private void RefreshData(int dataIndex) { if (pointDataMgr != null && dataIndex != pointDataMgr.index) { return; } LvTxt.text.text = string.Format("Lv.{0}", pointDataMgr.Lv); RewardTxt.text.text = UiTools.FormateMoney(pointDataMgr.OnceRewardVal); IntervalTxt.text.text = LanguageMgr.GetText("CampDetail_Text_Time", pointDataMgr.RewardInterval); AutoTipTxt.text.text = LanguageMgr.GetText("CampDetail_Tips_Auto", pointDataMgr.AutoLv); if (pointDataMgr.isAuto) { UIGray.Recovery(AutoIcon.image); AutoTxt.text.text = LanguageMgr.GetText("CampDetail_Rule_AutoOpen"); AutoTxt.text.color = Color.green; AutoTipTxt.text.color = Color.green; DescTxt.text.text = LanguageMgr.GetText("CampDetail_Text_Upgrade"); } else { UIGray.SetUIGray(AutoIcon.image); AutoTxt.text.text = LanguageMgr.GetText("CampDetail_Rule_AutoClose"); AutoTxt.text.color = Color.red; AutoTipTxt.text.color = Color.red; if (pointDataMgr.equipGunId > 0) { DescTxt.text.text = LanguageMgr.GetText("CampDetail_Text_NOAuto"); } else { DescTxt.text.text = LanguageMgr.GetText("CampDetail_Text_NoWeapon"); } } var lvUpCost = pointDataMgr.GetLvUpCost(1); CostTxt.text.text = UiTools.FormateMoney(lvUpCost); if (lvUpCost <= CampsiteMgr.singleton.TotalRewardVal) { CostTxt.text.color = Color.white; } else { CostTxt.text.color = Color.red; } if (pointDataMgr.equipGunId > 0) { CardData.gameObject.SetActive(true); CardData.GunUI_GunCard.Init(TableMgr.singleton.GunCardTable.GetItemByID(pointDataMgr.equipGunId)); SetGunTxt.text.text = LanguageMgr.GetText("CampDetail_Button_Change"); } else { CardData.gameObject.SetActive(false); SetGunTxt.text.text = LanguageMgr.GetText("CampDetail_Button_Equi"); } }
public void SetValid(bool valid) { if (valid) { UIGray.Recovery(IconBtn.image); } else { UIGray.SetUIGray(IconBtn.image); } }
private void ModiTryButton() { if (!TimeUtil.isNetworkOn()) { UIGray.SetUIGray(tryButton.GetComponent <Image>()); UIGray.SetUIGray(AdImgTrans.GetComponent <Image>()); tryButton.interactable = false; tryButtonText.color = Color.grey; UIMgr.GetInstance().ShowSimpleTips(306); return; } else { UIGray.Recovery(tryButton.GetComponent <Image>()); UIGray.Recovery(AdImgTrans.GetComponent <Image>()); tryButtonText.color = normalTryButtonTextColor; tryButton.interactable = true; } if (m_selectedDateTime != DateTime.Today && !m_selectedDayObject.GetComponent <DayTest>().isChallenged) { //还需要读取多语言配置 LanguageMgr.GetInstance().GetLangStrByID(tryButtonText, 304);//"挑战关卡" RectUtils.SetLeft(tryButtonText.GetComponent <RectTransform>(), 95); AdImgTrans.gameObject.SetActive(true); } else if (m_selectedDateTime == DateTime.Today) { LanguageMgr.GetInstance().GetLangStrByID(tryButtonText, 304);//"挑战关卡" RectUtils.SetLeft(tryButtonText.GetComponent <RectTransform>(), 10); AdImgTrans.gameObject.SetActive(false); } else { LanguageMgr.GetInstance().GetLangStrByID(tryButtonText, 305);//"再次挑战" RectUtils.SetLeft(tryButtonText.GetComponent <RectTransform>(), 10); AdImgTrans.gameObject.SetActive(false); } }
private void RefreshData(CampsitePointMgr targetPoint, int cardId) { var gunRes = TableMgr.singleton.GunCardTable.GetItemByID(cardId); CardData.gameObject.SetActive(true); CardData.GunUI_GunCard.Init(gunRes); int skillId = PlayerDataMgr.singleton.GetCampSkillID(cardId); CampSkill.CampSkill.Init(skillId); CampSkill.CampSkill.SetValid(targetPoint.CheckIsValidSkill(skillId)); AutoTipTxt.text.text = LanguageMgr.GetText("CampDetail_Tips_Auto", targetPoint.AutoLv); if (targetPoint.CheckCardIsAuto(cardId)) { UIGray.Recovery(AutoIcon.image); AutoTxt.text.text = LanguageMgr.GetText("CampDetail_Rule_AutoOpen"); AutoTxt.text.color = Color.green; AutoTipTxt.text.color = Color.green; } else { UIGray.SetUIGray(AutoIcon.image); AutoTxt.text.text = LanguageMgr.GetText("CampDetail_Rule_AutoClose"); AutoTxt.text.color = Color.red; AutoTipTxt.text.color = Color.red; } double rewardFactor; float intervalFactor; targetPoint.GetCardTotalFactorOnPoint(cardId, out rewardFactor, out intervalFactor); RewardFactorTxt.text.text = string.Format("x{0}", UiTools.FormateMoney(rewardFactor)); if (Mathf.Approximately(intervalFactor, 1f)) { IntervalFactorNode.gameObject.SetActive(false); } else { IntervalFactorTxt.text.text = string.Format("-{0:#0.##%}", intervalFactor); } }
public void SetGray() { UIGray.SetUIGray(bg); }