public void startGetUIItemEffect(Vector3 position, string id) { UIGetItemEffect eff = getUIGetItemEffect(); eff.StartEffect(GameManager.me.uiManager.uiPlay.uiPlayCamera.ScreenToWorldPoint(GameManager.me.uiManager.uiPlay.gameCamera.WorldToScreenPoint(position)), id); }
public void setUIGetItemEffect(UIGetItemEffect eff) { _uiGetItemEffectList.Remove(eff); _uiGetItemEffectPool.Push(eff); }