Пример #1
0
        public Highlight(BinaryReader br)
        {
            var filename = br.GetFilename();

            uint magic = br.ReadUInt24();

            Debug.Assert(magic == MAGIC_CONSTANT);

            byte formatVersion = br.ReadByte();

            Debug.Assert(formatVersion == 3 || formatVersion == 4);

            this.checksum = new Checksum(br);

            int dataLength = br.ReadInt32();

            Debug.Assert(br.BaseStream.Position + dataLength == br.BaseStream.Length);

            if (Checksum.CanCompute)
            {
                long   pos           = br.BaseStream.Position;
                byte[] checksumInput = br.ReadBytes(dataLength);
                br.BaseStream.Position = pos;
                Checksum computedChecksum = Checksum.Compute(checksumInput);
                Debug.Assert(this.checksum == computedChecksum);
            }

            using (DebugBlockLength dbl = new DebugBlockLength(dataLength, br))
            {
                uint unknown1 = br.ReadUInt32();                    // 0?
                Debug.Assert(unknown1 == 0);

                uint unknown2 = br.ReadUInt32();                    // 0?
                Debug.Assert(unknown2 == 0);

                uint unknown3 = br.ReadUInt32();                    // 0?
                Debug.Assert(unknown3 == 0);

                uint unknown4 = br.ReadUInt32();                    // 0?
                Debug.Assert(unknown4 == 0);

                uint unknown5 = br.ReadUInt32();                    // 0?
                Debug.Assert(unknown5 == 0);

                uint unknown6 = br.ReadUInt32();                    // 0?
                Debug.Assert(unknown6 == 0);

                uint unknown7 = br.ReadUInt32();                    // 0?
                Debug.Assert(unknown7 == 0);

                uint unknown8 = br.ReadUInt32();                    // 0?
                Debug.Assert(unknown8 == 0);

                this.majorVersion = new MajorVersion(br);
                Debug.Assert(this.majorVersion.IsKnownByTool(), $"Unknown major version {majorVersion}");

                this.buildNumber = new BuildNumber(br);
                Debug.Assert(buildNumber.IsKnownByTool(), $"Unknown build number {buildNumber}");

                this.playerId = br.ReadUInt32();                    // player id of the logged in user

                uint unknown12 = br.ReadUInt32();                   // 0?
                Debug.Assert(unknown12 == 0);

                this.uiFlags = (UIFlags)br.ReadUInt32();
                Debug.Assert(((uint)uiFlags & 0xFFFFFFF0u) == 0);                                                 // assume only the bottom four bits will be set...
                Debug.Assert(uiFlags.HasFlag(UIFlags.ManualHighlight) != uiFlags.HasFlag(UIFlags.Top5Highlight)); // exactly one of these will be set

                this.map = br.ReadMap64();

                this.gameMode = br.ReadGameMode64();

                if (formatVersion >= 4)
                {
                    this.v4_unknown1 = br.ReadUInt32();
                    Debug.Assert(this.v4_unknown1 == 0);

                    this.v4_unknown2 = br.ReadUInt32();
                    Debug.Assert(this.v4_unknown2 == 0);
                }

                // 2 entries will be a POTG, 1 entry will be either a highlight or a POTG against bots, I think...
                int numHighlightInfos = br.ReadInt32();
                Debug.Assert(numHighlightInfos == 1 || numHighlightInfos == 2);

                this.highlightInfos = new HighlightInfo[numHighlightInfos];
                for (int i = 0; i < numHighlightInfos; ++i)
                {
                    highlightInfos[i] = new HighlightInfo(br, this.majorVersion);
                }
                Debug.Assert(br.GetFilename().StartsWith(highlightInfos[0].uuid.ToString()));

                int numHeroes = br.ReadInt32();

                this.heroesWithUnlockables = new HeroWithUnlockables[numHeroes];
                for (int i = 0; i < numHeroes; ++i)
                {
                    heroesWithUnlockables[i] = new HeroWithUnlockables(br, majorVersion);
                }

                // I have absolutely no idea what this section is for but it seems to be entirely predictable *shrug*
                {
                    this.unknown60 = br.ReadUInt32();
                    Debug.Assert(unknown60 == 0);

                    this.unknown61 = br.ReadUInt32();
                    Debug.Assert(unknown61 == 0);

                    byte unknown62 = br.ReadByte();

