Пример #1
0
    public int GetMaxCount()
    {
        //lz-2016.10.13 错误 #3912 空对象
        if (null == rootNode || null == rootNode.ms)
        {
            return(1);
        }

        Pathea.Replicator replicator = GetReplicator();
        if (null == replicator)
        {
            return(rootNode.ms.m_productItemCount);
        }

        //lz-2016.08.10 MaxProductCount材料最多可以支持造多少组Product,这里还要乘上这组Product的数量
        int count = replicator.MaxProductCount(rootNode.ms.id) * rootNode.ms.m_productItemCount;

        int stackNum = ItemAsset.ItemProto.GetStackMax(rootNode.GetItemID());

        //lz-2016.08.03 蒲及说如果合成的物品堆叠数为1限制最大数量为一个常数个
        if (stackNum == 1)
        {
            count = Mathf.Min(count, ColonyConst.FACTORY_COMPOUND_GRID_COUNT);
        }
        else
        {
            //lz-2016.08.03 堆叠数大于1的限制最多制造数为 一个常数个*堆叠数
            count = Mathf.Min(count, ColonyConst.FACTORY_COMPOUND_GRID_COUNT * stackNum);
        }

        return(0 == count ? 1 : count);
    }
Пример #2
0
    void _setCompundInfo(int id)
    {
        UIGraphNode rootNode = FactoryReplicator.m_MiddleContent.graphCtrl.rootNode;

        if (rootNode.mCtrl.mContentSprites[0].gameObject.activeSelf)
        {
            int       m_id = rootNode.GetItemID();
            ItemProto item = ItemProto.GetItemData(m_id);
            m_RightGridItem.SetCotent(item.icon);
            m_RightGridItem.SetToolTipInfo(ListItemType.mItem, m_id);
        }
        else
        {
            m_RightGridItem.SetCotent(rootNode.mCtrl.mContentTexture.mainTexture);
            m_RightGridItem.SetToolTipInfo(ListItemType.mItem, rootNode.GetItemID());
        }

        FactoryReplicator.m_RightContent.countInput.text = rootNode.ms.m_productItemCount.ToString();
    }
Пример #3
0
    private void SetBottomInfo()
    {
        UIGraphNode rootNode = mGraphCtrl.rootNode;

        if (rootNode.mCtrl.mContentSprites[0].gameObject.activeSelf)
        {
            int       m_id = rootNode.GetItemID();
            ItemProto item = ItemProto.GetItemData(m_id);
            mButtomGrid.SetCotent(item.icon);
            mButtomGrid.SetToolTipInfo(ListItemType.mItem, m_id);
        }
        else
        {
            mButtomGrid.SetCotent(rootNode.mCtrl.mContentTexture.mainTexture);
            mButtomGrid.SetToolTipInfo(ListItemType.mItem, rootNode.GetItemID());
        }

        mBottomCountLb.text = rootNode.ms.m_productItemCount.ToString();
    }