Пример #1
0
        protected override void InitUI(UIWidget layout)
        {
            UITransformFieldWidget transform = new UITransformFieldWidget("GameObject", _transform);

            transform.OnValueChanged = (object value) => {
                _transform = (Transform)value;
            };
            layout.Add(transform);


            UIIntFieldWidget width = new UIIntFieldWidget("width", _width);

            width.OnValueChanged = (object value) => {
                _width = (int)value;
            };
            layout.Add(width);

            UIIntFieldWidget height = new UIIntFieldWidget("height", _height);

            height.OnValueChanged = (object value) =>
            {
                _height = (int)value;
            };
            layout.Add(height);

            UIIntSlideFieldWidget count = new UIIntSlideFieldWidget("count", _count);

            count.MinValue       = 1;
            count.MaxValue       = 100;
            count.OnValueChanged = (object value) =>
            {
                _count = (int)value;
            };
            layout.Add(count);

            GUIButton btn = new GUIButton();

            btn.Text           = "Create";
            btn.TriggerHandler = (Widget w) =>
            {
                CreateGameObject();
            };
            layout.Add(btn);
        }
Пример #2
0
        protected override void InitUI(UIWidget layout)
        {
            EditorVerticalLayout vLayout = new EditorVerticalLayout();

            layout.Add(vLayout);

            UIIntPopupFieldWidget textureType = new UIIntPopupFieldWidget("Texture Type", setting.textureType);

            textureType.Describes      = TextureTypeString;
            textureType.Indexs         = TextureIntArray;
            textureType.OnValueChanged = (object value) =>
            {
                setting.textureType = (TextureImporterType)value;
            };
            vLayout.Add(textureType);

            UIIntPopupFieldWidget spriteMode = new UIIntPopupFieldWidget("Sprite Mode", setting.spriteMode);

            spriteMode.Describes      = SpriteModeString;
            spriteMode.Indexs         = IntArray;
            spriteMode.OnValueChanged = (object value) =>
            {
                setting.spriteMode = (SpriteImportMode)value;
            };
            vLayout.Add(spriteMode);


            UIBooleanFieldWidget sRGGUITexture = new UIBooleanFieldWidget("sRGGUITexture", setting.sRGGUITexture);

            sRGGUITexture.OnValueChanged = (object value) =>
            {
                setting.sRGGUITexture = (bool)value;
            };
            vLayout.Add(sRGGUITexture);

            UIIntPopupFieldWidget alphaSource = new UIIntPopupFieldWidget("Alpha Source", setting.alphaSource);

            alphaSource.Describes      = AlphaSourceString;
            alphaSource.Indexs         = IntArray;
            alphaSource.OnValueChanged = (object value) =>
            {
                setting.alphaSource = (TextureImporterAlphaSource)value;
            };
            vLayout.Add(alphaSource);

            UIBooleanFieldWidget alphaIsTransparency = new UIBooleanFieldWidget("Alpha Is Transparency", setting.alphaIsTransparency);

            alphaIsTransparency.OnValueChanged = (object value) =>
            {
                setting.alphaIsTransparency = (bool)value;
            };
            vLayout.Add(alphaIsTransparency);

            UIIntPopupFieldWidget filterMode = new UIIntPopupFieldWidget("Filter Mode", setting.filterMode);

            filterMode.Describes      = FilterModeString;
            filterMode.Indexs         = IntArray;
            filterMode.OnValueChanged = (object value) =>
            {
                setting.filterMode = (FilterMode)value;
            };
            vLayout.Add(filterMode);

            UIIntPopupFieldWidget wrapMode = new UIIntPopupFieldWidget("Wrap Mode", setting.wrapMode);

            wrapMode.Describes      = WrapModeString;
            wrapMode.Indexs         = IntArray;
            wrapMode.OnValueChanged = (object value) =>
            {
                setting.wrapMode = (TextureWrapMode)value;
            };
            vLayout.Add(wrapMode);


            UIIntSlideFieldWidget anisoLevel = new UIIntSlideFieldWidget("Aniso Level", setting.anisoLevel);

            anisoLevel.MinValue       = 0;
            anisoLevel.MaxValue       = 9;
            anisoLevel.OnValueChanged = (object value) =>
            {
                setting.anisoLevel = (int)value;
            };
            vLayout.Add(anisoLevel);

            UIIntPopupFieldWidget maxTextureSize = new UIIntPopupFieldWidget("Max Size", setting.maxTextureSize);

            maxTextureSize.Describes      = MaxSizeString;
            maxTextureSize.Indexs         = SizeIntArray;
            maxTextureSize.OnValueChanged = (object value) =>
            {
                setting.maxTextureSize = (int)value;
            };
            vLayout.Add(maxTextureSize);

            UIIntPopupFieldWidget textureCompression = new UIIntPopupFieldWidget("Texture Compression", setting.textureCompression);

            textureCompression.Describes      = FormatString;
            textureCompression.Indexs         = IntArray;
            textureCompression.OnValueChanged = (object value) =>
            {
                setting.textureCompression = (TextureImporterCompression)value;
            };
            vLayout.Add(maxTextureSize);

            EditorHorizontalLine line = new EditorHorizontalLine();

            vLayout.Add(line);

            GUIButton btn = new GUIButton();

            btn.Text           = "Format";
            btn.TriggerHandler = (Widget w) =>
            {
                FormatTextures();
            };
            vLayout.Add(btn);
        }