//private void SetupAvailableUnits() { // float availableSoldierImageWidth = _availableSoldierInfo.Button.image.rectTransform.rect.width; // EUnitKey[] units = Global.Instance.Player.City.AvailableUnits.ToArray(); // _availableSoldiers = new BaseSoldierData[units.Length]; // for (int i = 0; i < units.Length; i++) { // _availableSoldiers[i] = UnitsConfig.Instance.GetSoldierData(units[i]); // } // _availableSoldiersInfo = new UIBattleSetupUnitInfo[_availableSoldiers.Length]; // _availableSoldiersInfo[0] = _availableSoldierInfo; // for (int i = 0; i < _availableSoldiers.Length; i++) { // if (i > 0) { // _availableSoldiersInfo[i] = (GameObject.Instantiate(_availableSoldierInfo.gameObject) as GameObject).GetComponent<UIBattleSetupUnitInfo>(); // _availableSoldiersInfo[i].transform.SetParent(_availableSoldierInfo.transform.parent, false); // _availableSoldiersInfo[i].gameObject.GetComponent<RectTransform>().anchoredPosition = _availableSoldierInfo.gameObject.GetComponent<RectTransform>().anchoredPosition + new Vector2(i * (availableSoldierImageWidth + _offsetImageAvailableSoldiersX), 0f); // } // int iTmp = i; //some spike: without this array.Length is passed to listener // _availableSoldiersInfo[i].Button.onClick.AddListener(() => { HireSoldier(iTmp); }); // _availableSoldiersInfo[i].LblLeadershipCost.text = _availableSoldiers[i].LeadershipCost.ToString(); // Image soldierIcon = _availableSoldiersInfo[i].Button.image; // Sprite enemyIconResource = UIResourcesManager.Instance.GetResource<Sprite>(GameConstants.Paths.GetUnitIconResourcePath(_availableSoldiers[i].IconName)); // if (enemyIconResource != null) // { // soldierIcon.sprite = enemyIconResource; // } // } //} void SetupCurrentHero() { BaseHero hero = Global.Instance.Player.Heroes.Current; if (_heroCard != null) { UIHeroCard heroCard = _heroCard.GetComponent <UIHeroCard>(); heroCard.UnitKey = hero.Data.Key; } _txtHeroName.text = hero.Data.PrefabName; _txtLevel.text = hero.Level.ToString(); _txtHealth.text = hero.HealthPoints.ToString(); _txtDamage.text = hero.Damage.ToString(); _txtLeadership.text = hero.Leadership.ToString(); _txtSkills.text = hero.ActiveSkills.ActiveSkills.Count.ToString(); _slotManager.SetHeroTemplate(); //MultiImageButton multiButton = _imgCurrrentSoldier.GetComponent<MultiImageButton>() //_imgCurrrentSoldier.enabled = false; }
private void SetupEnemies(MissionData md) { float enemyImageWidth = _iconEnemy.UnitBG.transform.GetComponent <RectTransform>().rect.width; List <EUnitKey> unitKeys = new List <EUnitKey>(); MissionMapData mmd = null; for (int i = 0; i < md.MapsCount; i++) { mmd = md.GetMap(i); for (int j = 0; j < mmd.Units.Length; j++) { if (unitKeys.IndexOf(mmd.Units[j]) == -1) { unitKeys.Add(mmd.Units[j]); } } } EUnitKey firstEnemy = unitKeys[0]; UIHeroCard enemyCard = _enemyCard.GetComponent <UIHeroCard>(); enemyCard.UnitKey = firstEnemy; //_enemies = unitKeys.ToArray(); //_enemyIcons = new UIBattlePreviewUnitInfo[_enemies.Length]; //_enemyIcons[0] = _iconEnemy; //for (int i = 0; i < _enemies.Length; i++) //{ // if (i > 0) // { // _enemyIcons[i] = (GameObject.Instantiate(_iconEnemy.gameObject) as GameObject).GetComponent<UIBattlePreviewUnitInfo>(); // _enemyIcons[i].transform.SetParent(_iconEnemy.transform.parent, false); // _enemyIcons[i].UnitBG.rectTransform.anchoredPosition = _iconEnemy.UnitBG.rectTransform.anchoredPosition + new Vector2(i * (enemyImageWidth + _offsetImageEnemy), 0f); // } // _enemyIcons[i].Setup(_enemies[i]); //} }