradeOfferItems.Count, tradeContents.myContent); if (tradeContents.panel.activeSelf) { UIPlayerTradingSlot slot = tradeContents.myContent.transform.GetChild(i).GetComponent <UIPlayerTradingSlot>(); if (slot.amountText.text != "0") { raritySlot = slot.GetComponent <UCE_RaritySlot>(); tooltip = slot.tooltip; slot.dragAndDropable.name = i.ToString(); // drag and drop slot int inventoryIndex = player.tradeOfferItems[i]; itemSlot = player.inventory[inventoryIndex]; SetRarityColor(itemSlot.item.data); } else { raritySlot = slot.GetComponent <UCE_RaritySlot>(); raritySlot.rarityOutline.color = Color.clear; } } } } int lastPTOCount = 0; if (lastPTOCount != other.tradeOfferItems.Count) { for (int i = 0; i < other.tradeOfferItems.Count; ++i) { lastPTOCount = other.tradeOfferItems.Count; UIPlayerTrading tradeContents = GetComponent <UIPlayerTrading>(); UIUtils.BalancePrefabs(tradeContents.slotPrefab.gameObject, other.tradeOfferItems.Count, tradeContents.otherContent); if (tradeContents.panel.activeSelf) { UIPlayerTradingSlot slot = tradeContents.otherContent.transform.GetChild(i).GetComponent <UIPlayerTradingSlot>(); if (slot.amountText.text != "0") { raritySlot = slot.GetComponent <UCE_RaritySlot>(); tooltip = slot.tooltip; slot.dragAndDropable.name = i.ToString(); // drag and drop slot int inventoryIndex = other.tradeOfferItems[i]; itemSlot = other.inventory[inventoryIndex]; SetRarityColor(itemSlot.item.data); } else { raritySlot = slot.GetComponent <UCE_RaritySlot>(); raritySlot.rarityOutline.color = Color.clear; } } } } } break; case SlotType.NpcTrade: if (player.target is Npc) { Npc npc = (Npc)player.target; #if _iMMONPCSHOP UCE_UI_NpcShop shopContents = GetComponent <UCE_UI_NpcShop>(); if (shopContents.panel.activeSelf) { ScriptableItem[] items = npc.saleItems.Where(x => x.itemCategory == shopContents.currentCategory || shopContents.currentCategory == "").ToArray(); UIUtils.BalancePrefabs(shopContents.itemSlotPrefab.gameObject, items.Length, shopContents.itemContent); int lastIMCount = 0; string currentPage = ""; if (lastIMCount != items.Length || currentPage != shopContents.currentCategory) { for (int i = 0; i < items.Length; ++i) { lastIMCount = items.Length; currentPage = shopContents.currentCategory; UCE_UI_NpcShopSlot slot = shopContents.itemContent.GetChild(i).GetComponent <UCE_UI_NpcShopSlot>(); raritySlot = slot.GetComponent <UCE_RaritySlot>(); tooltip = slot.tooltip; scriptItem = items[i]; SetRarityColor(scriptItem); } } } #else int lastNTCount = 0; if (lastNTCount != npc.saleItems.Length) { for (int i = 0; i < npc.saleItems.Length; ++i) { lastNTCount = npc.saleItems.Length; UINpcTrading npcContents = GetComponent <UINpcTrading>(); UIUtils.BalancePrefabs(npcContents.slotPrefab.gameObject, npc.saleItems.Length, npcContents.content); if (npcContents.panel.activeSelf) { UINpcTradingSlot slot = npcContents.content.transform.GetChild(i).GetComponent <UINpcTradingSlot>(); raritySlot = slot.GetComponent <UCE_RaritySlot>(); tooltip = slot.tooltip; scriptItem = npc.saleItems[i]; SetRarityColor(scriptItem); } } } #endif } break; case SlotType.ItemMall: UIItemMall mallContents = GetComponent <UIItemMall>(); if (mallContents.panel.activeSelf) { ScriptableItem[] items = player.itemMallCategories[mallContents.currentCategory].items; UIUtils.BalancePrefabs(mallContents.itemSlotPrefab.gameObject, items.Length, mallContents.itemContent); int lastIMCount = 0; int currentPage = 0; if (lastIMCount != items.Length || currentPage != mallContents.currentCategory) { for (int i = 0; i < items.Length; ++i) { lastIMCount = items.Length; currentPage = mallContents.currentCategory; UIItemMallSlot slot = mallContents.itemContent.GetChild(i).GetComponent <UIItemMallSlot>(); raritySlot = slot.GetComponent <UCE_RaritySlot>(); tooltip = slot.tooltip; scriptItem = items[i]; SetRarityColor(scriptItem); } } } break; case SlotType.Crafting: UICrafting craftContents = GetComponent <UICrafting>(); UIUtils.BalancePrefabs(craftContents.ingredientSlotPrefab.gameObject, player.craftingIndices.Count, craftContents.ingredientContent); if (craftContents.panel.activeSelf) { int lastCCount = 0; if (lastCCount != player.craftingIndices.Count) { for (int i = 0; i < player.craftingIndices.Count; ++i) { lastCCount = player.craftingIndices.Count; UICraftingIngredientSlot slot = craftContents.ingredientContent.GetChild(i).GetComponent <UICraftingIngredientSlot>(); if (player.craftingIndices[i] != -1) { int itemIndex = player.craftingIndices[i]; raritySlot = slot.GetComponent <UCE_RaritySlot>(); tooltip = slot.tooltip; itemSlot = player.inventory[itemIndex]; SetRarityColor(itemSlot.item.data); } else { raritySlot = slot.GetComponent <UCE_RaritySlot>(); raritySlot.rarityOutline.color = Color.clear; } } } } break; } } }