void ClickCurrent() { GameObject obj = GetCurrentClicker(); if (obj == null) { return; } UIEventListener e = obj.GetComponent <UIEventListener>(); if (e != null && e.onClick != null) { e.onClick(e.gameObject); } else { UIMouseClick e1 = obj.GetComponent <UIMouseClick>(); if (e1 != null) { e1.OnClick(); } else { UIInput i = obj.GetComponent <UIInput>(); if (i != null) { i.isSelected = true; } } } }
public void Check() { if (string.IsNullOrEmpty(m_name) || (m_clickObject == null && m_keyEvent == null)) { return; } if (Input.GetButtonDown(m_name)) { if (m_clickObject != null) { UIEventListener e = m_clickObject.GetComponent <UIEventListener>(); if (e != null && e.onClick != null) { e.onClick(e.gameObject); } else { UIMouseClick e1 = m_clickObject.GetComponent <UIMouseClick>(); if (e1 != null) { e1.OnClick(); } } } if (m_keyEvent != null) { m_keyEvent(this); } } }
/// <summary> /// 重新模拟执行该事件 /// </summary> public void execute() { switch (mouseType) { case MouseType.UIButton: UIButton button = getTargetUIComponnet <UIButton>(); EventDelegate.Execute(button.onClick); break; case MouseType.UIEventListener: UIEventListener listener = getTargetUIComponnet <UIEventListener>(); listener.onClick(listener.gameObject); break; case MouseType.UILevelSelectChapterItem: getTargetUIComponnet <UILevelSelectChapterItem>().OnClick(); break; case MouseType.UIMainPage: UnityEngine.Object.FindObjectOfType <UIMainPage>().OnClickButton((UIPlayerBar.BtnDestination)Enum.Parse(typeof(UIPlayerBar.BtnDestination), targetComponentInfo)); break; case MouseType.UIPlayerInteractMenuItem: getTargetUIComponnet <UIPlayerInteractMenuItem>().OnClick(); break; } }
public void ShowGuideOperation(Transform target, GuideOperation data) { GameObject btn = null; DoGuideInstantie(target, data, ref btn); if (btn == null) { btnFalse.SetActive(true); UIEventListener.Get(btnFalse).onClick = (go) => { data.Finish(); }; return; } UIEventListener ul = target.GetComponent <UIEventListener>(); switch (data.OperationType) { case EGuideUIOperationType.TYPE_CLICK: UIEventListener.Get(btn).onClick = (go) => { if (ul != null && ul.onClick != null) { ul.onClick(go); } data.Finish(); UnityEngine.GameObject.DestroyImmediate(btn); }; break; case EGuideUIOperationType.TYPE_PRESS: UIEventListener.Get(btn).onPress = (go, state) => { if (ul != null && ul.onPress != null) { ul.onPress(go, state); } data.Finish(); UnityEngine.GameObject.DestroyImmediate(btn); }; break; case EGuideUIOperationType.TYPE_SWAP: UIEventListener.Get(btn).onDrag = (go, delta) => { if (ul != null && ul.onDrag != null) { ul.onDrag(go, delta); } data.Finish(); UnityEngine.GameObject.DestroyImmediate(btn); }; break; } }
protected void EventExecute() { if (uIEventListener == null) { uIEventListener = GetComponent <UIEventListener>(); } if (uIEventListener != null && uIEventListener.onClick != null) { uIEventListener.onClick(this.gameObject); } }
