protected virtual void findObject() { _btnBack = FindGameObject(_rootPathName + "/button_back"); _titleBg = FindGameObject(_rootPathName + "/titleBg"); _titleLb = FindComponent <UILabel>(_rootPathName + "/titleBg/Label"); _titleBg.SetActive(false); _listBg = FindGameObject(_scrollPathName + "/content"); _scrollView = FindGameObject(_scrollPathName); _cellMgr = FindGameObject(_scrollPathName + "/content").GetComponent <UIGridCellMgr>(); _cellMgr.onShowItem = OnShowItem; _tabBg = FindGameObject(_rootPathName + "/tab_bg"); _tabCellPrefab = FindGameObject(_rootPathName + "/tabCell"); _tabButtons = new Transform[_tabNameList.Count]; for (int i = 0; i < _tabNameList.Count; i++) { GameObject tabObj = NGUITools.AddChild(_tabBg, _tabCellPrefab); tabObj.SetActive(true); tabObj.transform.Find("Label").GetComponent <UILabel>().text = _tabNameList[i]; ComponentData.Get(tabObj).Tag = i; _tabButtons[i] = tabObj.transform; UIEventListener.Get(tabObj).onClick = OnClickType; } }
static public int set_getCellRealSize(IntPtr l) { try { UIGridCellMgr self = (UIGridCellMgr)checkSelf(l); UIGridCellMgr.GetItemSize v; int op = LuaDelegation.checkDelegate(l, 2, out v); if (op == 0) { self.getCellRealSize = v; } else if (op == 1) { self.getCellRealSize += v; } else if (op == 2) { self.getCellRealSize -= v; } pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int ScrollCellToTop(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (matchType(l, argc, 2, typeof(UnityEngine.GameObject), typeof(int))) { UIGridCellMgr self = (UIGridCellMgr)checkSelf(l); UnityEngine.GameObject a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); self.ScrollCellToTop(a1, a2); pushValue(l, true); return(1); } else if (matchType(l, argc, 2, typeof(int), typeof(int))) { UIGridCellMgr self = (UIGridCellMgr)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); self.ScrollCellToTop(a1, a2); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int set_onHideItem(IntPtr l) { try { UIGridCellMgr self = (UIGridCellMgr)checkSelf(l); UIGridCellMgr.OnInitializeItem v; int op = LuaDelegation.checkDelegate(l, 2, out v); if (op == 0) { self.onHideItem = v; } else if (op == 1) { self.onHideItem += v; } else if (op == 2) { self.onHideItem -= v; } pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int UpdateCells(IntPtr l) { try { UIGridCellMgr self = (UIGridCellMgr)checkSelf(l); self.UpdateCells(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_CellCount(IntPtr l) { try { UIGridCellMgr self = (UIGridCellMgr)checkSelf(l); pushValue(l, true); pushValue(l, self.CellCount); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int DelteLastNode(IntPtr l) { try { UIGridCellMgr self = (UIGridCellMgr)checkSelf(l); self.DelteLastNode(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int RecoverSpawn(IntPtr l) { try { UIGridCellMgr self = (UIGridCellMgr)checkSelf(l); UnityEngine.GameObject a1; checkType(l, 2, out a1); self.RecoverSpawn(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_Grid(IntPtr l) { try { UIGridCellMgr self = (UIGridCellMgr)checkSelf(l); UIGrid v; checkType(l, 2, out v); self.Grid = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_Go(IntPtr l) { try { UIGridCellMgr self = (UIGridCellMgr)checkSelf(l); UnityEngine.GameObject v; checkType(l, 2, out v); self.Go = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_preloadAmount(IntPtr l) { try { UIGridCellMgr self = (UIGridCellMgr)checkSelf(l); System.Int32 v; checkType(l, 2, out v); self.preloadAmount = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
