Пример #1
0
        //返回人物选择界面
        public void OnClick_CloseCreateRoleFrame()
        {
            isShowFirst = true;
            var e = new UIEvent_ShowCreateRole(0);

            EventDispatcher.Instance.DispatchEvent(e);
            LastChooseType = -1;
            var ee = new UIEvent_SelectRole_Index(LastSelectIndex);

            EventDispatcher.Instance.DispatchEvent(ee);
        }
Пример #2
0
        public void OnClick_ShowCreateRoleFrame()
        {
            isShowFirst = true;
            var e = new UIEvent_ShowCreateRole(1);

            EventDispatcher.Instance.DispatchEvent(e);

            for (int i = 0; i < CreateTypeList.Count; i++)
            {
                var trigger = CreateTypeList[i];
                var toggle  = CreateTypeList[i].gameObject.GetComponent <UIToggle>();
                if (toggle != null)
                {
                    toggle.Set(i == 0);
                }
            }
        }