public TargetedDialogBox(SmallPlayerUI target, UIElements.SimpleButton button, float distanceFromMessage, string message, Rectangle messageArea, UIElements.StretchableImage back) : base(button, message, messageArea, back) { _target = target; _distFromMes = distanceFromMessage; followTarget(); }
public SimpleButton(UIElements.StretchableImage texture, Rectangle area, string text) : base() { _text = text; _area = area; _position = Utils.pointToVector2(_area.Center); _width = _area.Width; _height = _area.Height; _buttonTexture = texture; }
public SimpleButton(UIElements.StretchableImage texture, Rectangle area, string text) : base() { _text = text; _area = area; _position = Utils.pointToVector2(_area.Center); _width = _area.Width; _height = _area.Height; _buttonTexture = texture; }
private void initialize() { NodeJSClient.ServerCom.Instance.majPlayerInfoCB = MajPlayerInfo; NodeJSClient.ServerCom.Instance.captureZonesCB = onCaptureTerritories; NodeJSClient.ServerCom.Instance.placeCommandersCB = onPlaceCommanders; NodeJSClient.ServerCom.Instance.questionCB = onQuestion; NodeJSClient.ServerCom.Instance.answersReceivedCB = onQuestionAnswered; NodeJSClient.ServerCom.Instance.playerMoveCB = onMoveRequested; NodeJSClient.ServerCom.Instance.resultCB = onResults; //NodeJSClient.ServerCom.Instance.battleResultCB = onBattleResult; -> done in lookForMove //My initialization logic _displayedPopups = new List <WarRoom.PopupStr>(); _commanders = new List <Commander>(); _userPosition = new Vector2(MyGame.ScreenCenter.X, MyGame.ScreenArea.Height - 100); _map = new TestXNA.Map(MyGame.SURFACE_WIDTH, MyGame.SURFACE_HEIGHT); _map.loadMap(); GraphicsDevice GraphicsDevice = MyGame.SpriteBatch.GraphicsDevice; _iconImage = MyGame.ContentManager.Load <Texture2D>("Images/GameThumbnail"); _popupImage = MyGame.ContentManager.Load <Texture2D>("Images/trollFace"); _arrowImage = MyGame.ContentManager.Load <Texture2D>("Images/Arrow2"); _mapBackground = MyGame.ContentManager.Load <Texture2D>("Images/Map"); _mapOverlay = MyGame.ContentManager.Load <Texture2D>("Images/MapOverlay"); _buttonTexture = MyGame.ContentManager.Load <Texture2D>("Images/buttonScroll"); _messageTexture = MyGame.ContentManager.Load <Texture2D>("Images/messageScroll"); _UIBack = MyGame.ContentManager.Load <Texture2D>("Images/RoundedRect"); _commanderHighlight = MyGame.ContentManager.Load <Texture2D>("Images/TagHighlight"); _fireSprite = MyGame.ContentManager.Load <Texture2D>("Images/fire"); _ropeSprite = MyGame.ContentManager.Load <Texture2D>("Images/rope"); _radialUICenter = MyGame.ContentManager.Load <Texture2D>("Images/centralRose"); _playerUIBack = MyGame.ContentManager.Load <Texture2D>("Images/playerScroll"); _radialProgress = MyGame.ContentManager.Load <Texture2D>("Images/centralProgress"); Rectangle stretchAreaButton = new Rectangle(15, 20, 70, 60); _buttonStretchImage = new UIElements.StretchableImage(_buttonTexture, stretchAreaButton); Rectangle stretchAreaMessage = new Rectangle(40, 30, 20, 40); _messageStretchImage = new UIElements.StretchableImage(_messageTexture, stretchAreaMessage); _updateAction = emptyUpdate; initializePlayerUIs(); //initializeRadialUI(); }
