Пример #1
0
        private IEnumerator _WWWLoadBytesAsync(string path, int timeout, UIEventListener.CallbackBytes cb)
        {
            byte[] bytes = null;

            using (UnityWebRequest www = UnityWebRequest.Get(path)) {
                www.timeout = timeout;
                yield return(www.Send());

                while (!www.isDone && string.IsNullOrEmpty(www.error))
                {
                    yield return(null);
                }

                if (www.isError)
                {
                    Debugger.LogError(www.error);
                }
                else
                {
                    bytes = www.downloadHandler.data;
                }
            }

            if (cb != null)
            {
                cb(bytes);
            }
        }
Пример #2
0
 private void WWWLoadBytesAsync(string path, int timeout, UIEventListener.CallbackBytes cb)
 {
     ioo.GameManager.StartCoroutine(_WWWLoadBytesAsync(path, timeout, cb));
 }