public Highlight(BinaryReader br) { var filename = br.GetFilename(); uint magic = br.ReadUInt24(); Debug.Assert(magic == MAGIC_CONSTANT); byte formatVersion = br.ReadByte(); Debug.Assert(formatVersion == 3 || formatVersion == 4); this.checksum = new Checksum(br); int dataLength = br.ReadInt32(); Debug.Assert(br.BaseStream.Position + dataLength == br.BaseStream.Length); if (Checksum.CanCompute) { long pos = br.BaseStream.Position; byte[] checksumInput = br.ReadBytes(dataLength); br.BaseStream.Position = pos; Checksum computedChecksum = Checksum.Compute(checksumInput); Debug.Assert(this.checksum == computedChecksum); } using (DebugBlockLength dbl = new DebugBlockLength(dataLength, br)) { uint unknown1 = br.ReadUInt32(); // 0? Debug.Assert(unknown1 == 0); uint unknown2 = br.ReadUInt32(); // 0? Debug.Assert(unknown2 == 0); uint unknown3 = br.ReadUInt32(); // 0? Debug.Assert(unknown3 == 0); uint unknown4 = br.ReadUInt32(); // 0? Debug.Assert(unknown4 == 0); uint unknown5 = br.ReadUInt32(); // 0? Debug.Assert(unknown5 == 0); uint unknown6 = br.ReadUInt32(); // 0? Debug.Assert(unknown6 == 0); uint unknown7 = br.ReadUInt32(); // 0? Debug.Assert(unknown7 == 0); uint unknown8 = br.ReadUInt32(); // 0? Debug.Assert(unknown8 == 0); this.majorVersion = new MajorVersion(br); Debug.Assert(this.majorVersion.IsKnownByTool(), $"Unknown major version {majorVersion}"); this.buildNumber = new BuildNumber(br); Debug.Assert(buildNumber.IsKnownByTool(), $"Unknown build number {buildNumber}"); this.playerId = br.ReadUInt32(); // player id of the logged in user uint unknown12 = br.ReadUInt32(); // 0? Debug.Assert(unknown12 == 0); this.uiFlags = (UIFlags)br.ReadUInt32(); Debug.Assert(((uint)uiFlags & 0xFFFFFFF0u) == 0); // assume only the bottom four bits will be set... Debug.Assert(uiFlags.HasFlag(UIFlags.ManualHighlight) != uiFlags.HasFlag(UIFlags.Top5Highlight)); // exactly one of these will be set this.map = br.ReadMap64(); this.gameMode = br.ReadGameMode64(); if (formatVersion >= 4) { this.v4_unknown1 = br.ReadUInt32(); Debug.Assert(this.v4_unknown1 == 0); this.v4_unknown2 = br.ReadUInt32(); Debug.Assert(this.v4_unknown2 == 0); } // 2 entries will be a POTG, 1 entry will be either a highlight or a POTG against bots, I think... int numHighlightInfos = br.ReadInt32(); Debug.Assert(numHighlightInfos == 1 || numHighlightInfos == 2); this.highlightInfos = new HighlightInfo[numHighlightInfos]; for (int i = 0; i < numHighlightInfos; ++i) { highlightInfos[i] = new HighlightInfo(br, this.majorVersion); } Debug.Assert(br.GetFilename().StartsWith(highlightInfos[0].uuid.ToString())); int numHeroes = br.ReadInt32(); this.heroesWithUnlockables = new HeroWithUnlockables[numHeroes]; for (int i = 0; i < numHeroes; ++i) { heroesWithUnlockables[i] = new HeroWithUnlockables(br, majorVersion); } // I have absolutely no idea what this section is for but it seems to be entirely predictable *shrug* { this.unknown60 = br.ReadUInt32(); Debug.Assert(unknown60 == 0); this.unknown61 = br.ReadUInt32(); Debug.Assert(unknown61 == 0); byte unknown62 = br.ReadByte(); /*Debug.Assert( * unknown62 == 0x00 || * unknown62 == 0x01 || * unknown62 == 0x07 || * unknown62 == 0x0a || * unknown62 == 0x11 || * unknown62 == 0x1c || * unknown62 == 0x27 || * unknown62 == 0x2a || * unknown62 == 0x36 || * unknown62 == 0x4e || * unknown62 == 0x61 || * unknown62 == 0x80 || * unknown62 == 0xc1 || * unknown62 == 0xc7 || * unknown62 == 0xf7 || * unknown62 == 0xff);*/ int fillerCount = (unknown62 & 1); this.fillerStructs = new FillerStruct[fillerCount]; for (int i = 0; i < fillerCount; ++i) { this.fillerStructs[i] = new FillerStruct(br); } } int replayDataLength = br.ReadInt32(); Debug.Assert(br.BaseStream.Position + replayDataLength == br.BaseStream.Length); replayBlock = new Replay(br, this.majorVersion); } Debug.Assert( replayBlock.buildNumber == this.buildNumber || (this.buildNumber == 38044 && replayBlock.buildNumber == 38024) || (this.buildNumber == 38459 && replayBlock.buildNumber == 38510) || (this.buildNumber == 38459 && replayBlock.buildNumber == 38679) || (this.buildNumber == 38765 && replayBlock.buildNumber == 38679) || (this.buildNumber == 38459 && replayBlock.buildNumber == 38765) || (this.buildNumber == 39023 && replayBlock.buildNumber == 38882) || (this.buildNumber == 39023 && replayBlock.buildNumber == 39221) || (this.buildNumber == 39358 && replayBlock.buildNumber == 39221) || (this.buildNumber == 39484 && replayBlock.buildNumber == 39425) || (this.buildNumber == 39484 && replayBlock.buildNumber == 39572) || (this.buildNumber == 39484 && replayBlock.buildNumber == 39775) || (this.buildNumber == 39935 && replayBlock.buildNumber == 39823) || (this.buildNumber == 40048 && replayBlock.buildNumber == 39974) || (this.buildNumber == 40133 && replayBlock.buildNumber == 39974) || (this.buildNumber == 40990 && replayBlock.buildNumber == 40763) || (this.buildNumber == 41714 && replayBlock.buildNumber == 41350) || (this.buildNumber == 41713 && replayBlock.buildNumber == 41835) || (this.buildNumber == 42665 && replayBlock.buildNumber == 42563) || (this.buildNumber == 45752 && replayBlock.buildNumber == 45876) || (this.buildNumber == 51948 && replayBlock.buildNumber == 51830) // I've no idea what's up with all these weird permutations... ); Debug.Assert(replayBlock.map == this.map); Debug.Assert(replayBlock.gameMode == this.gameMode); if (replayBlock.highlightInfo != null) { //Debug.Assert(replayBlock.highlightInfo == highlightInfos[0]); Debug.Assert(HighlightInfo.EqualWithTypeMasking(replayBlock.highlightInfo, highlightInfos[0])); } if (this.highlightInfos[0].typeFlags.HasFlag(HighlightInfo.HighlightTypeFlag.Manual)) { Debug.Assert(this.highlightInfos[0].unknown4 == 0); } else { Debug.Assert(this.highlightInfos[0].unknown4 != 0); if (this.highlightInfos.Length > 1) { Debug.Assert(this.highlightInfos[0].unknown4 >= this.highlightInfos[1].unknown4); } } Debug.Assert(this.highlightInfos[0].unknown5 > this.replayBlock.paramsBlock.startMs / 1000.0f); Debug.Assert(this.highlightInfos[0].unknown5 < this.replayBlock.paramsBlock.endMs / 1000.0f); if (!this.highlightInfos[0].typeFlags.HasFlag(HighlightInfo.HighlightTypeFlag.POTG)) { if (uiFlags.HasFlag(UIFlags.ManualHighlight)) { Debug.Assert(this.highlightInfos[0].typeFlags.HasFlag(HighlightInfo.HighlightTypeFlag.Manual)); } else { Debug.Assert( this.highlightInfos[0].typeFlags.HasFlag(HighlightInfo.HighlightTypeFlag.Top5) || this.highlightInfos[0].typeFlags.HasFlag(HighlightInfo.HighlightTypeFlag.Unknown_10) ); } } if (this.highlightInfos[0].typeFlags.HasFlag(HighlightInfo.HighlightTypeFlag.Manual)) { Debug.Assert(this.highlightInfos[0].category == HighlightCategory.None); } else { Debug.Assert( this.highlightInfos[0].category == HighlightCategory.HighScore || this.highlightInfos[0].category == HighlightCategory.Lifesaver || this.highlightInfos[0].category == HighlightCategory.Sharpshooter || this.highlightInfos[0].category == HighlightCategory.Shutdown ); } }