private IEnumerator RequestCopy() { var v1 = Versions.LoadVersion(_savePath + Versions.Filename); var basePath = GetStreamingAssetsPath() + "/"; var request = UnityWebRequest.Get(basePath + Versions.Filename); var path = _savePath + Versions.Filename + ".tmp"; request.downloadHandler = new DownloadHandlerFile(path); yield return(request.SendWebRequest()); if (string.IsNullOrEmpty(request.error)) { var v2 = Versions.LoadVersion(path); if (v2 > v1) { var mb = UIDialogue.Show("提示", "是否将资源解压到本地?", "解压", "跳过"); yield return(mb); _step = mb.isOk ? EStep.Coping : EStep.Versions; } else { Versions.LoadVersions(path); _step = EStep.Versions; } } else { _step = EStep.Versions; } request.Dispose(); }
private void OnApplicationFocus(bool hasFocus) { if (_reachabilityChanged || _step == EStep.Wait) { return; } if (hasFocus) { UIDialogue.CloseAll(); if (_step == EStep.Download) { _downloader.Restart(); } else { StartUpdate(); } } else { if (_step == EStep.Download) { _downloader.Stop(); } } }
/// ///////////////////////////////////////////////////////////////////////////////////////////////////////// /// Dialogue 管理 /// ///////////////////////////////////////////////////////////////////////////////////////////////////////// public UIDialogue CreateDialogue(string path) { char[] seprator = { '/', '\\' }; string[] paths = path.Split(seprator, System.StringSplitOptions.RemoveEmptyEntries); string boxName = paths[paths.Length - 1]; GameObject prefab = Resources.Load <GameObject>(path); if (prefab == null) { Debug.LogWarning("GUI prefab GUI/" + path + " could not found!"); return(null); } GameObject obj = Object.Instantiate(prefab); obj.transform.parent = uiRoot.transform; obj.transform.localScale = Vector3.one; obj.transform.localPosition = Vector3.zero; obj.transform.localEulerAngles = Vector3.zero; UIDialogue dialog = obj.GetComponent <UIDialogue>(); m_queDialogue.Enqueue(dialog); dialog.Create(); //WorldManager.Instance.EnableEvent(false); return(dialog); }
public override void Enter() { base.Enter(); UIDialogue dialogueWindow = (UIDialogue)GTWindowManager.Instance.OpenWindow(EWindowID.UIDialogue); dialogueWindow.ShowDialogue(StDialogueID, EdDialogueID, IsShowSkip, Finish); }
void Start() { m_uiHealthbar = GetComponentInChildren <Slider>(); m_getItem = GetComponentInChildren <UIGetItem>(); m_dialogue = GetComponentInChildren <UIDialogue>(); m_uiGundalf.SetActive(true); Cursor.visible = false; Time.timeScale = 1; }
protected static IEnumerator Close(UIDialogue dialogue, eUIDialogueButtons button, UIDialogeOption option) { dialogue.mClearQueue = false; dialogue.Close(); yield return(null); option.onClose(button, option); }
public void DestroyDialogue(UIDialogue dialog) { //DebugLog.LogWarning("Try to destroy an unmatched DialogGuide"); if (m_queDialogue.Peek() != dialog) { return; } Object.DestroyImmediate(m_queDialogue.Dequeue().gameObject); //WorldManager.Instance.EnableEvent(true); }
public void Clear() { UIDialogue.Show("提示", "清除数据后所有数据需要重新下载,请确认!", "清除").onComplete += id => { if (id != UIDialogue.EventId.Ok) { return; } OnClear(); }; }
public void OnReachablityChanged(NetworkReachability reachability) { if (_step == EStep.Wait) { return; } _reachabilityChanged = true; if (_step == EStep.Download) { _downloader.Stop(); } if (reachability == NetworkReachability.NotReachable) { UIDialogue.Show("提示!", "找不到网络,请确保手机已经联网", "确定", "退出").onComplete += delegate(UIDialogue.EventId id) { if (id == UIDialogue.EventId.Ok) { if (_step == EStep.Download) { _downloader.Restart(); } else { StartUpdate(); } _reachabilityChanged = false; } else { Quit(); } }; } else { if (_step == EStep.Download) { _downloader.Restart(); } else { StartUpdate(); } _reachabilityChanged = false; UIDialogue.CloseAll(); } }