public bool CheckTutorialButtonActive(GameObject buttonObj, TUTORIAL_BUTTON_TYPE type) { if (CheckTutorialEnable == false && CheckTutorialBuildingEnable == false) { return(false); } bool isEnable = CheckTutorialType(new TUTORIAL_TRIGGER_TYPE[] { TUTORIAL_TRIGGER_TYPE.TYPE_TOUCH, TUTORIAL_TRIGGER_TYPE.TYPE_WAIT, TUTORIAL_TRIGGER_TYPE.TYPE_NONSERVER_WAIT, TUTORIAL_TRIGGER_TYPE.TYPE_DRAG_DROP }); UIPlayAnimation uiAni = buttonObj.GetComponent <UIPlayAnimation>(); UIEventListener uiEv = buttonObj.GetComponent <UIEventListener>(); UIEventTrigger uiTrig = buttonObj.GetComponent <UIEventTrigger>(); UIButton uiBtn = buttonObj.GetComponent <UIButton>(); TutorialInfo curTutInfo = null; switch (Tutorial.instance.TutorialType) { case TUTORIAL_TYPE.TYPE_BASIC: curTutInfo = m_curTutorialInfo; break; case TUTORIAL_TYPE.TYPE_BUILDING: curTutInfo = m_curTutorialBuildingInfo; break; } if (isEnable) { switch (type) { case TUTORIAL_BUTTON_TYPE.TYPE_ANIM: if (CheckMethodListEqualsName(curTutInfo, uiAni.onFinished)) { EventDelegate.Execute(uiAni.onFinished); if (CheckTutorialType(TUTORIAL_TRIGGER_TYPE.TYPE_TOUCH)) { switch (Tutorial.instance.TutorialType) { case TUTORIAL_TYPE.TYPE_BASIC: EndCurrentTutorialCode(true); break; case TUTORIAL_TYPE.TYPE_BUILDING: EndSeqBuildingTrigger(true); break; } } } break; case TUTORIAL_BUTTON_TYPE.TYPE_EVENT: if (uiEv.onClick != null) { if (curTutInfo.CheckMethodNameExists(uiEv.onClick.Method.Name)) { uiEv.onClick(buttonObj); if (CheckTutorialType(TUTORIAL_TRIGGER_TYPE.TYPE_TOUCH)) { switch (Tutorial.instance.TutorialType) { case TUTORIAL_TYPE.TYPE_BASIC: EndCurrentTutorialCode(true); break; case TUTORIAL_TYPE.TYPE_BUILDING: EndSeqBuildingTrigger(true); break; } } } else { bool isExists = (uiAni != null && CheckMethodListEqualsName(curTutInfo, uiAni.onFinished)) || (uiBtn != null && CheckMethodListEqualsName(curTutInfo, uiBtn.onClick)); if (isExists) { uiEv.onClick(buttonObj); } } } break; case TUTORIAL_BUTTON_TYPE.TYPE_BUTTON: if (CheckMethodListEqualsName(curTutInfo, uiBtn.onClick)) { EventDelegate.Execute(uiBtn.onClick); if (CheckTutorialType(TUTORIAL_TRIGGER_TYPE.TYPE_TOUCH)) { switch (Tutorial.instance.TutorialType) { case TUTORIAL_TYPE.TYPE_BASIC: EndCurrentTutorialCode(true); break; case TUTORIAL_TYPE.TYPE_BUILDING: EndSeqBuildingTrigger(true); break; } } } else { bool isExists = (uiAni != null && CheckMethodListEqualsName(curTutInfo, uiAni.onFinished)) || (uiEv != null && uiEv.onClick != null && curTutInfo.CheckMethodNameExists(uiEv.onClick.Method.Name)); if (isExists) { EventDelegate.Execute(uiBtn.onClick); } } break; } } else { switch (StateManager.instance.m_curStateType) { case STATE_TYPE.STATE_TITLE: case STATE_TYPE.STATE_INTRO: return(false); default: switch (type) { case TUTORIAL_BUTTON_TYPE.TYPE_ANIM: return(!CheckCommonMethodListEqualsName(uiAni.onFinished)); case TUTORIAL_BUTTON_TYPE.TYPE_EVENT: return(!CheckCommonMethodListEqualsName(uiEv.onClick.Method.Name)); case TUTORIAL_BUTTON_TYPE.TYPE_BUTTON: return(!CheckCommonMethodListEqualsName(uiBtn.onClick)); } return(true); } } return(isEnable); }
/// <summary>开始摇老虎机 </summary> IEnumerator SetupConstantSpeedRollCoroutine(int hc) { InputBlockerManager.Instance.Block(InputBlockReason.FUSION_BLOCK_UI_INTERACTION, 4f); curScrollIndex = isFinish = CurValueLabels.Length; float timer = 0; float detial = 1f; Fx.CustomSetActive(false); Qui.ResetToBeginning(); Qui.PlayForward(); FusionAudio.PostEvent("UI/New/LaoHuJi", true); ResetLabel(); while (isFinish > 0) { timer += Time.deltaTime; for (int i = isFinish - 1; i >= 0; --i) { if (CurValueLabels[i].transform.localPosition.y < -300) { CurValueLabels[i].transform.localPosition = NextVec; CurValueLabels[i].text = Random.Range(0, 9).ToString(); if (curScrollIndex > i && timer > detial) { detial = 0.3f; timer = 0; int num = GetNum(hc, curScrollIndex); CurValueLabels[i].text = num.ToString(); curScrollIndex--; } } else { CurValueLabels[i].transform.localPosition -= new Vector3(0f, InitRollSpeed * Time.deltaTime); if (curScrollIndex <= i && CurValueLabels[i].transform.localPosition.y < 0) { CurValueLabels[i].transform.localPosition = Vector3.zero; NextValueLabels[i].transform.localPosition = NextVec; isFinish--; FusionAudio.PostEvent("UI/New/ZhonJiang", true); continue; } } if (NextValueLabels[i].transform.localPosition.y < -300) { NextValueLabels[i].transform.localPosition = NextVec; NextValueLabels[i].text = Random.Range(0, 9).ToString(); } if (NextValueLabels[i].transform.localPosition.y > CurValueLabels[i].transform.localPosition.y) { NextValueLabels[i].transform.localPosition = CurValueLabels[i].transform.localPosition + NextVec; } else { NextValueLabels[i].transform.localPosition = CurValueLabels[i].transform.localPosition - NextVec; } } yield return(null); } ResetLabel(); UpdateData(); yield return(null); Mao.ResetToBeginning(); Mao.PlayForward(); FusionAudio.PostEvent("UI/New/LaoHuJi", false); FusionAudio.PostEvent("UI/New/ZhonDaJiang", true); Listener.onClick(Listener.gameObject); Fx.CustomSetActive(true); isRequire = false; mCurrentDecelerateCoroutine = null; }
public void UpEvent(UIWidget middle, UIWidget target) { if (middle == null || target == null) { return; } RemoveEvent(middle); UIEventTrigger middleET = middle.GetComponent <UIEventTrigger>(); UIEventListener middleListener = middle.GetComponent <UIEventListener>(); bool isFind = false; if (middleET != null && target.GetComponent <UIButton>() != null) { UIButton widgetBtn = target.GetComponent <UIButton>(); middleET.onClick.Add(new EventDelegate(() => { if (widgetBtn.OnClickAction != null) { widgetBtn.OnClickAction(); } })); middleET.onDragOut.Add(new EventDelegate(() => { if (widgetBtn.OnDragOutAction != null) { widgetBtn.OnDragOutAction(); } })); middleET.onDragOver.Add(new EventDelegate(() => { if (widgetBtn.OnDragOverAction != null) { widgetBtn.OnDragOverAction(); } })); middleET.onPress.Add(new EventDelegate(() => { if (widgetBtn.OnPressAction != null) { widgetBtn.OnPressAction(true); } })); middleET.onRelease.Add(new EventDelegate(() => { if (widgetBtn.OnPressAction != null) { widgetBtn.OnPressAction(false); } })); isFind = true; } if (middleET != null && target.GetComponent <UIEventTrigger>() != null) { UIEventTrigger targetET = target.GetComponent <UIEventTrigger>(); if (targetET.onClick != null) { middleET.onClick.AddRange(targetET.onClick); } if (targetET.onDrag != null) { middleET.onDrag.AddRange(targetET.onDrag); } if (targetET.onDragOut != null) { middleET.onDragOut.AddRange(targetET.onDragOut); } if (targetET.onDragOver != null) { middleET.onDragOver.AddRange(targetET.onDragOver); } if (targetET.onHoverOut != null) { middleET.onHoverOut.AddRange(targetET.onHoverOut); } if (targetET.onHoverOver != null) { middleET.onHoverOver.AddRange(targetET.onHoverOver); } if (targetET.onPress != null) { middleET.onPress.AddRange(targetET.onPress); } if (targetET.onRelease != null) { middleET.onRelease.AddRange(targetET.onRelease); } if (targetET.onDeselect != null) { middleET.onDeselect.AddRange(targetET.onDeselect); } if (targetET.onDoubleClick != null) { middleET.onDoubleClick.AddRange(targetET.onDoubleClick); } if (targetET.onDragStart != null) { middleET.onDragStart.AddRange(targetET.onDragStart); } if (targetET.onDragEnd != null) { middleET.onDragEnd.AddRange(targetET.onDragEnd); } isFind = true; } if (middleListener != null && target.GetComponent <UIEventListener>() != null) { UIEventListener targetListener = target.GetComponent <UIEventListener>(); if (targetListener.onDrag != null) { middleListener.onDrag = new UIEventListener.VectorDelegate((GameObject go, Vector2 d) => { targetListener.onDrag(go, d); }); } if (targetListener.onClick != null) { middleListener.onClick = new UIEventListener.VoidDelegate((GameObject go) => { targetListener.onClick(go); }); } if (targetListener.onDoubleClick != null) { middleListener.onDoubleClick = new UIEventListener.VoidDelegate((GameObject go) => { targetListener.onDoubleClick(go); }); } if (targetListener.onDragEnd != null) { middleListener.onDragEnd = new UIEventListener.VoidDelegate((GameObject go) => { targetListener.onDragEnd(go); }); } if (targetListener.onDragOut != null) { middleListener.onDragOut = new UIEventListener.VoidDelegate((GameObject go) => { targetListener.onDragOut(go); }); } if (targetListener.onDragOver != null) { middleListener.onDragOver = new UIEventListener.VoidDelegate((GameObject go) => { targetListener.onDragOver(go); }); } if (targetListener.onDragStart != null) { middleListener.onDragStart = new UIEventListener.VoidDelegate((GameObject go) => { targetListener.onDragStart(go); }); } if (targetListener.onDrop != null) { middleListener.onDrop = new UIEventListener.ObjectDelegate((GameObject go, GameObject obj) => { targetListener.onDrop(go, obj); }); } if (targetListener.onHover != null) { middleListener.onHover = new UIEventListener.BoolDelegate((GameObject go, bool obj) => { targetListener.onHover(go, obj); }); } if (targetListener.onKey != null) { middleListener.onKey = new UIEventListener.KeyCodeDelegate((GameObject go, KeyCode obj) => { targetListener.onKey(go, obj); }); } if (targetListener.onPress != null) { middleListener.onPress = new UIEventListener.BoolDelegate((GameObject go, bool obj) => { targetListener.onPress(go, obj); }); } if (targetListener.onScroll != null) { middleListener.onScroll = new UIEventListener.FloatDelegate((GameObject go, float obj) => { targetListener.onScroll(go, obj); }); } if (targetListener.onSelect != null) { middleListener.onSelect = new UIEventListener.BoolDelegate((GameObject go, bool obj) => { targetListener.onSelect(go, obj); }); } if (targetListener.onSubmit != null) { middleListener.onSubmit = new UIEventListener.VoidDelegate((GameObject go) => { targetListener.onSubmit(go); }); } isFind = true; } if (middleET != null && target.GetComponent <ConsecutiveClickCoolTrigger>() != null) { ConsecutiveClickCoolTrigger ccct = target.GetComponent <ConsecutiveClickCoolTrigger>(); if (ccct.enabled) { middleET.onClick.Add(new EventDelegate(() => { if (ccct != null) { ccct.OnClick(); } })); } isFind = true; } if (middleET != null && target.GetComponent <ContinueClickCDTrigger>() != null) { ContinueClickCDTrigger cdCom = target.GetComponent <ContinueClickCDTrigger>(); if (cdCom.enabled) { middleET.onClick.Add(new EventDelegate(() => { if (cdCom != null) { cdCom.OnPress(true); } })); } isFind = true; } if (isFind) { middle.gameObject.GetComponent <Collider>().enabled = true; } }