/// <summary> /// 设置头像 avatar 到目标对象 /// 目标对象应当是一个 UI 元素 /// 注意:如果头像加载失败并且未指定性别,头像将显示空白 /// </summary> /// <param name="o">要显示头像的目标对象</param> /// <param name="avatar">头像</param> /// <param name="useNativeSize">是否使用原始头像大小</param> /// <param name="gender">性别 可选,主要用于头像加载失败时确定男性还是女性默认头像</param> public static void SetAvatar(GameObject o, string avatar, bool useNativeSize = false, int gender = -1) { if (!o) { return; } if (string.IsNullOrEmpty(avatar)) { var dt = gender < 0 ? null : gender == 0 ? defaultFemale : defaultMale; AtlasHelper.SetAvatar(o, dt); return; } var cached = m_cachedAvatars.Get(avatar); if (cached) { UIDynamicImage.LoadImageCreated(o, avatar, cached, useNativeSize); return; } var fp = LocalFilePath.AVATAR + "/" + avatar + ".avatar"; cached = Util.LoadImage(fp); if (cached) { m_cachedAvatars.Set(avatar, cached); UIDynamicImage.LoadImageCreated(o, avatar, cached, useNativeSize); return; } var url = URLs.avatar + avatar + ".png"; UIDynamicImage.LoadImage(o, url, (di, t) => { if (!t) { if (di && gender > -1) { AtlasHelper.SetAvatar(di.gameObject, gender == 0 ? defaultFemale : defaultMale); } return; } m_cachedAvatars.Set(avatar, t); var data = UIDynamicImage.RemoveCache(url, false); if (data != null) { var hash = data.GetMD5(); if ((fp = Util.SaveFile(fp, data)) != null) { HashListFile.ReplaceHashListFile(hashFileName, avatar, hash); } } }, useNativeSize); }