protected override void ReplaceAwake() { _ctrl = UIManager.GetControler <LoginInputController>(); winBg = FindGameObject("Container"); _phoneLoginContainer = FindGameObject("Container/phoneLoginContainer"); _nameLb = FindComponent <UIInput>("Container/phoneLoginContainer/name/nameLb"); _passWordLb = FindComponent <UIInput>("Container/phoneLoginContainer/passWord/passWordLb"); _btnPop = FindGameObject("Container/phoneLoginContainer/name/btnPop"); var registerBtn = FindGameObject("Container/phoneLoginContainer/registerBtn"); var btnForget = FindGameObject("Container/phoneLoginContainer/passWord/btnForget"); UIEventListener.Get(FindGameObject("Container/phoneLoginContainer/loginBtn")).onClick = OnLoginHandler; UIEventListener.Get(registerBtn).onClick = OnRegisterHandler; UIEventListener.Get(_btnPop).onClick = OnPopHandler; UIEventListener.Get(btnForget).onClick = OnForgetPassWardHandler; UIEventListener.Get(FindGameObject("Container/phoneLoginContainer/btnClose")).onClick = OnCloseHandler; _registerBindingCtrl = UIManager.GetControler <RegisterBindingController>(); _nameLb.defaultText = GameText.GetStr("login_name_default"); // _nameLb.onChdjipange = OnNameLbChangeHandler _nameLb.onChange.Add(new EventDelegate(OnNameLbChangeHandler)); _passWordLb.defaultText = GameText.GetStr("login_passWord_default"); _resetPassWordContainer = FindGameObject("Container/resetPassWord"); UIEventListener.Get(FindGameObject("Container/resetPassWord/btnClose")).onClick = OnCloseResetPassWordHandler; UIEventListener.Get(FindGameObject("Container/resetPassWord/btnSure")).onClick = OnResetPassWordSureHandler; _resetNameLb = FindComponent <UIInput>("Container/resetPassWord/name/nameLb"); _resetNewPassWordLb = FindComponent <UIInput>("Container/resetPassWord/newPassWord/nameLb"); _resetVerificationLb = FindComponent <UIInput>("Container/resetPassWord/verification/nameLb"); _getVerification = FindGameObject("Container/resetPassWord/verification/getVerification"); _getVerificationGray = FindGameObject("Container/resetPassWord/verification/getVerificationGray"); _getVerificationGrayLb = FindComponent <UILabel>("Container/resetPassWord/verification/getVerificationGray/Label"); UIEventListener.Get(_getVerification).onClick = OnToGetVerificationHandler; UIEventListener.Get(_getVerificationGray).onClick = OnToGetVerificationHandler; _resetNameLb.defaultText = GameText.GetStr("login_name_default"); _resetNewPassWordLb.defaultText = GameText.GetStr("reset_passWord_default"); _phonePopList = FindGameObject("Container/phoneLoginContainer/name/popList"); _phonePopListScrollView = FindComponent <UIScrollView>("Container/phoneLoginContainer/name/popList/ScrollView"); _phonePopListMgr = FindComponent <UIGridCellMgr>("Container/phoneLoginContainer/name/popList/ScrollView/Grid"); _phonePopListMgr.onShowItem = OnPopListShowViewItemShow; }
static public int ScrollToPosition(IntPtr l) { try { UIGridCellMgr self = (UIGridCellMgr)checkSelf(l); UnityEngine.Vector2 a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); self.ScrollToPosition(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
protected override void ReplaceAwake() { _container = FindGameObject("Container/right/ScrollView/Container"); _gridMgr = FindComponent <UIGridCellMgr>("Container/right/ScrollView/Container"); _center = FindTransform("Container/right/center"); _scrollView = FindComponent <UIScrollView>("Container/right/ScrollView"); _scrollPanel = _scrollView.transform.GetComponent <UIPanel>(); if (_scrollView != null) { if (_scrollPanel != null) { _scrollPanel.onClipMove += OnMoveUpdate; } _scrollView.onStoppedMoving += OnMoveStop; } }
static public int ScrollCellToIndex(IntPtr l) { try { UIGridCellMgr self = (UIGridCellMgr)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); System.Int32 a3; checkType(l, 4, out a3); self.ScrollCellToIndex(a1, a2, a3); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int NewCellsBox(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 2) { UIGridCellMgr self = (UIGridCellMgr)checkSelf(l); UnityEngine.GameObject a1; checkType(l, 2, out a1); var ret = self.NewCellsBox(a1); pushValue(l, true); pushValue(l, ret); return(2); } else if (argc == 4) { UIGridCellMgr self = (UIGridCellMgr)checkSelf(l); UnityEngine.GameObject a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); System.Int32 a3; checkType(l, 4, out a3); var ret = self.NewCellsBox(a1, a2, a3); pushValue(l, true); pushValue(l, ret); return(2); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }