public virtual void Reposition() { if (Application.isPlaying && !this.mInitDone && NGUITools.GetActive(base.gameObject)) { this.Init(); } if (this.sorted) { this.sorted = false; if (this.sorting == UIGrid.Sorting.None) { this.sorting = UIGrid.Sorting.Alphabetic; } NGUITools.SetDirty(this); } List <Transform> childList = this.GetChildList(); this.ResetPosition(childList); if (this.keepWithinPanel) { this.ConstrainWithinPanel(); } if (this.onReposition != null) { this.onReposition(); } }
public virtual void Reposition() { if (Application.isPlaying && !this.mInitDone && NGUITools.GetActive(this)) { this.mReposition = true; return; } if (this.sorted) { this.sorted = false; if (this.sorting == UIGrid.Sorting.None) { this.sorting = UIGrid.Sorting.Alphabetic; } NGUITools.SetDirty(this); } if (!this.mInitDone) { this.Init(); } BetterList <Transform> childList = this.GetChildList(); if (this.sorting != UIGrid.Sorting.None) { if (this.sorting == UIGrid.Sorting.Alphabetic) { childList.Sort(new BetterList <Transform> .CompareFunc(UIGrid.SortByName)); } else if (this.sorting == UIGrid.Sorting.Horizontal) { childList.Sort(new BetterList <Transform> .CompareFunc(UIGrid.SortHorizontal)); } else if (this.sorting == UIGrid.Sorting.Vertical) { childList.Sort(new BetterList <Transform> .CompareFunc(UIGrid.SortVertical)); } else if (this.onCustomSort != null) { childList.Sort(this.onCustomSort); } else { this.Sort(childList); } } this.ResetPosition(childList); if (this.keepWithinPanel) { this.ConstrainWithinPanel(); } if (this.onReposition != null) { this.onReposition(); } }
public override void OnInspectorGUI() { serializedObject.Update(); SerializedProperty sp = NGUIEditorTools.DrawProperty("Arrangement", serializedObject, "arrangement"); NGUIEditorTools.DrawProperty(" Cell Width", serializedObject, "cellWidth"); NGUIEditorTools.DrawProperty(" Cell Height", serializedObject, "cellHeight"); NGUIEditorTools.DrawProperty(" Scroll View", serializedObject, "ScrollView"); if (sp.intValue < 2) { bool columns = (sp.hasMultipleDifferentValues || (UIGrid.Arrangement)sp.intValue == UIGrid.Arrangement.Horizontal); GUILayout.BeginHorizontal(); { sp = NGUIEditorTools.DrawProperty(columns ? " Column Limit" : " Row Limit", serializedObject, "maxPerLine"); if (sp.intValue < 0) { sp.intValue = 0; } if (sp.intValue == 0) { GUILayout.Label("Unlimited"); } } GUILayout.EndHorizontal(); UIGrid.Sorting sort = (UIGrid.Sorting)NGUIEditorTools.DrawProperty("Sorting", serializedObject, "sorting").intValue; if (sp.intValue != 0 && (sort == UIGrid.Sorting.Horizontal || sort == UIGrid.Sorting.Vertical)) { EditorGUILayout.HelpBox("Horizontal and Vertical sortinig only works if the number of rows/columns remains at 0.", MessageType.Warning); } } NGUIEditorTools.DrawProperty("Pivot", serializedObject, "pivot"); NGUIEditorTools.DrawProperty("Smooth Tween", serializedObject, "animateSmoothly"); NGUIEditorTools.DrawProperty("Hide Inactive", serializedObject, "hideInactive"); NGUIEditorTools.DrawProperty("Constrain to Panel", serializedObject, "keepWithinPanel"); NGUIEditorTools.DrawProperty("Auto Look Center", serializedObject, "AutoLookCenter"); NGUIEditorTools.DrawProperty("Item prefab path", serializedObject, "PrefabPath"); serializedObject.ApplyModifiedProperties(); }
public override void Unity_Deserialize(int depth) { this.arrangement = (UIGrid.Arrangement)SerializedStateReader.Instance.ReadInt32(); this.sorting = (UIGrid.Sorting)SerializedStateReader.Instance.ReadInt32(); this.pivot = (UIWidget.Pivot)SerializedStateReader.Instance.ReadInt32(); this.maxPerLine = SerializedStateReader.Instance.ReadInt32(); this.cellWidth = SerializedStateReader.Instance.ReadSingle(); this.cellHeight = SerializedStateReader.Instance.ReadSingle(); this.animateSmoothly = SerializedStateReader.Instance.ReadBoolean(); SerializedStateReader.Instance.Align(); this.hideInactive = SerializedStateReader.Instance.ReadBoolean(); SerializedStateReader.Instance.Align(); this.keepWithinPanel = SerializedStateReader.Instance.ReadBoolean(); SerializedStateReader.Instance.Align(); this.sorted = SerializedStateReader.Instance.ReadBoolean(); SerializedStateReader.Instance.Align(); }
static int set_sorting(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UIGrid obj = (UIGrid)o; UIGrid.Sorting arg0 = (UIGrid.Sorting)ToLua.CheckObject(L, 2, typeof(UIGrid.Sorting)); obj.sorting = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index sorting on a nil value" : e.Message)); } }
static int get_sorting(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UIGrid obj = (UIGrid)o; UIGrid.Sorting ret = obj.sorting; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index sorting on a nil value" : e.Message)); } }
private static int set_sorting(IntPtr L) { object obj = null; int result; try { obj = ToLua.ToObject(L, 1); UIGrid uIGrid = (UIGrid)obj; UIGrid.Sorting sorting = (UIGrid.Sorting)((int)ToLua.CheckObject(L, 2, typeof(UIGrid.Sorting))); uIGrid.sorting = sorting; result = 0; } catch (Exception ex) { result = LuaDLL.toluaL_exception(L, ex, (obj != null) ? ex.Message : "attempt to index sorting on a nil value"); } return(result); }
private static int get_sorting(IntPtr L) { object obj = null; int result; try { obj = ToLua.ToObject(L, 1); UIGrid uIGrid = (UIGrid)obj; UIGrid.Sorting sorting = uIGrid.sorting; ToLua.Push(L, sorting); result = 1; } catch (Exception ex) { result = LuaDLL.toluaL_exception(L, ex, (obj != null) ? ex.Message : "attempt to index sorting on a nil value"); } return(result); }
public unsafe override void Unity_NamedDeserialize(int depth) { ISerializedNamedStateReader arg_1A_0 = SerializedNamedStateReader.Instance; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; this.arrangement = (UIGrid.Arrangement)arg_1A_0.ReadInt32(&var_0_cp_0[var_0_cp_1] + 928); this.sorting = (UIGrid.Sorting)SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 940); this.pivot = (UIWidget.Pivot)SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 697); this.maxPerLine = SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 948); this.cellWidth = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 959); this.cellHeight = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 969); this.animateSmoothly = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 980); SerializedNamedStateReader.Instance.Align(); this.hideInactive = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 996); SerializedNamedStateReader.Instance.Align(); this.keepWithinPanel = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 1009); SerializedNamedStateReader.Instance.Align(); this.sorted = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 1025); SerializedNamedStateReader.Instance.Align(); }
public override void OnInspectorGUI() { serializedObject.Update(); SerializedProperty sp = NGUIEditorTools.DrawProperty("Arrangement", serializedObject, "arrangement"); // public float R = 100f;//半径 //public float angle = 90f;//间隔角度 //public float startAngle = 0;//起始角度 NGUIEditorTools.DrawProperty(" R", serializedObject, "R"); NGUIEditorTools.DrawProperty(" angle", serializedObject, "angle"); NGUIEditorTools.DrawProperty(" startAngle", serializedObject, "startAngle"); if (sp.intValue < 2) { //bool columns = (sp.hasMultipleDifferentValues || (UIGrid.Arrangement)sp.intValue == UIGrid.Arrangement.Horizontal); //GUILayout.BeginHorizontal(); //{ // sp = NGUIEditorTools.DrawProperty(columns ? " Column Limit" : " Row Limit", serializedObject, "maxPerLine"); // if (sp.intValue < 0) sp.intValue = 0; // if (sp.intValue == 0) GUILayout.Label("Unlimited"); //} //GUILayout.EndHorizontal(); UIGrid.Sorting sort = (UIGrid.Sorting)NGUIEditorTools.DrawProperty("Sorting", serializedObject, "sorting").intValue; if (sp.intValue != 0 && (sort == UIGrid.Sorting.Horizontal || sort == UIGrid.Sorting.Vertical)) { EditorGUILayout.HelpBox("Horizontal and Vertical sortinig only works if the number of rows/columns remains at 0.", MessageType.Warning); } } NGUIEditorTools.DrawProperty("Pivot", serializedObject, "pivot"); NGUIEditorTools.DrawProperty("Smooth Tween", serializedObject, "animateSmoothly"); NGUIEditorTools.DrawProperty("Hide Inactive", serializedObject, "hideInactive"); NGUIEditorTools.DrawProperty("Constrain to Panel", serializedObject, "keepWithinPanel"); serializedObject.ApplyModifiedProperties(); }
public virtual void Reposition() { if (Application.isPlaying && !this.mInitDone && NGUITools.GetActive(base.gameObject)) { this.Init(); } if (this.sorted) { this.sorted = false; if (this.sorting == UIGrid.Sorting.None) { this.sorting = UIGrid.Sorting.Alphabetic; } NGUITools.SetDirty(this); } List<Transform> childList = this.GetChildList(); this.ResetPosition(childList); if (this.keepWithinPanel) { this.ConstrainWithinPanel(); } if (this.onReposition != null) { this.onReposition(); } }