public EndGameRoom() { Rectangle area = new Microsoft.Xna.Framework.Rectangle( (int)MyGame.ScreenArea.Width - _buttonWidth , (int)_buttonHeight / 2 , _buttonWidth , _buttonHeight); _buttonBack = MyGame.ContentManager.Load <Texture2D>("Images/buttonScroll"); _roomBackground = MyGame.ContentManager.Load <Texture2D>("Images/WaitingBack"); _playerUIBack = MyGame.ContentManager.Load <Texture2D>("Images/playerScroll"); _centerRose = MyGame.ContentManager.Load <Texture2D>("Images/centralRose"); _progressTexture = MyGame.ContentManager.Load <Texture2D>("Images/centralProgress"); Texture2D messageBack = MyGame.ContentManager.Load <Texture2D>("Images/messageScroll"); Rectangle stretchAreaButton = new Rectangle(15, 20, 70, 60); UIElements.StretchableImage stretchButtonTexture = new UIElements.StretchableImage(_buttonBack, stretchAreaButton); _restartButton = new UIElements.SimpleButton(stretchButtonTexture, area, "Restart"); }
public WaitingRoom() { Microsoft.Xna.Framework.Rectangle area = new Microsoft.Xna.Framework.Rectangle( (int)MyGame.ScreenCenter.X - _buttonWidth / 2 , (int)(MyGame.ScreenCenter.Y * 1.75f) - _buttonHeight / 2 , _buttonWidth , _buttonHeight); _buttonBack = MyGame.ContentManager.Load <Texture2D>("Images/buttonScroll"); _roomBackground = MyGame.ContentManager.Load <Texture2D>("Images/WaitingBack"); _playerUIBack = MyGame.ContentManager.Load <Texture2D>("Images/playerScroll"); Texture2D messageBack = MyGame.ContentManager.Load <Texture2D>("Images/messageScroll"); Rectangle stretchAreaButton = new Rectangle(15, 20, 70, 60); UIElements.StretchableImage stretchButtonTexture = new UIElements.StretchableImage(_buttonBack, stretchAreaButton); _startButton = new UIElements.SimpleButton(stretchButtonTexture, area, "Start Game"); _playerUIs = new List <UIElements.LargePLayerUI>(); _posStart = new Vector2(MyGame.ScreenArea.Width / 5, 470f); _offset = new Vector2(MyGame.ScreenArea.Width / 5, 0f); //Create QR Code QRCodeEncoder encoder = new QRCodeEncoder(); string ip = Utils.LocalIPAddress(); Console.WriteLine("\n\n\n\nServer ip : " + ip + "\n\n\n"); if (ip == "") { Rectangle stretchAreaMessage = new Rectangle(30, 30, 40, 40); UIElements.StretchableImage stretchImg = new UIElements.StretchableImage(messageBack, stretchAreaMessage); Console.WriteLine("Creating dialog"); _dialog = new ConditionalDialogBox( delegate() { return(Utils.LocalIPAddress() != ""); } , "Network could not be reached\n" + "Please find de way to connect to a reliable, working network\n" + "(Unice hotsport is NOT one of those networks...)" , new Microsoft.Xna.Framework.Rectangle((int)MyGame.ScreenCenter.X, (int)MyGame.ScreenCenter.Y, 600, 600) , stretchImg); _dialog.Position = MyGame.ScreenCenter; _dialog.Show(); } else { System.Drawing.Bitmap qrCodeImage = encoder.Encode(ip); Color[] pixels = new Color[qrCodeImage.Width * qrCodeImage.Height]; for (int y = 0; y < qrCodeImage.Height; y++) { for (int x = 0; x < qrCodeImage.Width; x++) { System.Drawing.Color c = qrCodeImage.GetPixel(x, y); pixels[(y * qrCodeImage.Width) + x] = new Color(c.R, c.G, c.B, c.A); } } _QRCode = new Texture2D( MyGame.SpriteBatch.GraphicsDevice, qrCodeImage.Width, qrCodeImage.Height); _QRCode.SetData <Color>(pixels); int recWidth = MyGame.ScreenArea.Width / 8; _QrCodeArea = new Rectangle((int)(MyGame.ScreenCenter.X - recWidth / 2), 30, recWidth, recWidth); NodeJSClient.ServerCom.Instance.playerConnectCB = OnPlayerConnect; NodeJSClient.ServerCom.Instance.Execute(); //initializeRadialUI(); } }
public ButtonDialogBox(UIElements.SimpleButton button, string message, Rectangle messageArea, UIElements.StretchableImage back) : base(message, messageArea, back) { _button = button; }