Пример #1
0
    public void ModifyDragArea(UIDragScrollView ds)
    {
        UIWidget uw = ds.GetComponent <UIWidget>();

        if (!uw)
        {
            uw = ds.gameObject.AddComponent <UIWidget>();
        }

        uw.depth  = -100;
        uw.width  = 2;
        uw.height = 2;
        BoxCollider bx = ds.GetComponent <BoxCollider>();

        if (!bx)
        {
            bx = ds.gameObject.AddComponent <BoxCollider>();
        }
        if (!m_panel)
        {
            InitPosAndScroll();
        }

        Vector3 size = bx.size;

        size.x  = m_panel.width;
        size.y  = m_panel.height;
        bx.size = size;

        m_scrollViewDrag = ds;

        FixBoxPostion();
    }
Пример #2
0
    private void FixBoxPostion()
    {
        BoxCollider bx = m_scrollViewDrag.GetComponent <BoxCollider>();

        if (!bx)
        {
            return;
        }
        Vector3 center = m_panel.baseClipRegion;

        center.z = 0;
        Vector3 offset = m_panel.clipOffset;


        center = center + offset;
        m_scrollViewDrag.transform.localPosition = center;
    }
Пример #3
0
    private void FixBoxPostion()
    {
        BoxCollider bx = m_drag.GetComponent <BoxCollider>();

        if (!bx)
        {
            return;
        }
        Vector3 center = m_panel.baseClipRegion;

        center.z = 0;
        Vector3 offset = m_panel.clipOffset;

        center   = center + offset;
        center.x = center.x - m_halfPanelWidth + cellWidth * 0.5f;
        center.y = center.y + m_halfPanelHeight - cellHeight * 0.5f;
        m_drag.transform.localPosition = center;
    }
Пример #4
0
    //更新购买魔法石界面
    void UpDateMagicStoneShopUI()
    {
        int index = 1;

        foreach (MagicStoneInfo item in ShopProp.Singleton.m_magicStoneList)
        {
            string numText   = string.Format(Localization.Get("BuyMagicStone"), item.m_magicStoneNum);
            string priceText = string.Format(Localization.Get("MagciStonePrice"), item.m_magicStonePrice);
            if (m_gridList.ContainsKey(index))
            {
                UIDragScrollView scrollView = m_gridList[index];
                scrollView.GetComponent <Parma>().m_id = item.m_magicStoneId;
                scrollView.transform.Find("Text").GetComponent <UILabel>().text  = numText;
                scrollView.transform.Find("Price").GetComponent <UILabel>().text = priceText;
                scrollView.transform.parent = FindChildComponent <UIGrid>("StoneGridList").transform;
                scrollView.gameObject.SetActive(true);
            }
            else
            {
                UIDragScrollView copy = GameObject.Instantiate(m_item) as UIDragScrollView;
                copy.GetComponent <Parma>().m_id = item.m_magicStoneId;
                copy.transform.Find("Text").GetComponent <UILabel>().text  = numText;
                copy.transform.Find("Price").GetComponent <UILabel>().text = priceText;
                copy.transform.parent = FindChildComponent <UIGrid>("StoneGridList").transform;
                // 设置大小
                copy.transform.localScale = m_item.transform.localScale;
                copy.gameObject.SetActive(true);
                m_gridList.Add(index, copy);
                string buttonName = copy.transform.Find("StoneButton").name + index;
                copy.transform.Find("StoneButton").name = buttonName;
                AddChildMouseClickEvent(buttonName, OnBuyStoneButton);
            }
            index++;
        }

        for (; index < m_gridList.Count; index++)
        {
            m_gridList[index].gameObject.SetActive(false);
            m_gridList[index].GetComponent <Parma>().m_id = 0;
        }
        m_stoneGridList.Reposition();
    }
Пример #5
0
    //更新荣誉戒指商店界面
    void UpDateRingOfHonorShopUI()
    {
        int ring = User.Singleton.UserProps.GetProperty_Int32(UserProperty.ring);

        int index = 1;

        foreach (RingOfHonorInfo item in ShopProp.Singleton.m_ringOfHonorList)
        {
            UIDragScrollView copy = GameObject.Instantiate(m_ringItem) as UIDragScrollView;
            copy.GetComponent <Parma>().m_id   = item.m_infoId;
            copy.GetComponent <Parma>().m_type = item.m_cardId;
            copy.transform.Find("Exchange").GetComponent <UIButton>().transform.Find("RingNum").GetComponent <UILabel>().text = item.m_price.ToString();
            //如果戒指数量不足 按钮为灰色
            if (ring < item.m_price)
            {
                copy.transform.Find("Exchange").GetComponent <UIButton>().enabled = false;
            }


