protected override void Start() { base.Start(); HPMax = level * addHP + baseHP; ATK = level * addATK + baseATK; DEF = level * addDEF + baseDEF; HP = HPMax; if (HP == 0) { HP = level * 100; } positionStart = new Vector3(transform.position.x, transform.position.y, transform.position.z); if (nowState != ActionState.locked) { nowState = ActionState.notFoundPlayer; } timer = 0f; moveForward = new Vector2(transform.forward.x, transform.forward.z); //HPbar hpBarManagerUI = UIHpBarManager._instance; hpBar = hpBarManagerUI.CreateHpBar(transform.Find("HpBarPoint").gameObject); hpSlider = hpBar.transform.GetComponentInChildren<UISlider>(); charaController = this.GetComponent<CharacterController>(); }
// Use this for initialization void Start() { _instance = this; }