private void HandleInviteAccept(UIInvate invite) { if (invates.Contains(invite)) { invates.Remove(invite); Destroy(invite.gameObject); } }
private void HandleRoomInvate(string friend, string room) { print("Room invate for" + friend + "in room" + room); UIInvate uiInvate = Instantiate(uiInvatePrefab, inviteContainer); uiInvate.Initialize(friend, room); //contentRect.sizeDelta += increaseSize; invates.Add(uiInvate); }