            //设置卡牌显示 兑换时间
            RingExchangeTableInfo info = GameTable.RingExchangeTableAsset.Lookup(item.m_infoId);
            UISlider timeSlider        = copy.transform.Find("CardDetail").GetComponent <UISlider>().transform.Find("ExchangeTime").GetComponent <UISlider>();
            timeSlider.transform.Find("StartTime").GetComponent <UILabel>().text = info.startDate + "~";
            timeSlider.transform.Find("EndTime").GetComponent <UILabel>().text   = info.endDate;

            //获得卡牌信息
            HeroInfo heroInfo = GameTable.HeroInfoTableAsset.Lookup(item.m_cardId);
            //设置卡牌名字
            copy.transform.Find("Attribute").GetComponent <UISlider>().transform.Find("Name").GetComponent <UILabel>().text = heroInfo.StrName;
            copy.transform.Find("CardDetail").GetComponent <UISlider>().transform.Find("CardNamePanel").transform.Find("Name").GetComponent <UILabel>().text = heroInfo.StrName;
            //设置种族职业
            UISlider typeSlider = copy.transform.Find("Attribute").GetComponent <UISlider>().transform.Find("TypePanel").GetComponent <UISlider>();
            typeSlider.transform.Find("Type").GetComponent <UILabel>().text = GameTable.RaceInfoTableAsset.LookUp(heroInfo.Type).m_name;
            UISlider occupationSlider = copy.transform.Find("Attribute").GetComponent <UISlider>().transform.Find("OccupationPanel").GetComponent <UISlider>();
            occupationSlider.transform.Find("Occupation").GetComponent <UILabel>().text = GameTable.OccupationInfoAsset.LookUp(heroInfo.Occupation).m_name;
            UITexture occupationSprite = occupationSlider.transform.Find("Texture").GetComponent <UITexture>();
            //设置职业图标
            OccupationInfo occInfo = GameTable.OccupationInfoAsset.LookUp(heroInfo.Occupation);
            IconInfomation occicon = GameTable.IconInfoTableAsset.Lookup(occInfo.m_iconId);
            occupationSprite.mainTexture = PoolManager.Singleton.LoadIcon <Texture>(occicon.dirName);
            //设置星级
            UISlider raritySlider = copy.transform.Find("Attribute").GetComponent <UISlider>().transform.Find("RarityPanel").GetComponent <UISlider>();

            RarityRelativeInfo rarityInfo = GameTable.RarityRelativeAsset.LookUp(heroInfo.Rarity);
            IconInfomation     icon       = GameTable.IconInfoTableAsset.Lookup(rarityInfo.m_iconId);
            raritySlider.transform.Find("Rarity").GetComponent <UITexture>().mainTexture = PoolManager.Singleton.LoadIcon <Texture>(icon.dirName);

            icon = GameTable.IconInfoTableAsset.Lookup(heroInfo.ImageId);
            //设置卡牌图片
            copy.transform.Find("Attribute").GetComponent <UISlider>().transform.Find("Card").GetComponent <UITexture>().mainTexture = PoolManager.Singleton.LoadIcon <Texture>(icon.dirName);


            //设置魔法攻击力
            UISlider magicSlider = copy.transform.Find("CardDetail").GetComponent <UISlider>().transform.Find("CardNamePanel").transform.Find("MaxMagAttackPanel").GetComponent <UISlider>();
//            RarityRelativeInfo rarityRelative = GameTable.RarityRelativeAsset.LookUp(heroInfo.Rarity);
            magicSlider.transform.Find("MagAttackNum").GetComponent <UILabel>().text = BattleFormula.GetMagAttack(item.m_cardId, 1) + "";

            UISlider phySlider = copy.transform.Find("CardDetail").GetComponent <UISlider>().transform.Find("CardNamePanel").transform.Find("MaxPhyAttackPanel").GetComponent <UISlider>();
            phySlider.transform.Find("PhyAttackNum").GetComponent <UILabel>().text = BattleFormula.GetPhyAttack(item.m_cardId, 1) + "";
            //设置生命值
            UISlider hpSlider = copy.transform.Find("CardDetail").GetComponent <UISlider>().transform.Find("CardNamePanel").transform.Find("MaxHpPanel").GetComponent <UISlider>();
            hpSlider.transform.Find("MaxHpNum").GetComponent <UILabel>().text = BattleFormula.GetHp(item.m_cardId, 1) + "";

