Пример #1
0
    public unsafe override void Unity_NamedDeserialize(int depth)
    {
        byte[] var_0_cp_0;
        int    var_0_cp_1;

        if (depth <= 7)
        {
            ISerializedNamedStateReader arg_1E_0 = SerializedNamedStateReader.Instance;
            var_0_cp_0         = $FieldNamesStorage.$RuntimeNames;
            var_0_cp_1         = 0;
            this.rootForBounds = (arg_1E_0.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 558) as Transform);
        }
        if (depth <= 7)
        {
            SerializedNamedStateReader.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 572);
            this.scale.Unity_NamedDeserialize(depth + 1);
            SerializedNamedStateReader.Instance.EndMetaGroup();
        }
        SerializedNamedStateReader.Instance.Align();
        this.scrollWheelFactor = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 578);
        this.dragEffect        = (UIDragObject.DragEffect)SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 596);
        this.smoothDragStart   = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 607);
        SerializedNamedStateReader.Instance.Align();
        this.momentumAmount = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 623);
    }
Пример #2
0
 public override void Unity_Deserialize(int depth)
 {
     if (depth <= 7)
     {
         this.target = (SerializedStateReader.Instance.ReadUnityEngineObject() as Transform);
     }
     if (depth <= 7)
     {
         this.panelRegion = (SerializedStateReader.Instance.ReadUnityEngineObject() as UIPanel);
     }
     if (depth <= 7)
     {
         this.scrollMomentum.Unity_Deserialize(depth + 1);
     }
     SerializedStateReader.Instance.Align();
     this.restrictWithinPanel = SerializedStateReader.Instance.ReadBoolean();
     SerializedStateReader.Instance.Align();
     if (depth <= 7)
     {
         this.contentRect = (SerializedStateReader.Instance.ReadUnityEngineObject() as UIRect);
     }
     this.dragEffect     = (UIDragObject.DragEffect)SerializedStateReader.Instance.ReadInt32();
     this.momentumAmount = SerializedStateReader.Instance.ReadSingle();
     if (depth <= 7)
     {
         this.scale.Unity_Deserialize(depth + 1);
     }
     SerializedStateReader.Instance.Align();
     this.scrollWheelFactor = SerializedStateReader.Instance.ReadSingle();
 }
Пример #3
0
 public UIDraggableCamera()
 {
     this.scale           = Vector2.one;
     this.dragEffect      = UIDragObject.DragEffect.MomentumAndSpring;
     this.smoothDragStart = true;
     this.momentumAmount  = 35f;
     this.mMomentum       = Vector2.zero;
     base..ctor();
 }
Пример #4
0
 public UIDragObject()
 {
     this.scrollMomentum = Vector3.zero;
     this.dragEffect     = UIDragObject.DragEffect.MomentumAndSpring;
     this.momentumAmount = 35f;
     this.scale          = new Vector3(1f, 1f, 0f);
     this.mMomentum      = Vector3.zero;
     this.mScroll        = Vector3.zero;
     base..ctor();
 }
Пример #5
0
 public override void Unity_Deserialize(int depth)
 {
     if (depth <= 7)
     {
         this.rootForBounds = (SerializedStateReader.Instance.ReadUnityEngineObject() as Transform);
     }
     if (depth <= 7)
     {
         this.scale.Unity_Deserialize(depth + 1);
     }
     SerializedStateReader.Instance.Align();
     this.scrollWheelFactor = SerializedStateReader.Instance.ReadSingle();
     this.dragEffect        = (UIDragObject.DragEffect)SerializedStateReader.Instance.ReadInt32();
     this.smoothDragStart   = SerializedStateReader.Instance.ReadBoolean();
     SerializedStateReader.Instance.Align();
     this.momentumAmount = SerializedStateReader.Instance.ReadSingle();
 }
Пример #6
0
    public unsafe override void Unity_NamedDeserialize(int depth)
    {
        byte[] var_0_cp_0;
        int    var_0_cp_1;

        if (depth <= 7)
        {
            ISerializedNamedStateReader arg_1E_0 = SerializedNamedStateReader.Instance;
            var_0_cp_0  = $FieldNamesStorage.$RuntimeNames;
            var_0_cp_1  = 0;
            this.target = (arg_1E_0.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 265) as Transform);
        }
        if (depth <= 7)
        {
            this.panelRegion = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 638) as UIPanel);
        }
        if (depth <= 7)
        {
            SerializedNamedStateReader.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 650);
            this.scrollMomentum.Unity_NamedDeserialize(depth + 1);
            SerializedNamedStateReader.Instance.EndMetaGroup();
        }
        SerializedNamedStateReader.Instance.Align();
        this.restrictWithinPanel = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 665);
        SerializedNamedStateReader.Instance.Align();
        if (depth <= 7)
        {
            this.contentRect = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 685) as UIRect);
        }
        this.dragEffect     = (UIDragObject.DragEffect)SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 596);
        this.momentumAmount = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 623);
        if (depth <= 7)
        {
            SerializedNamedStateReader.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 572);
            this.scale.Unity_NamedDeserialize(depth + 1);
            SerializedNamedStateReader.Instance.EndMetaGroup();
        }
        SerializedNamedStateReader.Instance.Align();
        this.scrollWheelFactor = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 578);
    }