public static void Check() { main.numIntect = main.GetNumIntect(); main.uiElectricBall.Show(main.numIntect, main.numAll); if (main.numIntect == main.numAll) { UIEcho.AddDialogues(main.strDialogues); if (main.objPortal != null) { main.objPortal.SetActive(true); } } }
private void OnEnter(Collider collider) { //Debug.Log("Dialogue:OnEnter"); if (!isWork) { return; } if (collider.CompareTag(strTag)) { //Debug.Log("检测到玩家进入对话区域"); UIEcho.AddDialogues(strDialogue); if (isForOnce) { isWork = false; } } }
void Start() { Debug.Log("Teach02.Start"); UIEcho.AddDialogues(strDialogues); }
void Start() { GameInfo.levelNow = levelNow; UIEcho.AddDialogues(strWelcomes); }