            //设置卡牌编号
            UILabel cardNum = copy.transform.Find("Attribute").GetComponent <UISlider>().transform.Find("CardNumText").GetComponent <UILabel>();
            cardNum.text = string.Format(Localization.Get("MercenaryNum"), heroInfo.CardId);


            copy.transform.parent = FindChildComponent <UIGrid>("CardGridList").transform;
            // 设置大小
            copy.transform.localScale = m_ringItem.transform.localScale;
            copy.gameObject.SetActive(true);

            //设置主动技能
            IconInfomation iconInfo    = null;
            SkillInfo      skillInfo   = null;
            int            skillIndex  = 1;
            List <int>     skillIDList = heroInfo.GetAllSkillIDList();
            foreach (int skillId in skillIDList)
            {
                skillInfo = GameTable.SkillTableAsset.Lookup(skillId);
                if (0 == skillInfo.SkillType)
                {
                    UITexture copySkillItem = GameObject.Instantiate(m_skillItem) as UITexture;
                    copySkillItem.GetComponent <Parma>().m_id = skillId;
                    copySkillItem.transform.localScale        = m_skillItem.transform.lossyScale;
                    copySkillItem.gameObject.SetActive(true);
                    iconInfo = GameTable.IconInfoTableAsset.Lookup(skillInfo.Icon);
                    copySkillItem.mainTexture = PoolManager.Singleton.LoadIcon <Texture>(iconInfo.dirName);
                    copySkillItem.name        = copySkillItem.name + skillIndex;

                    copySkillItem.transform.parent = copy.transform.Find("CardDetail").transform.Find("Skill").transform;
                    EventDelegate.Add(copySkillItem.GetComponent <UIEventTrigger>().onPress, OnShowTips);
                    EventDelegate.Add(copySkillItem.GetComponent <UIEventTrigger>().onClick, OnHideTips);
                    //AddChildMouseClickEvent(copySkillItem.name, OnHideTips);
                }
                skillIndex++;
            }
            m_skillGirdList.Reposition();
            //设置被动技能
            int passiveIndex = 1;
            foreach (int skillId in heroInfo.PassiveSkillIDList)
            {
                skillInfo = GameTable.SkillTableAsset.Lookup(skillId);
                if (0 == skillInfo.SkillType)
                {
                    UISprite copySkillItem = m_skillItem.gameObject.AddComponent <UISprite>();
                    copySkillItem.GetComponent <Parma>().m_id = skillId;
                    copySkillItem.transform.localScale        = m_skillItem.transform.lossyScale;
                    copySkillItem.gameObject.SetActive(true);
                    iconInfo = GameTable.IconInfoTableAsset.Lookup(skillInfo.Icon);
                    copySkillItem.mainTexture = PoolManager.Singleton.LoadIcon <Texture>(iconInfo.dirName);
                    copySkillItem.name        = copySkillItem.name + skillIndex;

                    copySkillItem.transform.parent = copy.transform.Find("CardDetail").transform.Find("PassiveSkill").transform;
                    EventDelegate.Add(copySkillItem.GetComponent <UIEventTrigger>().onPress, OnShowTips);
                    EventDelegate.Add(copySkillItem.GetComponent <UIEventTrigger>().onClick, OnHideTips);
                    //AddChildMouseClickEvent(copySkillItem.name, OnHideTips);
                }
                passiveIndex++;
            }



            m_ringHonorGridList.Add(index, copy);
            AddMouseClickEvent(copy.transform.Find("Exchange").gameObject, OnBuyRingCardButton);
            index++;
        }
        for (; index < m_ringHonorGridList.Count; index++)
        {
            m_ringHonorGridList[index].gameObject.SetActive(false);
            m_ringHonorGridList[index].GetComponent <Parma>().m_id   = 0;
            m_ringHonorGridList[index].GetComponent <Parma>().m_type = 0;
        }
        m_cardGridList.Reposition();
    }
Пример #6
0
    //更新图鉴面板
    void UpdateIllustratedPanel()
    {
        return;