                    /*Debug.Assert(
                     *      unknown62 == 0x00 ||
                     *      unknown62 == 0x01 ||
                     *      unknown62 == 0x07 ||
                     *      unknown62 == 0x0a ||
                     *      unknown62 == 0x11 ||
                     *      unknown62 == 0x1c ||
                     *      unknown62 == 0x27 ||
                     *      unknown62 == 0x2a ||
                     *      unknown62 == 0x36 ||
                     *      unknown62 == 0x4e ||
                     *      unknown62 == 0x61 ||
                     *      unknown62 == 0x80 ||
                     *      unknown62 == 0xc1 ||
                     *      unknown62 == 0xc7 ||
                     *      unknown62 == 0xf7 ||
                     *      unknown62 == 0xff);*/

                    int fillerCount = (unknown62 & 1);
                    this.fillerStructs = new FillerStruct[fillerCount];
                    for (int i = 0; i < fillerCount; ++i)
                    {
                        this.fillerStructs[i] = new FillerStruct(br);
                    }
                }

                int replayDataLength = br.ReadInt32();
                Debug.Assert(br.BaseStream.Position + replayDataLength == br.BaseStream.Length);

                replayBlock = new Replay(br, this.majorVersion);
            }

            Debug.Assert(
                replayBlock.buildNumber == this.buildNumber ||
                (this.buildNumber == 38044 && replayBlock.buildNumber == 38024) ||
                (this.buildNumber == 38459 && replayBlock.buildNumber == 38510) ||
                (this.buildNumber == 38459 && replayBlock.buildNumber == 38679) ||
                (this.buildNumber == 38765 && replayBlock.buildNumber == 38679) ||
                (this.buildNumber == 38459 && replayBlock.buildNumber == 38765) ||
                (this.buildNumber == 39023 && replayBlock.buildNumber == 38882) ||
                (this.buildNumber == 39023 && replayBlock.buildNumber == 39221) ||
                (this.buildNumber == 39358 && replayBlock.buildNumber == 39221) ||
                (this.buildNumber == 39484 && replayBlock.buildNumber == 39425) ||
                (this.buildNumber == 39484 && replayBlock.buildNumber == 39572) ||
                (this.buildNumber == 39484 && replayBlock.buildNumber == 39775) ||
                (this.buildNumber == 39935 && replayBlock.buildNumber == 39823) ||
                (this.buildNumber == 40048 && replayBlock.buildNumber == 39974) ||
                (this.buildNumber == 40133 && replayBlock.buildNumber == 39974) ||
                (this.buildNumber == 40990 && replayBlock.buildNumber == 40763) ||
                (this.buildNumber == 41714 && replayBlock.buildNumber == 41350) ||
                (this.buildNumber == 41713 && replayBlock.buildNumber == 41835) ||
                (this.buildNumber == 42665 && replayBlock.buildNumber == 42563) ||
                (this.buildNumber == 45752 && replayBlock.buildNumber == 45876) ||
                (this.buildNumber == 51948 && replayBlock.buildNumber == 51830)
                // I've no idea what's up with all these weird permutations...
                );
            Debug.Assert(replayBlock.map == this.map);
            Debug.Assert(replayBlock.gameMode == this.gameMode);
            if (replayBlock.highlightInfo != null)
            {
                //Debug.Assert(replayBlock.highlightInfo == highlightInfos[0]);
                Debug.Assert(HighlightInfo.EqualWithTypeMasking(replayBlock.highlightInfo, highlightInfos[0]));
            }

            if (this.highlightInfos[0].typeFlags.HasFlag(HighlightInfo.HighlightTypeFlag.Manual))
            {
                Debug.Assert(this.highlightInfos[0].unknown4 == 0);
            }
            else
            {
                Debug.Assert(this.highlightInfos[0].unknown4 != 0);
                if (this.highlightInfos.Length > 1)
                {
                    Debug.Assert(this.highlightInfos[0].unknown4 >= this.highlightInfos[1].unknown4);
                }
            }
            Debug.Assert(this.highlightInfos[0].unknown5 > this.replayBlock.paramsBlock.startMs / 1000.0f);
            Debug.Assert(this.highlightInfos[0].unknown5 < this.replayBlock.paramsBlock.endMs / 1000.0f);

            if (!this.highlightInfos[0].typeFlags.HasFlag(HighlightInfo.HighlightTypeFlag.POTG))
            {
                if (uiFlags.HasFlag(UIFlags.ManualHighlight))
                {
                    Debug.Assert(this.highlightInfos[0].typeFlags.HasFlag(HighlightInfo.HighlightTypeFlag.Manual));
                }
                else
                {
                    Debug.Assert(
                        this.highlightInfos[0].typeFlags.HasFlag(HighlightInfo.HighlightTypeFlag.Top5) ||
                        this.highlightInfos[0].typeFlags.HasFlag(HighlightInfo.HighlightTypeFlag.Unknown_10)
                        );
                }
            }


            if (this.highlightInfos[0].typeFlags.HasFlag(HighlightInfo.HighlightTypeFlag.Manual))
            {
                Debug.Assert(this.highlightInfos[0].category == HighlightCategory.None);
            }
            else
            {
                Debug.Assert(
                    this.highlightInfos[0].category == HighlightCategory.HighScore ||
                    this.highlightInfos[0].category == HighlightCategory.Lifesaver ||
                    this.highlightInfos[0].category == HighlightCategory.Sharpshooter ||
                    this.highlightInfos[0].category == HighlightCategory.Shutdown
                    );
            }
        }