void Awake () { // animator = gameObject.GetComponent<Animator>(); m_animation = gameObject.GetComponent<Animation> (); m_curAnim = ""; // SkillNum = Skills.Length; Guid = Game.GetInstance().actorGuid++; string guidStr = Guid.ToString (); m_damageNum = gameObject.AddMissingComponent<UIDamageNum>(); m_healNum = gameObject.AddMissingComponent<UIHealNum>(); m_originPosition = transform.position; m_targetPosition = m_originPosition; m_originRotation = transform.rotation; m_targetRotation = m_originRotation; m_fMoveSpeed = 0; m_fTurnSpeed = 0; m_bResetRotationAfter = false; m_bMoving = false; m_bIsBeCatch = false; m_hurtEff = new List<GameObject>(); }
protected NormalActor() { name = ""; icon = ""; m_master = null; m_target = null; Skills = null; SkillJson = null; m_damageNum = null; m_healNum = null; m_hurtEff = null; }