        int index = 1;

        foreach (IllustratedInfo item in Illustrate.Singleton.m_cardList)
        {
            if (m_gridList.ContainsKey(index))
            {
                UIDragScrollView scrollView = m_gridList[index];
                scrollView.GetComponent <Parma>().m_id   = item.m_id;
                scrollView.GetComponent <Parma>().m_type = item.m_gainLv;
                scrollView.transform.Find("ImageNum").GetComponent <UILabel>().text = "" + item.m_cardId;
                int            iconId = GameTable.HeroInfoTableAsset.Lookup(item.m_id).headImageId;
                IconInfomation icon   = GameTable.IconInfoTableAsset.Lookup(iconId);
                scrollView.transform.Find("ImageSprite").GetComponent <UITexture>().mainTexture = PoolManager.Singleton.LoadIcon <Texture>(icon.dirName);
                scrollView.transform.parent = FindChildComponent <UIGrid>("ImageGridList").transform;
                if (0 == m_selectOccList.Count && 0 == m_selectRaceList.Count)
                {
                    scrollView.gameObject.SetActive(true);
                }
                else
                {
                    if (m_selectOccList.IndexOf(item.m_occupation) == -1 && m_selectRaceList.IndexOf(item.m_type) == -1)
                    {
                        scrollView.gameObject.SetActive(false);
                    }
                    else
                    {
                        scrollView.gameObject.SetActive(true);
                    }
                }

                switch (item.m_gainLv)
                {
                case ((int)ENGainLevel.enNone):
                    scrollView.transform.Find("ImageSprite").Find("LockSprite").gameObject.SetActive(false);
                    scrollView.transform.Find("ImageSprite").GetComponent <UITexture>().mainTexture = m_unopen;
                    break;

                case ((int)ENGainLevel.enSee):
                    scrollView.transform.Find("ImageSprite").Find("LockSprite").gameObject.SetActive(true);
                    break;

                case ((int)ENGainLevel.enHave):
                    scrollView.transform.Find("ImageSprite").Find("LockSprite").gameObject.SetActive(false);
                    break;
                }
            }
            else
            {
                int            iconId = GameTable.HeroInfoTableAsset.Lookup(item.m_id).headImageId;
                IconInfomation icon   = GameTable.IconInfoTableAsset.Lookup(iconId);
                if (null != icon)
                {
                    UIDragScrollView copy = GameObject.Instantiate(m_item) as UIDragScrollView;
                    copy.GetComponent <Parma>().m_id   = item.m_id;
                    copy.GetComponent <Parma>().m_type = item.m_gainLv;
                    copy.transform.Find("ImageNum").GetComponent <UILabel>().text             = "" + item.m_cardId;
                    copy.transform.Find("ImageSprite").GetComponent <UITexture>().mainTexture = PoolManager.Singleton.LoadIcon <Texture>(icon.dirName);
                    copy.transform.parent = FindChildComponent <UIGrid>("ImageGridList").transform;
                    // 设置大小
                    copy.transform.localScale = m_item.transform.localScale;
                    if (0 == m_selectOccList.Count && 0 == m_selectRaceList.Count)
                    {
                        copy.gameObject.SetActive(true);
                    }
                    else
                    {
                        if (m_selectOccList.IndexOf(item.m_occupation) == -1 && m_selectRaceList.IndexOf(item.m_type) == -1)
                        {
                            copy.gameObject.SetActive(false);
                        }
                        else
                        {
                            copy.gameObject.SetActive(true);
                        }
                    }
                    m_gridList.Add(index, copy);
                    AddMouseClickEvent(copy.gameObject, OnClickCardImage);
                    switch (item.m_gainLv)
                    {
                    case ((int)ENGainLevel.enNone):
                        copy.transform.Find("ImageSprite").Find("LockSprite").gameObject.SetActive(false);
                        copy.transform.Find("ImageSprite").GetComponent <UITexture>().mainTexture = m_unopen;
                        break;

                    case ((int)ENGainLevel.enSee):
                        copy.transform.Find("ImageSprite").Find("LockSprite").gameObject.SetActive(false);
                        break;

                    case ((int)ENGainLevel.enHave):
                        copy.transform.Find("ImageSprite").Find("LockSprite").gameObject.SetActive(false);
                        break;
                    }
                }
            }
            index++;
        }
        m_girdPanel.Reposition();
    }