public void OpenMenuPanel(UIElementCollection panel) { panel.SetCollectionState(UITransition.State.Enable); }
public void CloseMenuPanel(UIElementCollection panel) { panel.SetCollectionState(UITransition.State.Disable); }
private void Update() { if (sr != null) { if (sr.canvasCollection.partyPanelOpenForBattle) { if (Level < sr.database.LevelCap) { ExpAddCurrent -= Time.deltaTime; if (ExpAddCurrent < 0) { ExpAddCurrent += ExpAddEvery; if (ExpToAdd > 0) { int maxExpPerTick = (Exp.z - Exp.y) / FractionOfExp; if (maxExpPerTick == 0) { maxExpPerTick = 1; } if (maxExpPerTick >= (Exp.z - Exp.x)) //If next exp tick goes over or equals next { if (ExpToAdd >= (Exp.z - Exp.x)) //If exp recieved is greater than or equal to next level { ExpToAdd -= (Exp.z - Exp.x); //Subtract exp from pool Exp.x += (Exp.z - Exp.x); //Add from pool to exp total LevelUp(); } else { Exp.x += ExpToAdd; //Finish off exp pool ExpToAdd = 0; //Set exp pool to zero. } } else { if (ExpToAdd >= maxExpPerTick) //If exp recieved is greater than or equal to max pool per tick { ExpToAdd -= maxExpPerTick; //Subtract exp from pool Exp.x += maxExpPerTick; //Add from pool to exp total } else { Exp.x += ExpToAdd; //Finish off exp pool ExpToAdd = 0; //Set exp pool to zero. } } } } } } if (sr.director.DirectorDeltaTime != 0 && LunenOut && LunenOrder < sr.director.MaxLunenOut) { if (CurrCooldown > 0f) { if (CurrCooldown > GetMaxCooldown()) { CurrCooldown = GetMaxCooldown(); } CurrCooldown -= sr.director.DirectorDeltaTime; CooldownDone = false; } else { if (!CooldownDone) { //This is the point where the cooldown finishes. There's a lot to program here. CalculateStats(); TickUpMoveCooldowns(); sr.canvasCollection.ScanParty(MonsterTeam); if (MonsterTeam == Director.Team.EnemyTeam && sr.director.PlayerLunenAlive.Count != 0) { //StartAI if (!(bool)sr.database.GetTriggerValue("BattleVars/LunenAttacking")) { PerformAction(AIScripts.StartDecision(sr, this)); CooldownDone = true; } } else if (MonsterTeam != Director.Team.EnemyTeam) { sr.soundManager.PlaySoundEffect("LunenCooldownDone"); CooldownDone = true; } if (EndOfTurnDamage > 0) { TakeDamage(EndOfTurnDamage); } } else { if (MonsterTeam != Director.Team.EnemyTeam) { currentuiec.SetCollectionState(UITransition.State.Enable); } CurrCooldown = 0f; } } if (HealthToSubtract > 0) { int maxHPPerTick = (Health.x + Health.y) / FractionOfHealth; if (maxHPPerTick == 0) { maxHPPerTick = 1; } if (PlayHurtSFX) { if (HealthToSubtract < Health.z) { if (PlayHurtSFXType > 1) { sr.soundManager.PlaySoundEffect("LunenHurtSuper"); } else if (PlayHurtSFXType < 1) { sr.soundManager.PlaySoundEffect("LunenHurtLesser"); } else { sr.soundManager.PlaySoundEffect("LunenHurtNormal"); } } PlayHurtSFX = false; } if (HealthToSubtract > maxHPPerTick) //If exp recieved is greater than or equal to max pool per tick { HealthToSubtract -= maxHPPerTick; //Subtract exp from pool Health.z -= maxHPPerTick; //Add from pool to exp total } else { Health.z -= HealthToSubtract; //Finish off exp pool HealthToSubtract = 0; //Set exp pool to zero. PlayHurtSFX = true; } if (Health.z <= 0) { if (sr != null) { sr.director.LunenHasDied(this); } HealthToSubtract = 0; //if (MonsterTeam == Director.Team.EnemyTeam) Destroy(gameObject); } } } } }