Пример #1
0
    public void Show(string pText, float pDuration = 3)
    {
        if (game.GameEnd.GameEnded)
        {
            //Debug.Log("Dont show message after game ended");
            return;
        }

        //Debug.Log("Show " + pText);
        UIInfoMessage msgInstance = InstanceFactory
                                    .Instantiate(infoMessagePrefab.gameObject).GetComponent <UIInfoMessage>();

        msgInstance.Show(pText, pDuration);
    }