public void StartDialogue(Character player) { if (dialogue != null && dialogueGo == null) { UIDialogue dialogueGo = UIManager.Instance.BuildUIElement( new UIDialogueStrategy(dialogue.Current), player.transform.position + player.transform.forward + player.transform.right + new Vector3(0, 1, 0)).GetComponent <UIDialogue>(); player.MovementModule.Enabled = false; dialogueGo.Attach(dialogue); dialogueGo.LookAtCamera(7); dialogueGo.transform.localScale = new Vector3(0.01f, 0.01f, 0.01f); } }
void Start() { player = GameObject.Find("Player"); moveController = this.GetComponent <PlatformerCharacter2D> (); clickToTalk = transform.Find("ClickToTalk").gameObject; uiDialogue = GameObject.Find("Canvas").GetComponent <UIDialogue>(); audioSource = GetComponent <AudioSource>(); dialogueDict = createDictionaryDialogue(dialogueIDs, dialogueRecordings); playerDialogueDict = createDictionaryDialogue(playerDialogueIDs, playerDialogueRecordings); parseDialogue(); if (clearEventsOnStart) { File.WriteAllText(UnityEditor.AssetDatabase.GetAssetPath(localEvents), ""); UnityEditor.EditorUtility.SetDirty(localEvents); File.WriteAllText(UnityEditor.AssetDatabase.GetAssetPath(globalEvents), ""); UnityEditor.EditorUtility.SetDirty(globalEvents); UnityEditor.AssetDatabase.Refresh(); } }
public UIDialogue() { instance = this; }
private void OnDestroy() { UIDialogue.Dispose(); }
public void setDialogueWindow(UIDialogue uIDialogue) { _uIDialogue = uIDialogue; }
private IEnumerator RequestVersions() { OnMessage("正在获取版本信息..."); if (Application.internetReachability == NetworkReachability.NotReachable) { var mb = UIDialogue.Show("提示", "请检查网络连接状态", "重试", "退出"); yield return(mb); if (mb.isOk) { StartUpdate(); } else { Quit(); } yield break; } var request = UnityWebRequest.Get(GetDownloadURL(Versions.Filename)); request.downloadHandler = new DownloadHandlerFile(_savePath + Versions.Filename); yield return(request.SendWebRequest()); var error = request.error; request.Dispose(); if (!string.IsNullOrEmpty(error)) { var mb = UIDialogue.Show("提示", string.Format("获取服务器版本失败:{0}", error), "重试", "退出"); yield return(mb); if (mb.isOk) { StartUpdate(); } else { Quit(); } yield break; } try { _versions = Versions.LoadVersions(_savePath + Versions.Filename, true); if (_versions.Count > 0) { PrepareDownloads(); _step = EStep.Prepared; } else { OnComplete(); } } catch (Exception e) { Debug.LogException(e); UIDialogue.Show("提示", "版本文件加载失败", "重试", "退出").onComplete += delegate(UIDialogue.EventId id) { if (id == UIDialogue.EventId.Ok) { StartUpdate(); } else { Quit(); } }; } }
private IEnumerator Checking() { if (!Directory.Exists(_savePath)) { Directory.CreateDirectory(_savePath); } //if (_step == EStep.Wait) //{ // yield return RequestVFS(); // _step = EStep.Copy; //} _step = EStep.Copy; if (_step == EStep.Copy) { yield return(RequestCopy()); } if (_step == EStep.Coping) { var path = _savePath + Versions.Filename + ".tmp"; var versions = Versions.LoadVersions(path); var basePath = GetStreamingAssetsPath() + "/"; yield return(UpdateCopy(versions, basePath)); _step = EStep.Versions; } if (_step == EStep.Versions) { yield return(RequestVersions()); } if (_step == EStep.Prepared) { OnMessage("正在检查版本信息..."); var totalSize = _downloader.size; if (totalSize > 0) { var tips = string.Format("发现内容更新,总计需要下载 {0} 内容", Downloader.GetDisplaySize(totalSize)); var mb = UIDialogue.Show("提示", tips, "下载", "退出"); yield return(mb); if (mb.isOk) { _downloader.StartDownload(); _step = EStep.Download; } else { Quit(); } } else { OnComplete(); } } }
public void setDialogueWindow(UIDialogue dialogueWindow) { _dialogueWindow = dialogueWindow; }